Lrm's This Is Getting Old, Fast.
#21
Posted 28 December 2012 - 06:11 AM
Pugging they are working like in the good ol days and I enjoy using TAG on a D-DC that thinks he's so awesome with ECm, only to get multiple volleys in the face from 600-750m out.
#22
Posted 28 December 2012 - 06:11 AM
AZZA141, on 28 December 2012 - 06:06 AM, said:
Not sure what the actual protection you get from AMS is but a single LRM5 is almost useless against it so I imagine that it would take out 5 of those 20 missiles. 25% reduction is not bad from something you don't have to manage.
#23
Posted 28 December 2012 - 06:13 AM
AMS - bandaid where tourniquet is needed.
Cover - theres not enough in any map and you can't just sit behind it cause then you get cored by LRM teammates. You move from it for even a short time and you get melted.
ECM - effective, but limited amount of mechs have it and pug-wise not a lot of people use those mechs.
LRMs are really not OP'd. The issue is they are over-used mainly because they are an easy way to rack up kills and damage points.
#24
Posted 28 December 2012 - 06:13 AM
#25
Posted 28 December 2012 - 06:15 AM
Edited by solops, 28 December 2012 - 06:19 AM.
#26
Posted 28 December 2012 - 06:17 AM
#27
Posted 28 December 2012 - 06:17 AM
AlexWildeagle, on 28 December 2012 - 06:13 AM, said:
AMS - bandaid where tourniquet is needed.
Cover - theres not enough in any map and you can't just sit behind it cause then you get cored by LRM teammates. You move from it for even a short time and you get melted.
ECM - effective, but limited amount of mechs have it and pug-wise not a lot of people use those mechs.
LRMs are really not OP'd. The issue is they are over-used mainly because they are an easy way to rack up kills and damage points.
They aren't overused. They are one of the MAIN armaments in Battletech. So many stock designs have them for a reason.
A good BALANCED 8 man team will make sure each mech has at least SOME form of long range weapon. If you have mechs with missile slots, at least take a LRM 5 to contribute from range.
It's easy for LRM's to do well pugging, but it's also exceptionally easy to suppress them. Add that with the myriad of ways to reduce their impact and you have a weapon that isn't very terrifying unless you enjoy standing in the open at a full stop.
If you aren't moving back and to the left or right when the incoming alert starts blaring, you are doing something wrong.
Couple with whatever cover they may hit on the way to you if you are moving and trying to dodge the volley, you can mitigate half the shot. This is where AMS comes in handy.
Dodge properly. Find out where they are coming from and start moon walking.
Edited by PANZERBUNNY, 28 December 2012 - 06:19 AM.
#28
Posted 28 December 2012 - 06:17 AM
AlexWildeagle, on 28 December 2012 - 06:13 AM, said:
You're insane. The maps are nothing BUT cover.
#29
Posted 28 December 2012 - 06:18 AM
#30
Posted 28 December 2012 - 06:19 AM
Canis Arctos, on 28 December 2012 - 05:58 AM, said:
Please define "Hobby-player". Does this mean you are something more than a "hobby-player"? If so, what kind of player would that be?
PANZERBUNNY, on 28 December 2012 - 05:58 AM, said:
Or drive a fast dragon and go LRM launcher hunting
PANZERBUNNY, on 28 December 2012 - 05:59 AM, said:
People would be loath to close distance that fast or cross open ground at the enemy with the chance of getting knocked down and pummeled in short order.
Dog fighting mech combat is dangerous as all hell and I can't wait for a leash to be put back on the lights.
This ^^ Collisions can't be brought back into the game soon enough.
AZZA141, on 28 December 2012 - 06:01 AM, said:
...LRM 20's need to be tweeked in my opinion, LRM 10 are alot more reaasonable. Also Catapults can carry 800 rounds (40 volleys) of LRM 20 ammo, seems a bit much.
What? LRM20 are easy to avoid, its the 6xLRM5 chainfire-stream of death thats a tough cookie.
#31
Posted 28 December 2012 - 06:19 AM
70 LRM volley + artemis + self tag = dead charging atlas DDC in ~ 3 volleys.
Feel the Atlas near
Sandblasting a soup Cra-cker
Laughter is healing.
#32
Posted 28 December 2012 - 06:22 AM
#33
Posted 28 December 2012 - 06:22 AM
Standing out in the open tanking volley after volley of LRMs is a crime that must be punished by death. Try to get to cover and yeah- going really close to an opponents 'Mech works as cover as well. Hug the terrain, stay close to hills, buildings and other cover- just behave a bit like a RL infantry soldier.
I also found LRMs to be a good counter against fast light 'Mechs if the LRM 'mechs are not all clustered on a single hill. As soon the light 'Mech tries to crawl up your tailpipe ping your friendly Catapult to shower the area with bug spray. If needed return the favour later.
IMO LRMs reward the team player and punish the lone wolfs. I am fine with that.
#34
Posted 28 December 2012 - 06:24 AM
More feints.
More maneuvering.
More probing.
It made positioning and using the initiative to win the battle more entertaining than this straight up rush spree we currently have.
ECM helped take that away.
R&R also helped take that away.
Like it or not, but LRM"s help create the spirit of Battletech in the environments we've been given.
No other weapon has such an impact on the game.
Remember the max range WAS 600m. At that range the game was a brawl fest, like we have now. LRM mechs didn't have enough time to bring their weapons on their targets to be a threat long enough.
Increase that range to 1000m and suddenly everyone was playing more tactical.
The things which keep MWO gaming "honest":
LRM's doing what they do best. Blowing mechs apart.
Collision & Falling down.
These two simple things help dictate, for the better, the play styles and tactics used, because people find out that simple generic gaming methods simply don't work and right now that's exactly what we've got. A simple generic game experience.
Edited by PANZERBUNNY, 28 December 2012 - 06:29 AM.
#35
Posted 28 December 2012 - 06:27 AM
Also hugging buildings can be suicide when you start warping all over the place.
#37
Posted 28 December 2012 - 06:31 AM
#38
Posted 28 December 2012 - 06:37 AM
If you wrote up as a PPC you would laugh at people using them, and here people are complaining about their power. Nothing has changed with them other than a few losers will now actually use full ammo loadouts because of the lame R&R removal.
#39
Posted 28 December 2012 - 06:39 AM
im so confused, one thread says lrms are dead one says there is too many..
#40
Posted 28 December 2012 - 06:40 AM
It is literally saying the complete opposite of al the other whining forum posts about ECM and LRMs. So I guess everything is OP.
PGI must be doing something right.
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