Jump to content

Lrm's This Is Getting Old, Fast.


122 replies to this topic

#21 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 28 December 2012 - 06:11 AM

If you drop PUG you'll see more LRM's. It's harder to get them to work in 8V8, because only fools will drop with less than 2 ECM mechs and LRM dedicated support mechs could be dead weight in the match.

Pugging they are working like in the good ol days and I enjoy using TAG on a D-DC that thinks he's so awesome with ECm, only to get multiple volleys in the face from 600-750m out.

#22 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,629 posts
  • LocationChicago

Posted 28 December 2012 - 06:11 AM

View PostAZZA141, on 28 December 2012 - 06:06 AM, said:

I used an AMS and had 2000 rounds, i removed it, as it hardly made a dent in an LRM 20 barrage.


Not sure what the actual protection you get from AMS is but a single LRM5 is almost useless against it so I imagine that it would take out 5 of those 20 missiles. 25% reduction is not bad from something you don't have to manage.

#23 AlexWildeagle

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 549 posts
  • LocationPhiladelphia, PA

Posted 28 December 2012 - 06:13 AM

LRM spam has been an issue for a while now, it's not new. ECM suppresssed the issue until the stalker came out, then a large number of people jumped on the flavor of the month (this month stalker). So that caused the LRM issue to come to the forefront yet again.
AMS - bandaid where tourniquet is needed.
Cover - theres not enough in any map and you can't just sit behind it cause then you get cored by LRM teammates. You move from it for even a short time and you get melted.
ECM - effective, but limited amount of mechs have it and pug-wise not a lot of people use those mechs.

LRMs are really not OP'd. The issue is they are over-used mainly because they are an easy way to rack up kills and damage points.

#24 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 28 December 2012 - 06:13 AM

Just be happy we don't have inferno rounds.

#25 solops

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • 67 posts
  • LocationSolaris City,Solaris VII

Posted 28 December 2012 - 06:15 AM

What will never get old is Sinking LRM Boats with old school in your face SRMs yakuza style!

Edited by solops, 28 December 2012 - 06:19 AM.


#26 AlexWildeagle

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 549 posts
  • LocationPhiladelphia, PA

Posted 28 December 2012 - 06:17 AM

AMS is very effective against LRM5s! And if we were dealing with TT type mechs AMS would be great. But in MWO if your opponents is only using LRM5s he is using like 4 of them. But most the time you are dealing with multiple LRM15s and LRM20s which makes AMS hardly worth the space.

#27 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 28 December 2012 - 06:17 AM

View PostAlexWildeagle, on 28 December 2012 - 06:13 AM, said:

LRM spam has been an issue for a while now, it's not new. ECM suppresssed the issue until the stalker came out, then a large number of people jumped on the flavor of the month (this month stalker). So that caused the LRM issue to come to the forefront yet again.
AMS - bandaid where tourniquet is needed.
Cover - theres not enough in any map and you can't just sit behind it cause then you get cored by LRM teammates. You move from it for even a short time and you get melted.
ECM - effective, but limited amount of mechs have it and pug-wise not a lot of people use those mechs.

LRMs are really not OP'd. The issue is they are over-used mainly because they are an easy way to rack up kills and damage points.


They aren't overused. They are one of the MAIN armaments in Battletech. So many stock designs have them for a reason.

A good BALANCED 8 man team will make sure each mech has at least SOME form of long range weapon. If you have mechs with missile slots, at least take a LRM 5 to contribute from range.

It's easy for LRM's to do well pugging, but it's also exceptionally easy to suppress them. Add that with the myriad of ways to reduce their impact and you have a weapon that isn't very terrifying unless you enjoy standing in the open at a full stop.

If you aren't moving back and to the left or right when the incoming alert starts blaring, you are doing something wrong.
Couple with whatever cover they may hit on the way to you if you are moving and trying to dodge the volley, you can mitigate half the shot. This is where AMS comes in handy.
Dodge properly. Find out where they are coming from and start moon walking.

Edited by PANZERBUNNY, 28 December 2012 - 06:19 AM.


#28 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,629 posts
  • LocationChicago

Posted 28 December 2012 - 06:17 AM

View PostAlexWildeagle, on 28 December 2012 - 06:13 AM, said:

Cover - theres not enough in any map and you can't just sit behind it cause then you get cored by LRM teammates. You move from it for even a short time and you get melted.


You're insane. The maps are nothing BUT cover.

#29 AZZA141

    Member

  • PipPip
  • Survivor
  • 21 posts

Posted 28 December 2012 - 06:18 AM

Ok guys, see how it goes, as i say, its still in Beta. See how it goes into the new year, it may just be LRM week.

#30 Gristle

    Member

  • PipPipPipPipPipPip
  • 484 posts
  • LocationN. E. Kentucky

Posted 28 December 2012 - 06:19 AM

View PostCanis Arctos, on 28 December 2012 - 05:58 AM, said:

...btw iam looking for a nice squad or clan :lol: ... no hobby-players and only serious people with a constant group of players.


Please define "Hobby-player". Does this mean you are something more than a "hobby-player"? If so, what kind of player would that be?

View PostPANZERBUNNY, on 28 December 2012 - 05:58 AM, said:

Probably best for people who hate missiles to simply jump into an ECM mech and call it a day OR put in AMS to help.


Or drive a fast dragon and go LRM launcher hunting

View PostPANZERBUNNY, on 28 December 2012 - 05:59 AM, said:

...I think the generic attitude of rushing the enemy to engage them in hugging distance stems from no collision and falling down.

People would be loath to close distance that fast or cross open ground at the enemy with the chance of getting knocked down and pummeled in short order.

Dog fighting mech combat is dangerous as all hell and I can't wait for a leash to be put back on the lights.


This ^^ Collisions can't be brought back into the game soon enough.

View PostAZZA141, on 28 December 2012 - 06:01 AM, said:

So your telling me that you have not noticed an increase in Catapults and Stalker use in games??
...LRM 20's need to be tweeked in my opinion, LRM 10 are alot more reaasonable. Also Catapults can carry 800 rounds (40 volleys) of LRM 20 ammo, seems a bit much.


What? LRM20 are easy to avoid, its the 6xLRM5 chainfire-stream of death thats a tough cookie.

#31 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 28 December 2012 - 06:19 AM

I apologize for this repost, however turn about seems fair play, if every one makes a new QQ thread about the same topic then i should be able to respond the same in every one:




70 LRM volley + artemis + self tag = dead charging atlas DDC in ~ 3 volleys.

Feel the Atlas near
Sandblasting a soup Cra-cker
Laughter is healing.

#32 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 28 December 2012 - 06:22 AM

Dedicated LRM rigs are VERY vulnerable. Start charging one and get within 190m, you'll have him for lunch.

#33 martius

    Member

  • PipPipPip
  • 51 posts

Posted 28 December 2012 - 06:22 AM

LRMs are fine as they are.

Standing out in the open tanking volley after volley of LRMs is a crime that must be punished by death. Try to get to cover and yeah- going really close to an opponents 'Mech works as cover as well. Hug the terrain, stay close to hills, buildings and other cover- just behave a bit like a RL infantry soldier.

I also found LRMs to be a good counter against fast light 'Mechs if the LRM 'mechs are not all clustered on a single hill. As soon the light 'Mech tries to crawl up your tailpipe ping your friendly Catapult to shower the area with bug spray. If needed return the favour later.

IMO LRMs reward the team player and punish the lone wolfs. I am fine with that.

#34 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 28 December 2012 - 06:24 AM

I think LRM's being one of the dominant weapons in the game helps and helped create the pace of the engagement.

More feints.
More maneuvering.
More probing.

It made positioning and using the initiative to win the battle more entertaining than this straight up rush spree we currently have.

ECM helped take that away.
R&R also helped take that away.

Like it or not, but LRM"s help create the spirit of Battletech in the environments we've been given.

No other weapon has such an impact on the game.

Remember the max range WAS 600m. At that range the game was a brawl fest, like we have now. LRM mechs didn't have enough time to bring their weapons on their targets to be a threat long enough.

Increase that range to 1000m and suddenly everyone was playing more tactical.

The things which keep MWO gaming "honest":

LRM's doing what they do best. Blowing mechs apart.
Collision & Falling down.

These two simple things help dictate, for the better, the play styles and tactics used, because people find out that simple generic gaming methods simply don't work and right now that's exactly what we've got. A simple generic game experience.

Edited by PANZERBUNNY, 28 December 2012 - 06:29 AM.


#35 Sears

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 973 posts
  • LocationU.K

Posted 28 December 2012 - 06:27 AM

LRMs particularly hurt because a lot of people don't run versatile builds which a lot of the stocks are. I put 1 Lrm 15 on my Awesome as a means to just scare people away. You'll see a mech on a hill and pop LRMs and they hunker down again, giving me space to use SRMs on someone else.

Also hugging buildings can be suicide when you start warping all over the place.

#36 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 28 December 2012 - 06:28 AM

View PostAZZA141, on 28 December 2012 - 06:18 AM, said:

Ok guys, see how it goes, as i say, its still in Beta. See how it goes into the new year, it may just be LRM week.


LRM week was a few months ago when Artemis first came out.

#37 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 28 December 2012 - 06:31 AM

To be honest, I've been using Artemis for SRM's and I don't see much of an increase to accuracy. Maybe for LRM's it's better.

#38 Kylere

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 690 posts
  • LocationCincinnati

Posted 28 December 2012 - 06:37 AM

If you are dying to LRMS then it is your fault, when I drive my Cat with paired LRM20's, BAP, Artemis, and TAG I can even kill lights. Hard to kill smart lights, but dumb ones die in droves. LRMS are not overpowered, they are powered as a badarse niche weapon, they are a heavy, many crit, slow, mostly line of sight, minimum range 180 PPC that requires ammo.

If you wrote up as a PPC you would laugh at people using them, and here people are complaining about their power. Nothing has changed with them other than a few losers will now actually use full ammo loadouts because of the lame R&R removal.

#39 soarra

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,312 posts
  • Locationny

Posted 28 December 2012 - 06:39 AM

http://mwomercs.com/...ers-ruined-mwo/

im so confused, one thread says lrms are dead one says there is too many..

#40 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 28 December 2012 - 06:40 AM

I love everything about this thread.

It is literally saying the complete opposite of al the other whining forum posts about ECM and LRMs. So I guess everything is OP.

PGI must be doing something right.





9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users