Missle Boat Killer
#1
Posted 28 December 2012 - 06:21 PM
#2
Posted 28 December 2012 - 06:24 PM
#3
Posted 28 December 2012 - 06:30 PM
#4
Posted 28 December 2012 - 06:50 PM
#5
Posted 29 December 2012 - 05:13 AM
Take AMS
Sit near teammmates with AMS
use cover
don't stand in the open
etc etc
#6
Posted 29 December 2012 - 05:25 AM
I don't need ECM (and my favorite mechs can't wield it) and none of my mechs is equipped with AMS because AMS does not help you much when 80 missiles are on their way
Always have a building/hill near you where you can hide from LRMs. This is totally doable in every map, even in Caustic.
And don't chase enemy mechs into areas where you have no cover and can be missiled to death. I see this mistake in nearly every pug-game.
Simply by using cover i will get hit by LRMs very rarely and they can only deal significant damage when i made a mistake.
Or when my team already died from those LRMs and the enemy is now swarming me from all directions of cause.
Edited by Daggett, 29 December 2012 - 05:28 AM.
#7
Posted 29 December 2012 - 05:39 AM
Never stand still while missles incoming. The dmg you are taking while standing rock still will be FAR greater than that you are taking when moving slowy.
Use AMS. Stand within 200m of teammates with ams to benefit from theirs.
ECM will slow down the lock on of LRMs on you and prevent effects of TAG and/or Artemis IVFCS.
ECM WILL NOT PREVENT LOCK ON ON A GENERAL BASIS.
For further info please read the ECM guide.
#8
Posted 29 December 2012 - 05:54 AM
#9
Posted 29 December 2012 - 05:57 AM
more and more lrm boats are taking tag now. the biggest mistake i see people make against lrm is pretend they're invulnerable thanks to ecm. then they get tag'd, and die.
whereas even in a stock engine atlas i rarely take beyond yellow/light orange armor damage from lrm's. no ecm, no ams. you peek out, shoot with direct fire, then back away. even going 48kph, lrm's take so long to get from them to you (plus lockon time) that you should have plenty of time to take cover
#10
Posted 29 December 2012 - 07:53 AM
StraferX, on 29 December 2012 - 05:54 AM, said:
In many cases this is just a graphical glitch. When this happens, try to watch your damage panel if there is anything flashing or changing colors to indicate real damage.
And even if some missiles should damage you behind a building, most others of that volley will not.
Taking some LRM hits is not a problem, i often ignore single LRM5/10 coming at me when i can dish out way more damage by taking it. Therefore some missiles going trough buildings are not that bad.
The dangerous things are pure LRM boats spamming 30-70 missiles per shot. If you don't cover up against those, they will kill you in 2-3 shots even with 2 AMS equipped.
Edited by Daggett, 29 December 2012 - 07:56 AM.
#11
Posted 29 December 2012 - 03:12 PM
Take TAG. Actually LOOK at what you are shooting at unless you have a teammate that is telling you an indirect shot is good. Don't fire off 40 LRMs at a guy peeking two inches of his torso out from behind a 10 story building. The ideal LRM shot is within 500m at a guy flagged with TAG and standing in the open. Preferably he is already fighting and now has to make Sophie's Choice of whether to get out of the way of your screaming eagles while getting chewed up by his honourable opponent, or continue the manly act of brawling in the (explosive) rain.
It irks me to no end when I see big ol' Catapults or AWE-8Rs on my team sit back at 999m and fire entire volleys the very second they get a lock, only to send 90% of their load careening into buildings or spinning off to the stars. Do these people never look at their damage at the end of the game? Do they not realize that 1000 missiles for 150 damage is probably some bad math?
Oh, and super pro-tip I'm almost hesitant to share? LRMs can be dumb fired. Effectively. They dutifully travel to wherever you have the crosshairs pointed when you click the button. What does this mean? Next time you see a gaggle of Stalkers all hugging at Atlas-DDC under the cover of that sweet ECM, laughing at you and your lack of targeting potency, send a few eye aimed volleys their way. A cloud of missiles is an awful surprise when you don't get a lock warning and you think you're safe under ECM.
#12
Posted 29 December 2012 - 03:29 PM
Wrenchfarm, on 29 December 2012 - 03:12 PM, said:
^^ This. It makes me laugh when they start cussing at me in allchat.
#13
Posted 29 December 2012 - 06:56 PM
Wrenchfarm, on 29 December 2012 - 03:12 PM, said:
Oh dear lord I feel like such a noob. I totally did not even try this. I'm going to be kicking my dumb, I've played mechwarrior sense the first one and MWLL, *** for a few days because I did not even think of trying this.
Back to the killing LRM advice.
You do not need to be in a fast mech to kill them but it helps. Use that cover to flank the LRM boat. Get in short range. That is under 180m, LRMs do NO damage under 180m. Then stomp them. Be mindful of teammates comming to help that LRM boat. This will work for PPC boats too. Not ER PPCs. PPCs have a min range of 90m. I ripped apart an awesome with a commando because I charged him, got in his face and ripped his CT out.
Always flank a stalker.
#14
Posted 29 December 2012 - 07:44 PM
I will block out the sun.
#16
Posted 30 December 2012 - 09:10 AM
It does indeed block out the sun
It doesn't take the enemy lights long to come after you
It seems like overkill because the enemy is showered (many can't even hit because the volley diameter is larger than the mech)
Can't carry enough ammo
Therefore, I think LRM whoring is just a fad that will eventually fade. At least I hope so.
Edited by NRP, 30 December 2012 - 09:12 AM.
#17
Posted 30 December 2012 - 10:24 AM
NRP, on 29 December 2012 - 07:44 PM, said:
I will block out the sun.
Remember backup lasers, met a Stalker with that setup in my RVN-3L. Did nothing for the rest of the match due to my ECM.
#19
Posted 30 December 2012 - 12:20 PM
Dirus Nigh, on 29 December 2012 - 06:56 PM, said:
Oh dear lord I feel like such a noob. I totally did not even try this. I'm going to be kicking my dumb, I've played mechwarrior sense the first one and MWLL, *** for a few days because I did not even think of trying this.
Don't feel bad, It's surprisingly uncommon knowledge!
#20
Posted 30 December 2012 - 12:31 PM
HiplyRustic, on 30 December 2012 - 11:56 AM, said:
LRMs have 180m Min range, meaning 0 damage sub-180m. It must feel awful being unable to deal with a light mech coring your backside.
Edited by Stingz, 30 December 2012 - 12:31 PM.
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