Look At Conquest 750 Victory Condition
Started by SaJeel, Dec 21 2012 02:18 AM
13 replies to this topic
#1
Posted 21 December 2012 - 02:18 AM
Hey PGI i just want you guys to look at the number 750 and the amount of time it takes to reach it. In my experience it is very difficult to win by capture and as a team its best just to try to kill the enemy, maybe you might want to look at the data of how many times people are winning by capture and see if it makes sense to try and capture of kill, if not I'd suggest scaling it so the cap limit is less or the resource aquisition is more. Perhaps when you have 3 of the 5 you rather than gaining it 3 times as fast you gain it 4 times as fast just a thought
~SaJeel
~SaJeel
#2
Posted 21 December 2012 - 04:11 AM
Yes I have also noticed that rarely is the game won by capture. I would like to second the suggestion that the devs look into adjusting the number of points required to win.
#3
Posted 21 December 2012 - 04:41 AM
They have the numbers, lowering the a little would make it (maybe to 650) Would put a lot of power in the hands of the lone Light mech survivor running from his life from the heavier remains from the opposing company.
#4
Posted 21 December 2012 - 05:51 AM
I think the speed of points could be increased. But in the 4 or 5 games last night, we won 1 by points. It's the one thing that quick mechs can do against bigger mechs.
I do enjoy conquest, but I feel that without respawn, the points should be sped up. With respawn, the rate feels about right.
I do enjoy conquest, but I feel that without respawn, the points should be sped up. With respawn, the rate feels about right.
#5
Posted 21 December 2012 - 08:32 AM
Maybe increase the speed at which resource is collected when you control 3, 4 and 5 points at a time.
#6
Posted 21 December 2012 - 08:36 AM
Why not have respawn for conquest mode, or respawn but with a limited amount of lives. And have that respawn be selectable at areas that are currently under your control and not currenty being captured by the enemy. This way if you lose all capture areas to enemy or it is being compromised. Your team wont be able to respawn until friendlies left alive free up a zone to spawn at. This way people who are OP when they die they cant just come back instantly and go crazy on the opposing team again.
Any suggestions?
Any suggestions?
#7
Posted 21 December 2012 - 12:30 PM
There are a number of reason conquest just does not work in its current state. The major one being that the cap locations are horrible. Most are completely undefendable, thus its easier just to kill the enemy than it is to try and hold the caps.
Two things they could do, since they obviously do not have the resources to rework the maps...
1. increase the rewards so that it is worth the extra time and effort.
2. increase the gain rate.
Two things they could do, since they obviously do not have the resources to rework the maps...
1. increase the rewards so that it is worth the extra time and effort.
2. increase the gain rate.
#8
Posted 21 December 2012 - 11:51 PM
Respawn aint happening guys just accept it, it isn't in the spirit of mech warrior. What is however and what i do believe is coming is this idea, Before the match you select 3 in your bay, if you eject before your mech is destroyed you can redrop in one of your none destroyed mechs
#9
Posted 22 December 2012 - 06:53 AM
I agree that conquest mode is enjoyable when both teams play in the spirit of the mode but often just becomes a deathmatch. Two easy fixes would be decreasing the point total needed or rate of gain.
The other would be to substantially increase the rewards for wining by reaching 750 as far as xp and cbills.
The later I believe is a better option. And should be easily implemented
The other would be to substantially increase the rewards for wining by reaching 750 as far as xp and cbills.
The later I believe is a better option. And should be easily implemented
#10
Posted 22 December 2012 - 07:01 AM
Oh please do not allow re-spawn or eject and move to another mech. That would cheapen the game and move away from the spirit of Battletech.
I think some of the bases should be relocated on some maps in Conquest and greater money rewards should be given for a capture. But I like that a resource win is difficult. It makes the game more interesting.
I think some of the bases should be relocated on some maps in Conquest and greater money rewards should be given for a capture. But I like that a resource win is difficult. It makes the game more interesting.
#11
Posted 22 December 2012 - 04:14 PM
Respawn will happen with Dropship mode (although, spawning out of a preselected lineup of mechs, I would assume).
I would like to see resource points/capture points be worth more in the grand scheme of things. Right now, they serve little more purpose than to direct where the combat occurs, rather than dictate why we are fighting.
(For the latter, I would much be less inclined to just let a capture point slide to the enemy just because "it's too far away" and "not really worth it to get out of position")
I would like to see resource points/capture points be worth more in the grand scheme of things. Right now, they serve little more purpose than to direct where the combat occurs, rather than dictate why we are fighting.
(For the latter, I would much be less inclined to just let a capture point slide to the enemy just because "it's too far away" and "not really worth it to get out of position")
#12
Posted 22 December 2012 - 06:17 PM
They just need to drop the number of points or increase the rate at which they accumulate to shorten the game. Most games end at the 500 point mark. That said in have won about 50% of games from cap. If people pack hunt then you just don't engage in a fight. Group up in 3s and cap bases avoiding their pack which is usually easy to spot or use a friendly raven to keep tabs on them.
#13
Posted 22 December 2012 - 08:17 PM
Lowering the point cap for a win or increasing the speed in which points are earned could very well turn the match into a who ever caps the majority of points first wins. It could be just a point rush.
What if the spawn point base was removed? That way both teams start as 0 until a base is actually captured.
What if the spawn point base was removed? That way both teams start as 0 until a base is actually captured.
#14
Posted 28 December 2012 - 03:55 PM
To make this mode exciting, fun and different there needs to be a sense of need to capture points. Right now that isnt the case, If my team doesnt have the majority of the bases there should be a fear of losing that at the current state of the game just isnt there. There have even been times when my team hasnt had a single point and there wasnt any great sense of "Oh !#$% we need to get to these points go go go!" The moment that happens there should be a sense of we are doomed unless we do something NOW!
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