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Remove Ecm


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#41 Tethyss

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Posted 27 December 2012 - 09:29 PM

View PostWrede, on 27 December 2012 - 06:34 PM, said:

ECM need to be removed untill they either nerf if or get proper counter to its as it is now if you don't have ecm you loose if one team have 2 more ecm than you you loose.


Agree with your statement. Also, please learn how to spell 'lose'. It helps your argument make more sense.

#42 PANZERBUNNY

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Posted 27 December 2012 - 09:30 PM

"quick, we lost our EW mechs at the front line. Someone use the Time Machine to travel back to the Era of the Star League and get us some more!"

#43 JP Josh

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Posted 27 December 2012 - 09:35 PM

just tiny buff to beagle

a little triming of ecm so its more table top allined

and emp effect for ppc ( most of my builds carry ppc and itle make my ppc commando buld finally usfull.)

dont yell buff or removal till all of the counters are in yet thier comin just hang on

this is beta we are watching the game be built.

Edited by JP Josh, 27 December 2012 - 09:37 PM.


#44 KuruptU4Fun

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Posted 27 December 2012 - 09:45 PM

View PostKaspirikay, on 27 December 2012 - 09:25 PM, said:

To all those that say "Learn to play"

Give me my torso only streaks. I learned to play that well.


I think it has a finer point than SSRM's. Most QQ'ers won't try simple tactics like luring away those under the ECM blanket. Teamwork using TS3 or finding friends to group up with.

But too each is own, I've seen enough of the bigger ECM and SSRM and the like QQ'ers to know when they start their threads all they want is some sympathy. If they'd spend more time in game than they do QQ'ing in here they might actually learn a little something.

#45 Ch0nTr0n

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Posted 27 December 2012 - 09:47 PM

ECM is powerful, but it isn't a 'win button'.. You can setup your mech loadout to counter it easily. It's also countered just by having your own ECM. It's not an exclusive item and its relativity cheap. So its simple to get.

At some point maybe splitting it into different devices might be needed.. However, it's way too early to tell how it will affect future gameplay. As the gamemodes seem to just be placeholders until more complexity is added.

It does change the 'meta' of the game though. If you are still playing where you think you can missile spam, you aren't going to be doing as well.

It also makes it even more important to use teamwork. Not only are there fire-fights going on.. There are ECM counter 'battles'..

If i was to change something.. I would make it so all Mechs could use ECM. Yet I would make them larger and or heavier. So it's more of a 'Do I take more firepower or the ECM'.. Maybe even take up a weapon hardpoint to install it..

Edited by Ch0nTr0n, 27 December 2012 - 10:08 PM.


#46 Mystere

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Posted 27 December 2012 - 09:47 PM

View PostKaspirikay, on 27 December 2012 - 09:25 PM, said:

To all those that say "Learn to play" Give me my torso only streaks. I learned to play that well.


Dang it! I almost fell for that one.





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