keith, on 26 December 2012 - 06:59 PM, said:
And this right here is why we've got the game we do.
Since it's a FPS, certain types of players cannot accept the fact that they might not actually hit where the reticle of their weapon is pointing.
And if this was the typical shooter, I could respect that.
Except it's not. The reticle that they see doesn't represent where THEY'RE pointing, it represents where they want their weapons to hit. It's then up to the 'Mechs battle computer to calculate all the relevant data and then have the weapon mounts drive said weapons to the appropriate angles/etc and then fire.
As much as they try and use the "let me break out my dice" comment to make light of playing in a video game, they don't seem to understand that the weapons they're firing, and the armor that is being used to shield the mechs they're fire at, was balanced around those dice rolls that they poke fun at.
It's why every single MW title to-date has to have some kind of gimmick and/or mechanic in place to deal with pin-point weapons fire that mouse aiming allows.
People complain about "boats" but the ones that do don't seem to be the ones that have played the TT game. There it didn't matter if you were packing 15 Med Lasers. Why?
Well, for one, all those laser wouldn't hit the same place. At most, maybe 2-3 would. And the armor of most Medium mechs on up would be able to deal with the salvo. (They might not be in good shape but they were still in decent enough shape to return fire).
For two, firing all those lasers would do way more than just shut you down. It would cook your pilot or at the very least, knock him the frak out due to heat stroke. If you managed to avoid shutdown (and you probably could only do that using the expanded heat table) you would be limping along at a fraction of the speed you were before hand due to the high levels of heat.
In MWO, you over heat and shut down. ::finger twirl:: Big frakin, deal.
You could also do things that you can't do in any of the Video games. And that would be the ability to fire at multiple targets. There were also rear firing weapons to discourage those pesky Jenners. (Locusts in my day . . . )
Anyway, by trying to cater to the "we don't want a RNG to determine where we hit!!!" crowd. Despite the fact that this is probably the one and only game where it actually makes sense due to how the weapons are fired. By throwing out the "to-hit" chart and range mods, they broke the foundation of the game. And as such, everything they try and build using the foundation is fundamentally broken.