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Bonus For Choosing "any"


21 replies to this topic

Poll: Bonus For Choosing "any" (38 member(s) have cast votes)

Good Idea?

  1. Yes (22 votes [57.89%])

    Percentage of vote: 57.89%

  2. No (16 votes [42.11%])

    Percentage of vote: 42.11%

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#1 SaJeel

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Posted 20 December 2012 - 09:38 AM

Give premades(give it to pugs to... but the important thing is to give it to premades) an incentive to choose any.
You might say, "Why? This is stupid!" But I want you to really think about. Don't think about the game as it is now think of how it might be (these are after all suggestions for the future after all) imagine a game with multiple modes each offering drastically different and engaging game-play Without a reason to mix things up premades will optimize their mech compositions to excel in specific game modes. This is bound to happen, and will result in one composition of mechs being declared "best" for each mode. You have to give players a reason (or at least entice them) to try different mech compositions rather than picking their favorite mode and telling their teamates to setup "the best" composition. Incentivizing the random option via a C-bill bonus or more XP, or something of the sort could be the reason.

*This post was original made far to late at night, I've re-worded it above to offer more concise..

Edited by SaJeel, 28 December 2012 - 09:07 PM.


#2 Kell Commander

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Posted 20 December 2012 - 09:42 AM

Being someone that almost always plays any because I like variety I wouldn't mind a few extra cbills. However, I still voted no because if someone just want to play capture or assault (or stick to other modes in the future) they would be missing out on something just for playing to their preference.

Not a bad suggestion, but I personally am against it.

#3 blah40000

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Posted 20 December 2012 - 09:48 AM

View PostKell Commander, on 20 December 2012 - 09:42 AM, said:

Being someone that almost always plays any because I like variety I wouldn't mind a few extra cbills. However, I still voted no because if someone just want to play capture or assault (or stick to other modes in the future) they would be missing out on something just for playing to their preference.

Not a bad suggestion, but I personally am against it.


if it was a 5-7.5% bonus to cbill and/or xp it would be insignificant enough for the people that want to do specifics, but enough to be an incentive to those who want that tiny boost.

#4 Tempest1212

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Posted 20 December 2012 - 12:00 PM

This is one of the dumbest things I have seen on the forums so far, besides the constantly poor grammer and punctuation.

#5 _Rorschach_

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Posted 20 December 2012 - 12:40 PM

View PostTempest1212, on 20 December 2012 - 12:00 PM, said:

This is one of the dumbest things I have seen on the forums so far, besides the constantly poor grammer and punctuation.


Congratulations on making an *** of yourself.

Voted no cause I don't think it's necessary. People should just play whatever they prefer without anyone getting preferred treatment. But I don't feel particularly strongly about it one way or the other.

#6 Tempest1212

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Posted 20 December 2012 - 12:51 PM

View Postpack wolf, on 20 December 2012 - 12:40 PM, said:


Congratulations on making an *** of yourself.

Voted no cause I don't think it's necessary. People should just play whatever they prefer without anyone getting preferred treatment. But I don't feel particularly strongly about it one way or the other.

Well played :P. Grammar*

#7 Eddrick

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Posted 20 December 2012 - 05:17 PM

Personaly, the option to have the type of match picked randomly to break up the menoteny is plenty enough for me. However, an option to pick a specific map and match would be nice.

#8 SaJeel

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Posted 21 December 2012 - 02:32 AM

Ah there is one thing i completely failed to put in here, often i forget to put down the most important thing because it is obvious, this only applies to premade groups. And it would be small from 5%-10% maybe 10% for 8 man 7.5% for 4 man or smaller. I do agree it would have to be tiny

#9 SaJeel

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Posted 21 December 2012 - 02:36 AM

View PostTempest1212, on 20 December 2012 - 12:00 PM, said:

This is one of the dumbest things I have seen on the forums so far, besides the constantly poor grammer and punctuation.


ok first of, try not to be so mean, people won't like you for it. Second, no one will ever see eye to eye with you if you go around acting like a child calling things dumb, if you see error in something state why you think it is wrong. You really do look foolish when you criticize a group of people for doing something wrong like being poor at grammar when you yourself make a spelling error it makes you come across as a real nit wit, which I'm sure you're not as you can afford the time to play this game and the money to purchase and maintain a machine to run it(internets espensive). Come on this is a community and there's no place for actions like yours

Edited by SaJeel, 21 December 2012 - 02:44 AM.


#10 _Rorschach_

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Posted 21 December 2012 - 03:22 AM

View PostSaJeel, on 21 December 2012 - 02:32 AM, said:

Ah there is one thing i completely failed to put in here, often i forget to put down the most important thing because it is obvious, this only applies to premade groups. And it would be small from 5%-10% maybe 10% for 8 man 7.5% for 4 man or smaller. I do agree it would have to be tiny


Why would you only give the bonus to premades? It's not like as if they are at a disadvantage compared to puggers. It's pretty much the opposite, especially 4-mans.

#11 Elder Thorn

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Posted 21 December 2012 - 03:27 AM

View PostTempest1212, on 20 December 2012 - 12:00 PM, said:

grammer

Posted Image



edit: wow now i forgot to post to the topic.
If you make this happen, do it for everyone, not just premades

Edited by Elder Thorn, 21 December 2012 - 03:28 AM.


#12 Apoc1138

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Posted 21 December 2012 - 03:27 AM

no, they should just make the resource bonus much bigger so that conquest mode and then actually capping are worth making the choice over assault with it's much bigger pay outs

#13 Rylyn

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Posted 21 December 2012 - 04:07 AM

Theres no rational explanation as to why this is needed.

#14 SaJeel

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Posted 21 December 2012 - 11:19 PM

This will only affect the game by offering the bonus to premades.
You can offer it to pugs as well, but giving it to pugs doesn't alter the game at all but ti will keep them happy.
Since I wasn't very clear, the reasoning is this: Conquest favors speed, Assault favors weight,Other modes will favor other types of mechs. Premades that drop solely into one game mode will tweak their group to excel at the one singular task. If this is done eventually one composition will become vastly dominant in their respective mode. It could reach a point where only running that mech composition makes sense. Incintivising selecting "any" via C-bills pushes groups to make balanced, flexible drops leading to a more interesting and enjoyable game for everyone

#15 _Rorschach_

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Posted 22 December 2012 - 03:02 AM

All game modes favor 8 man drops to use one to three lights and fill up the rest with assaults. Both game modes are most often won by eliminating the enemy team and not really worrying about the objectives. Imo providing a bonus for choosing 'any' wouldn't change that at all.

The argument is even more invalid for 4 man teams, since they get mixed with 4 other players anyway, so there is no 'one vastly dominant composition'.

If there's a bonus for choosing 'any' everyone should get it. If not for the reasons above than at least to not cause another 'premades ruin the game' flood of topics. MWO is a F2P game. F2P games succeed because of huge player bases. Huge player bases consist of mostly puggers. Don't make your puggers angry if you want your game to succeed.

Still not sold on the idea as a whole anyway since the game modes play mostly identical atm anyway. Maybe if we get more (and more diverse ones!) in the future.

#16 BlacKcuD

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Posted 22 December 2012 - 03:27 AM

How can you vote no? Gamemodes and later maps will die out if you don´t add some incentive to play random game modes. Look at how BF3 failed and how WoW did it the right way.
For starters it will F*CK weapons balance, since all weapons are measured in a single gamemode/map and not across a broad spectrum. Nobody want´s a Mechwarrior where everybody uses the same mech+loadout all the time on the same f*cking map.
Don´t be against such really really needed improvements to the game just because conquest mode isn´t polished yet or your loadout s*cks on Caustic Valley.

#17 ObsidianSpectre

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Posted 22 December 2012 - 06:28 AM

I think this will be a good idea eventually, but it's not needed right now. When there are more game types available, to the point where it can be hard finding a match in certain game types, then it'll be a good idea.

#18 SaJeel

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Posted 28 December 2012 - 03:58 PM

View PostObsidianSpectre, on 22 December 2012 - 06:28 AM, said:

I think this will be a good idea eventually, but it's not needed right now. When there are more game types available, to the point where it can be hard finding a match in certain game types, then it'll be a good idea.

This is more of a future planning thing not a, we need this NOW. Its a common thing that most prepoduction teams think of, I'm not sure how much preproduction MWO has had though

#19 Gremlich Johns

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Posted 28 December 2012 - 05:50 PM

View PostTempest1212, on 20 December 2012 - 12:00 PM, said:

This is one of the dumbest things I have seen on the forums so far, besides the constantly poor grammer and punctuation.


grammar

And I agree.

#20 juxstapo

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Posted 28 December 2012 - 06:19 PM

Reread the OP guys. Granted the wording was a bit obfuscated, but there is a chain of pertinent logic in there.

The general gist was "Give premades an incentive to choose the multiple game type option (any)"

Because, as more game types are (hopefully) added, teams who stick to a single game type and optimize their loadouts and tactics will dominate within that particular mode. I can relate this to Halo 3 where some of my buddies had perfected Big Team Battle whereas others only hit their stride in Team Doubles. OP hopes to give teams a reason to mix it up.

Personally, I feel it was a "good" idea if it were applicable, but it isn't.. yet. Might be when we have a lot of very different modes. But as it is Assault and Conquest are so similar that anybody can adjust their playstyle on the fly.

OP did not deserve the asinine response from the valley of Those Who Suck At Comprehension.

Edit* Sorry, now I'm being the jackarse on the soapbox, only read as far as Rylyn's response before I had to throw my self-righteously indignant two cents in. Frikken interwebs make us all teh preachy.

Edited by juxstapo, 28 December 2012 - 06:23 PM.






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