HRR Insanity, on 26 December 2012 - 09:42 PM, said:
If you are moving laterally and your target is stationary, there are still situations where you can completely miss damage on a target despite seeing a hit on your client if the latency and movement is a perfect storm against you.
The optimal way to hit a stationary target when you suspect lag effects is if you are:
1) Also stationary (not a good idea)
2) Moving directly towards/away from the target.
3) Aiming at center of mass (not the tip of the Raven's nose) and ideally slightly low and towards the 'front' of the 'Mech (the direction their legs will be facing when they power up.
Sadly, the netcode is that bad.
I was stationary, aimed center mass, and the raven was ~80-100 meters away. I figured a single volley should have been enough to kill him since he was already damaged. Only two of us were left alive. My team was confused as to why he didn't die because they saw me hit him as spectators.
When I hit moving targets and damage doesn't register it doesn't bother me that much. I'm used to it I suppose. But when it starts happening on a stationary target I get annoyed. Granted, it's only happened on stationary targets in a couple of instances that I can recall. None as bad as that raven.