Are We Looking At 15,000 Mc For A Single Daishi?
#21
Posted 27 December 2012 - 08:41 PM
#22
Posted 27 December 2012 - 09:15 PM
Bishop Steiner, on 27 December 2012 - 06:55 PM, said:
Clan tech, if available as all should be expensive as hell (Though NOT MC), almost unattainably so, to keep this from becoming ClanWarrior Online.
Make Clan Tech readily available, and you just obsoleted everything else in the game. (Which Clan Tech should do.... but there is no way to enforce the balancers it had, like codes of conduct, hence it is aboutthe last thing this game needs)
This is why the other games and why MWO should have started in the clan era. IS mechs and gear SUCH, they should suck, and I cant wait to quit driving these walking coffin trailers.
#23
Posted 27 December 2012 - 09:34 PM
SirLANsalot, on 27 December 2012 - 07:39 PM, said:
it will become clanwarrior online nomatter what happends. The clan tech weps make all IS mechs 10x better, as for the clan mechs themselves are very good too. Only IS tech that is of any value is the RAC.
Not if they just nerf clan gear for balance.
Merrik Starchaser, on 27 December 2012 - 09:15 PM, said:
This is why the other games and why MWO should have started in the clan era. IS mechs and gear SUCH, they should suck, and I cant wait to quit driving these walking coffin trailers.
Eventually the tech equalizes. Inner sphere mechs are much more fun.
ToxinTractor, on 27 December 2012 - 08:41 PM, said:
You have so much bad info.....
#24
Posted 27 December 2012 - 09:41 PM
Pr8Dator, on 27 December 2012 - 08:04 PM, said:
All these clan talk actually makes me worried. If Clan tech and Clan mechs are going to be available the same way IS tech and mechs will be, they will either push IS mechs into obsoletion or be so expensive that the few that can afford it will create waves of QQ in the forum from those who got owned in IS mechs.... its a bleak future indeed... i would even rather PGI stop here with the timeline and just keep working with the existing assets until the game actually matures in terms of architecture. We are not ready for Clan tech...
Nonsense. But ya, not really. ?
#25
Posted 27 December 2012 - 09:52 PM
Which has me on the lookout for the Urbie. Good lord people seem to love that trash can.
#26
Posted 27 December 2012 - 10:06 PM
#27
Posted 27 December 2012 - 10:18 PM
The figure of around 7k MC sounds about right as another poster pointed out already......
Also,
If to use clan tech you have to give up IS tech / mechs........... (bar hero mechs)
IE, you have to join one of the clans just like you would one of the houses. (Once CW is in)
Basically losing all reputation / mechs and rewards gained from your play as IS....if you played in a house for a while that is. Cbills would be returned for your current mechs (bar hero mechs / founders which you keep) etc etc
Lone wolves maybe wouldnt be restricted at all in this regard...they could mix IS mechs and clan mechs.
If they did that.......
That would annoy a lot of people that would want mechs from both sides however, and also give PGI less MC sales of the more expensive clan mechs...sooooo.........id say the most likely situation will be you can have IS and Clan mechs in your mechbay even if pledged to a house. (if that ever gets implemented)
Weapons probably restricted to each of the sides mechs etc, 1 star vs 2 lance etc.
Edited by Fooooo, 27 December 2012 - 10:31 PM.
#28
Posted 27 December 2012 - 10:42 PM
#30
Posted 27 December 2012 - 10:58 PM
*pinky to mouth*
#32
Posted 27 December 2012 - 11:18 PM
Suicidal *****, on 27 December 2012 - 09:52 PM, said:
Which has me on the lookout for the Urbie. Good lord people seem to love that trash can.
I already have it in my cockpit for 1000MC... that oversized R2D2 has some strange appeal.
#33
Posted 27 December 2012 - 11:42 PM
Time skip and cross tech
Etc etc
#34
Posted 31 December 2012 - 03:54 PM
#35
Posted 01 January 2013 - 08:47 AM
Tomcat21, on 27 December 2012 - 07:02 PM, said:
You are forgetting that clan ER PPC's weight only 6 tons each and do 15 damage though. So a jenner with 2 IS ERPPC's is still gimped against a clantech puma.
#37
Posted 01 January 2013 - 09:12 AM
#38
Posted 01 January 2013 - 09:20 AM
verybad, on 27 December 2012 - 06:47 PM, said:
they DEFINATELY have to fix netcode before they can put in MASC. If the speeds are capped at 139.9 whats the point of MASC when we already hit that speed NOW?
#39
Posted 01 January 2013 - 09:20 AM
PGI introducing a game-wrecking advantage like clan tech before they even balance what they've got would be the stupidest business decision I've seen.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users