Cest7, on 27 December 2012 - 05:36 PM, said:
Which is a joke. Even if a machine gun scored an automatic crit on every bullet with the current damage stats they'd take at least twenty five seconds of sustained fire on a mech to destroy a single ten hitpoint component. Compare that to an AC10 that has a 42% chance to destroy an item every shot. Every time you hit an internal with an AC10 you have a 25% chance of destroying one item, a 14% chance of destroying two and a 3% chance of destroying 3. Big guns are better crit seekers by pure mathematics, (which is why they need to fix the LBX10 which is inferior to the AC10 as a crit seeker, despite the popular myth, but that's another thread). To actually have any kind of use as a "crit seeker" a machine gun would have its crit chances or crit damage buffed to an absurd level. And if you make taking ONE machine gun viable that way you then make taking four or six TOO powerful, which is the same problem they're having with the flamers.
A straight DPS buff is the simplest, sanest and most logical way to make machine guns viable. PGI's 'some kind of crit bonus' that they've been floating around for half a year and never implemented is a dead fish, it's frankly silly and unnecessary.