One of the main contentions I maintain with this game is that it appears as though the playerbase is going to be perpetually stratified.
By this I mean I get the impression that the majority of MWO players are not actual video gamers. Is this a bad thing or good thing? No, not really.
Let me explain...
If you asked me to make large blanket statements to cover all of the different bases within this community, here is what I would come up with -
1] BT/MW fans. They are interested in any game, book, widget, whatever that features BT/MW. Even if it is pure garbage they will get it and read/play/whatever it. This group naturally contains a lot of gamers. But are they actual video gamers? Hmm, I doubt most are... to explain this a bit further, just consider the demographics of most BT/MW fans. Consider the size of this group. Consider their age. Consider their purchasing power. Consider their gaming habits - time spent playing per week, time spent playing per session, who they play with, how they play, etc. Lot of nichers in this category. How does this game appeal to them and why?
2] hardcore video gamers make up probably, I dunno, 20-25% of this games community? Some of these are bro gamer types who clearly jumped ship from CoD or something similar. Others are big MMORPG types [I bet they'll love CW/clan/faction stuff] who are interested in the lore side of things while they play, but it's not native to them and they are eagerly awaiting CW to really get balls deep in this game/IP. There are also the griefers and groups who are here only for the purpose of crapping all over every other player and PGI in general. Don't really see these types publically because they don't want to draw that sort of attention, but they are out there. Gamers. How does this game measure up to other competitive games? Does it retain replayability without CW?
3] casual gamers. I don't see a lot of these in my neck of the woods, but they are out in force. You see them on the forums. You see them in game. Sometimes they come on TS and don't use Push-To-Talk and mouth breathe on the mic and when you spectate you notice they don't do stuff like click on targets to bring them up on HUD or to FF correctly. These guys are great cuz they are interested in playing the game, have money to burn if they are having fun, lighten up the atmosphere, and generally just derp around for fun. These guys keep things in perspective. Fringe players. How does it appeal to them and why?
Now having established that one of the things I have a problem with as a player and member of this community is developing strong ties with anyone outside of the 2nd group. I find it difficult to connect with a casual gamer as a player... I mean, in a social context we can shoot the breeze and derp around in matches all day/night, that's cool, whatever... but this guy, bless him, if it comes down to winning or losing by that guys aim, it's gonna be a loss. I guess the one reason I enjoy playing with casuals from time to time in basically every game is they help temper your attitude and keep things in a realistic perspective. Casuals bring you down to Terra, so to speak.
But... regarding the first group, wow. It's difficult to discuss anything from a game design standpoint with these types because in their eyes a similar but more canonical system was already in place in book X page 213. I like playing with these guys when I have questions about lore or concerns about how lore might be utilized from a design point in the future... but discussing actual design points and whether or not these design mechanics should work based on balance or on the basis of lore I have a hard time not hitting these purists in the face with a PPC. This is a game, a game should be balanced as a game not to give dap to lore.
So a lot of times I find myself sifting through players from the 2nd group essentially, and looking for flags that they may be extreme powergamers, or griefers, or trolls, etc... and if they aren't, if they just happen to be some guy who likes stomping in mechs and isn't obsessed with tabletop or only plays 2 hours a week randomly, then they make it on my 'short list'.
I've played basically 4000 matches in this game, with around 1500 being 4[/3/2] mans from pugmades in Comstar TS, around 1500 in pugs, and the last 1000 a veritable cornicopia of afks/black screens/yellow screens/atari bugs/memory leaks/mech testing/PC benchmarking/crappy variant base guard XP grinding/boring 8 mans. And this 'short list' of people? It's not very long. Not very long at all.
So all I'm saying is that after all this time, what I've learned is, there are basically only a handful of players that I have a lot in common with when I play this game. Which is interesting, because in over 15 years of online gaming in a disturbing pace, I've rarely encountered such an enjoyable game with such a stratified playerbase - at this point. It is so early. It's beta and I already see the stratification. Forum topics show it. Is it because MW has become an extreme niche over the years and I am just now realizing it after a long stompy robot hiatus? Is it because I have changed as a gamer, my attitude and maturation or lack thereof a sort of watershed against web 2.0 style gamers proliferating since the big online gaming avalanche of the late 2000s? Is it an undesired elitist lens over my eyes that I'm not even aware of? Am I just a complete antisocial **********.
These thoughts swirl in my mind as I've jumped head first into the deep end of MWO and to be honest, I'm a little disappointed. Then again I temper all of this with the notion that I've purposely tried to keep as little obligation to others in the community at this point because it is, indeed, a beta. None of it matters yet, no CW...
So I guess what I'm getting at with this post is... how do you see the playerbase?
How do you see yourself fitting in? How do you see others around you fitting in? What about friends you are trying to get into the game, or maybe already 'got' - how do you see them fitting in?
What are your thoughts on PGI in this context? What type of community do you think they seek, a rich and casual and large one? A niche but enthusiastic fanboy crowd? A mixture of both? A large jugular strike on CoD types in a big market penetration push?
How do you see this community developing over time? The makeup of it?
I know it might sound hyperbolic to say this playerbase is stratified, especially this early on - but I can't help but look at this game as the unique and pragmatically beautiful snowflake it is. Even though I might not understand the angle of a TT purist, or maybe I don't 'connect' with casuals on the level, or maybe I have an epeen [hard not to when you play video games seriously, cmon look at ourselves], but I try really hard to look at this game from a birds eye perspective as someone with personal experience with game design and I say to myself - wow this game attracted a more diverse playerbase than I initially thought, because my initial thoughts were all about the IP. I find it really intriguing how this game can appeal to outsiders or MW virgins and I wish I had more understanding on the initial impression an outsider would get walking into this game because I think it would help to shed light on things I don't understand, like being a casual noob, or being a TT noob, or even the opposite - a casual or TT pro.
I'm sure this is rambling and incoherent enough at this point so I'll just kindly ****; your turn...
I'd just like to hear your thoughts on these questions and any tangent, even slightly related, is welcome. Thanks for reading.
Edited by Soy, 27 December 2012 - 12:13 PM.