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Make The Flamethrower An Anti-Missile Weapon


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#1 AnEnragedGamer

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Posted 14 March 2013 - 11:27 PM

So I was thinking. What does this game need? An anti-missile system. Something that says 'hey f- you' to those missile boats that completely ruin the game.

What I'm thinking is, make the flamethrower a deliberately missile-destroying weapon. Instead of 'lower heat dissipation', make it RAISE heat in specific areas. As in, the areas it's AIMING AT, like you'd think a superheated stream of NAPALM would do.

Right now, flamethrowers are ridiculous. I've been hit by them exactly twice. And I use an ATLAS. I'm not exactly hard to get behind.

Flamethrowers are troll weapons, and no one in their right mind even bothers with them.

But what if sustains flamethrower fire on a compartment containing ammunition, would start to cause those rounds to cook off, as you'd expect it to? Maybe then people would start to think before piloting splat-cats everywhere, especially if a three flamethrower light mech could cook of their ammunition and make them explode...



Right now, missile boating is way overpowered. Give us a weapon to counteract the scrubs who think that this is a skillful way of playing. And given the flamethrower only works within 90 metres, that's SRM range.

#2 focuspark

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Posted 14 March 2013 - 11:55 PM

Using a weapon, any weapon, as an anti-missile system makes the incorrect assumption that the missiles actually exist. They do not. They're just polygonal representations letting you know what happened, the fact that AMS can "shoot them down" is just AMS interacting with the missile subsystem in a non-physics manner; again with polygons and particles being used to cue you in on events.

Unless something changes, there will never be a day when any weapon can shoot down missiles because it would far too much load for the reward.

#3 blinkin

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Posted 15 March 2013 - 12:12 AM

View Postfocuspark, on 14 March 2013 - 11:55 PM, said:

Using a weapon, any weapon, as an anti-missile system makes the incorrect assumption that the missiles actually exist. They do not. They're just polygonal representations letting you know what happened, the fact that AMS can "shoot them down" is just AMS interacting with the missile subsystem in a non-physics manner; again with polygons and particles being used to cue you in on events.

Unless something changes, there will never be a day when any weapon can shoot down missiles because it would far too much load for the reward.

the missiles have to exist in the world on some level, otherwise they would not collide with terrain or non targetted mechs. i have made use of enemy assault mechs before as cover so the missiles should be at the very least mostly in the world.

flamers could apply a simple damage box to the missile (screw english for not having enough words to explain these things) environment, i guess would be the best word.

#4 focuspark

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Posted 15 March 2013 - 12:18 AM

View Postblinkin, on 15 March 2013 - 12:12 AM, said:

the missiles have to exist in the world on some level, otherwise they would not collide with terrain or non targetted mechs. i have made use of enemy assault mechs before as cover so the missiles should be at the very least mostly in the world.

flamers could apply a simple damage box to the missile (screw english for not having enough words to explain these things) environment, i guess would be the best word.

Basically you're saying the missile grouping must be some kind of physics object as a whole and therefore have a collision mesh with which to determine intersection with geometry and therefore flamers.

I was about to say 'no' to this, then I realized that missiles can accidentally hit other mechs in the area and realized you're right. I guess there's some merit to this after all, still doubt the devs would want to add the load of allowing missile groups to be fired upon... they have enough problems letting mechs get hit correctly.

#5 AnEnragedGamer

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Posted 15 March 2013 - 12:33 AM

View Postfocuspark, on 15 March 2013 - 12:18 AM, said:

Basically you're saying the missile grouping must be some kind of physics object as a whole and therefore have a collision mesh with which to determine intersection with geometry and therefore flamers.

I was about to say 'no' to this, then I realized that missiles can accidentally hit other mechs in the area and realized you're right. I guess there's some merit to this after all, still doubt the devs would want to add the load of allowing missile groups to be fired upon... they have enough problems letting mechs get hit correctly.


Thread --------->
Your post <-----------------

Completely different directions.

I'm talking about making the flamethrower specifically good at cooking off missile ammunition WHILE STILL IN THE MECH ITSELF.

This means that the SRM boats getting close up have to expose themselves to flamethrowers to be effective. And possibly be blown up. Right now, SRM boats have no disadvantages. They can one-shot an ATLAS. No other weapon system even comes close.

Forcing them to come into range of a weapon that could cook off all their ammunition would make them more balanced.

#6 blinkin

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Posted 15 March 2013 - 12:34 AM

View Postfocuspark, on 15 March 2013 - 12:18 AM, said:

Basically you're saying the missile grouping must be some kind of physics object as a whole and therefore have a collision mesh with which to determine intersection with geometry and therefore flamers.

I was about to say 'no' to this, then I realized that missiles can accidentally hit other mechs in the area and realized you're right. I guess there's some merit to this after all, still doubt the devs would want to add the load of allowing missile groups to be fired upon... they have enough problems letting mechs get hit correctly.

i actually think it is more complicated than that since you can lose individual missiles out of a cluster to hilltops or towers, and you rarely a light mech with the full force of a volley even when they are stationary. i don't claim to know exactly how missile clusters work, but my experiences tend to suggest that the majority of the individual missiles exist within and are subject to the physics environment.

#7 blinkin

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Posted 15 March 2013 - 12:38 AM

View PostAnEnragedGamer, on 15 March 2013 - 12:33 AM, said:


Thread --------->
Your post <-----------------

Completely different directions.

I'm talking about making the flamethrower specifically good at cooking off missile ammunition WHILE STILL IN THE MECH ITSELF.

This means that the SRM boats getting close up have to expose themselves to flamethrowers to be effective. And possibly be blown up. Right now, SRM boats have no disadvantages. They can one-shot an ATLAS. No other weapon system even comes close.

Forcing them to come into range of a weapon that could cook off all their ammunition would make them more balanced.

ok this was very thoroughly a mistake on my part.

i did one of the things that i detest most within forums. i read the title and then commented without reading anything else. i apologize i am tired.

the title of your thread is very misleading though.

#8 AnEnragedGamer

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Posted 15 March 2013 - 12:57 AM

View Postblinkin, on 15 March 2013 - 12:38 AM, said:

ok this was very thoroughly a mistake on my part.

i did one of the things that i detest most within forums. i read the title and then commented without reading anything else. i apologize i am tired.

the title of your thread is very misleading though.


I guess it is, sorry. But the idea you had still has merit, too. Cooking off missiles IN FLIGHT would be nice. Especially if they could cook off in-flight SRMs. Then SRM's would have to attack from the side instead of the absolutely ridiculous way they attack now which is straight-on and kill you in one volley to the centre torso.

#9 focuspark

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Posted 15 March 2013 - 09:15 AM

View Postblinkin, on 15 March 2013 - 12:38 AM, said:

ok this was very thoroughly a mistake on my part.

i did one of the things that i detest most within forums. i read the title and then commented without reading anything else. i apologize i am tired.

the title of your thread is very misleading though.

Yup - same here. My apologies.

#10 Jetfire

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Posted 15 March 2013 - 09:50 AM

Make popcorn out of that ammo through the armor, I thoroughly support this idea, it could be balanced and would be specifically good against ammo other than gauss rounds, could still do perform heat transfer, but would not effect internals like the engine much as they should be fairly immune to heat. The MG then could be better at crit'ing internals, but only in unarmored sections.

#11 Neolisk

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Posted 15 March 2013 - 11:32 AM

What about instead an option to shoot in the direction of the incoming missiles just before they hit, to make them 'confused' and possibly miss? It's like their guidance system is now targeting the flame which is nearby the mech, and not actually the mech itself.

#12 Donas

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Posted 15 March 2013 - 12:01 PM

Please update this forum to include a poll, as per the new 'Suggestions' Thread rules. It will give you not just the feedback of the vocal, but also the feedback of those who like to lurk, listen and take it all in. ;)

Oh, and I think its kindof a neat idea. I'm all for heat penalties. Ask anyone. lol





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