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What Is The Reason The Netcode Is Still Unacceptable?


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#21 Riffleman

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Posted 28 December 2012 - 09:19 PM

We are looking for a highly skilled individual with passion for games and years at the controlls, but remember we are the first company too cheap to shell out to harmony gold to get the iconic mechs, so you have to settle for dogfood for payments.

Now, who is ready to work!

#22 Jetfire

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Posted 28 December 2012 - 09:30 PM

View PostRiffleman, on 28 December 2012 - 06:20 PM, said:


That and the parent company confirmed for siphoning off and undetermined amout of that for other projects such as mechwarrior tactics. Im sorry every dime of that money should have gone to mechwarrior online only. Its alot like a union, where your dues go to some douchebag candidates campaign, even if you vote with the other party. Ticks you off.


Sorry, every publisher fronts money for projects and at some point that project is expected to pay off that investment plus a little bonus. Founders Program was not a crowdsourcing event of a publisher free game development. Star Citizen is likely to be the first to pull that off on such a large scale game. IGP as the developer then puts those funds it recoups to new projects which keeps IGP in business. This isn't like EA or Activision where they are just buying out IP's and running them into the ground. IGP is the reason there is an MWO at all. Funding games on your own dime requires you to be independently wealthy or so small scale you can work out of your parents basement.

#23 xRaeder

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Posted 28 December 2012 - 09:50 PM

View PostMrPenguin, on 28 December 2012 - 06:39 PM, said:

Because UT3 is too old, frostbite 2.0 can only be used if you're owned by EA and theirs no reason to use Unity.

Cryengine 3 was the best choice they could possibly make. And thats considering all the engines quirks.

That and cryengine 3 is cheap as hell and its more or less a next gen engine, automaticly giving this game more of a "shelf life" by default.


Thats up to IGP. Not PGI or our selfs.

I'm not saying you should like it. But theirs nothing we can do about it.


Cryengine 3 has been reported to be in the $700,000 range for an outright no strings attached license. That's not cheap.

#24 xRaeder

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Posted 28 December 2012 - 09:58 PM

View PostKousagi, on 28 December 2012 - 07:19 PM, said:


Netcode is not just netcode. Theres many different ways to go about things. The main two camps is client side, and server side. Most FPS's use client side, that includes Crysis 2. MWO uses serverside from everything. This is where the delays are coming from. WoT had the exact same problem in their beta as well, They still do to some extent as well.

This is where your differences are. So to you new games Might Look like they have this fantastic netcode, but really it has the exact same problems MWO has, just in different ways. Every online game suffers from lag, just the method of writing the netcode determents how that problem manifests itself.


I understand why PGI went with server side detection... mostly to prevent cheating. But perhaps they should contact Cornered Rat Software and maybe pay them to consult or just network with them. They have a game called World War 2 Online that has netcode 10x more complex than this game needs to be. They basically solved the netcode problem 6 years ago and their game is all server side.

Personally I don't buy the "preventing cheating" argument... even though I understand it.

Here's why. Other FPSes have client side hit detection, which as mentioned is a lot less server intensive. But those FPSes need Punkbuster to look at your game files and the traffic you are sending to the server.

This game DOES not do a full check of your file structure and hashs every time it loads. Many MMOs do. But we already know we have some aimbotters here. So the server side stuff is obviously not working. I can also say that the lagshield is worse because everyone suffers from it instead of the 1 in 50 players being a cheater w/ modified game files.

#25 Odins Fist

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Posted 28 December 2012 - 10:18 PM

View PostMrPenguin, on 28 December 2012 - 06:39 PM, said:

Cryengine 3 was the best choice they could possibly make. And thats considering all the engines quirks.

.
You really have got to be kidding, or trolling..
.


#26 MrPenguin

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Posted 28 December 2012 - 10:56 PM

View PostOdins Fist, on 28 December 2012 - 10:18 PM, said:

.
You really have got to be kidding, or trolling..



If your only interest is to insult me, then I have no reason to speak to you any further. I only speak to people I can have an intelligent conversation with.(like lefty lucy for example) The fact you called me a "troll" simply because you disagree with me yet can't find a counter argument shows that its probably impossible to actually have an intelligent conversation with you.

Edit: For the record. You could have easily found points to say why UE3 or any other engine was a better choice. Its not a bad engine at all. You could have made points to suggest the source engine. But nope. Just straight up insults. Why.

Actually, heres a free one: UE3 is incredibly optimized so it would, more then likely, run on anything thats at least mildly competent. That would mean more people could play.

Edited by MrPenguin, 28 December 2012 - 11:08 PM.


#27 shintakie

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Posted 28 December 2012 - 11:10 PM

View PostMrPenguin, on 28 December 2012 - 10:56 PM, said:


If your only interest is to insult me, then I have no reason to speak to you any further. I only speak to people I can have an intelligent conversation with. The fact you called me a "troll" simply because you disagree with me yet can't find a counter argument shows that its impossible to actually have an intelligent conversation with you.

Shame, you actually did have some good posts but it looks like you have no interest in real conversations.

Edit: For the record. You could have easily found points to say why UE3 or any other engine was a better choice. Its not a bad engine at all. You could have made points to suggest the source engine. But nope. Just straight up insults. Why.

Actually, heres a free one: UE3 is incredibly optimized so it would, more then likely, run on anything thats at least mildly competent. That would mean more people could play.


God Source engine is the biggest pile of fail in the world.

UE3 has the problem (at least based off everythin I've ever read on the subject) that it is a pain in the ****** *** to work with. You can't simply just make somethin in UE3, you have to make every single piece of that thing in UE3 and your toolset is incredibly limited. It takes a truckton of time to simply create a simple cloud in the sky when it should be as simple as hittin a button to make a friggin cloud in the sky.

That exact reason is why the newest one, UE4, was specifically designed to both allow for much greater options while creatin stuff, while also makin it ridiculously easy to do so at the same time. The example they used at the unveilin was a sun in the sky. In UE3 you had to make the sun, make the textures, create the light, attach the light to the sun, program in how the light interacts with other objects in the sky and on the ground, etc etc. In UE4, you hit a button and a sun shows up and all that other stuff is done for you. Obviously you can tweak it how you like, but it turns what would have been weeks of work into a day of work.

Edited by shintakie, 28 December 2012 - 11:11 PM.


#28 FrostPaw

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Posted 28 December 2012 - 11:13 PM

I wasn't aware where the money from the Founders sales went was common knowledge. I suspect a lot of it was swallowed up repaying debts accrued during development. Someone had to pay money to set up PGI, acquire the license, pay staff, rent offices, buy chairs and computers etc. That's all money spent before they are in a position to receive money from Founders.

If PGI/IGP spent $7million making MWO and they earned $5million in founder sales they would still be in debt. Now since most debts are paid in installments rather than lump sums we can assume a portion of that founders money is retained by PGI/IGP for future funding of the game. I've not seen evidence that PGI/IGP have taken that founders money and spent it anywhere other than MWO.

It would make sense some of it was re-payed to investors and lenders and some of it is kept to secure the future of the project. There's no point blowing it all now if in three months there is a slump in MC buying and they can't afford to power the servers or pay the devs. Money needs to be managed aswell as spent.

I would like to see more progress, but I'm not going to assume PGI/IGP just can't be bothered, because ya know.....they want to feed their families and make money in the future too. I also believe despite all the unreasonable anger and vitriol people on the internet spew, there are people at PGI and within the community that like the Battletech IP and aren't just in it for the money.





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