KuruptU4Fun, on 30 December 2012 - 08:25 PM, said:
I see your point, but the gen pop players PGI is trying to get don't know Battletech or the TT rules. One thing will happen, word will spread here and thru in-game chat, then ECM will be everywhere and then it will never leave.
Highly speculative. But if you nerf it down to sane levels first, it really won't matter. Once it no longer disrupts basic sensors or prevents missile lock... it's not such a bad piece of equipment.
Personally, I speculate that even if it is available to any and all, once it's down to sane levels, it will not be as prevalent as it is now.
Quote
ECM has obsoleted specialty equipment already, so which is the better master to serve? Improve the obsolete or nerf the overwhelming?
Uhm... I vote for sane, balanced equipment. Under that guise, ECM's value would be conditional, as is the value of other equipments, such as AMS, Artemis, Beagle, Narc and TAG.
Each tool should have its use, and its use should define its role. Balance the tool, and their roles become balanced, as does their prevalence.
Quote
But the question arises, if Garth sees our point and agrees to look into it. What do we as an educated community suggest? Make NARC/ BAP work as they should and remove the "Streak Block" ECM feature completely?
Pretty much.
I'd profer some changes from TT as follows:
Beagle: Increase Beagle range, give it the ability to paint a general direction on where ECM is coming from (accurate to, say, 45 degrees?), and give it the ability to warn when it senses the presence of distant ECM.
Narc: Better range, seaker-head (ala S-SRM style), longer duration, possibility of being knocked of when the target is hit, able to broadcast target location for indirect missile fire even if no spotter present. (That last is actually TT, as is the duration.)
ECM: Slow down missile locks, not prevent them.
I feel all of those changes would be good and balanced -- however, if PGI were to implement them, I'd recommend doing them slowly, testing how they effect things, adjusting as necessary, and then adding other perks.