You might say, "Why? This is stupid!" But I want you to really think about. Don't think about the game as it is now think of how it might be (these are after all suggestions for the future after all) imagine a game with multiple modes each offering drastically different and engaging game-play Without a reason to mix things up premades will optimize their mech compositions to excel in specific game modes. This is bound to happen, and will result in one composition of mechs being declared "best" for each mode. You have to give players a reason (or at least entice them) to try different mech compositions rather than picking their favorite mode and telling their teamates to setup "the best" composition. Incentivizing the random option via a C-bill bonus or more XP, or something of the sort could be the reason.
*This post was original made far to late at night, I've re-worded it above to offer more concise..
Edited by SaJeel, 28 December 2012 - 09:07 PM.