"BEST idea is Crazy Eights which was to give MORE rewards for those that stay in the match. Don't force them to stay and watch. Reward them to the point where you make MORE $$$ by staying in than you can if you rush and die to cycle mechs. So, people trying to farm CB will clearly stop rush dying mechs because they get LESS CB. Those just wanting to leave to go play more, aren't punished for the behavior of the CB farmers."
The original post starts here.
Right now you allow people to exit a match and still get exp and creds if they are dead.
PROS for the player right now with alowing them to exit after death.
They can rush out there in a trial mech and die quick and get 60k creds.
They can rush out there in a cheap owned mech and still get large creds and exp
Both of those are a type of farming
Cons for the player that dies early
There is no real punishment for playing stupid and dying early.
PROS for a team that has a stupid player or a farmer rush in to die fast
There are none
CONS for the team with a player like that on it
They are not outnumbered
They are forced to fighting it out for usually about 5 more minutes before dying and getting nearly the exact same creds and if it's a 0-8 butt kicking they get nearly the same exp too
They do not get a chance to explain to the poor player or farmer what they did wrong
Right now you are rewarding poor players or farmers. When they cost the team the match very often and the team can't tell them what they did wrong etc... The system as it is says to the players who tried to play the game right "sucks to be you". In effect you are allowing poor players to grief the players trying to play it right.
Force those players to sit there and watch the match. They will learn to be better players by spectating. People will learn to be better players by getting a chance ot discuss what went wrong with people instead of I died I'm dropping out. Sucks to be you people left alive I'm out!
DEATH should have some consequences of the player.
There is minimal downside to forcing people to stay in the match and watch. If someone is camping, the team can easily rat them out. Thus encouraging the player to go fight or try and win. If the last person standing is AFK again the team can tell the other team where they are.
As it is now there is VERY little effort to work as a team in the majority of matches. Most people don't even try and communicate. Because they can just drop out as soon as they are dead and grab another mech. Grinding credits and exp as if they are playing a single player game.
That should be allowed in a single player deatch match scenario, but not in a "team" goal oriented match type.
Off topic. I would also like the ability swap who we are spectating.
Edited by Tyrzun, 13 November 2012 - 08:13 PM.