Hey
Will the roles be just like classic character classes?
or will they be more flexible. Will you be able to learn skills from other roles? will we be able to really create a unique character or will we be rail-roaded into predefined paths?
I understand that the mech we pilot will shape our combat experience hugely but I'm curious how the influential roles will be on gameplay and game experience.
Rk


How flexible will Mechwarrior 'Roles' be?
Started by Woodstock, Oct 31 2011 01:55 PM
2 replies to this topic
#1
Posted 31 October 2011 - 01:55 PM
#2
Posted 26 December 2012 - 02:42 PM
What a great question for a podcast. I have my own personal views as you know Woodstock. But it is for the company as you know. Maybe all the company exe could tell us someday.
#3
Posted 27 December 2012 - 01:22 PM
Dev Blog 3: Role Warfare
A very old thread and the information asked by the OP has been available for a very long time now...
Locking this one down as it serves no purpose anymore...
A very old thread and the information asked by the OP has been available for a very long time now...
Locking this one down as it serves no purpose anymore...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users