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Mech Limits On Games?


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#1 AZZA141

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Posted 31 December 2012 - 02:09 AM

Im just throwing this out there, just to see what people think.

What is to stopping a team running around with 8 atlas's on a assault game??

I mean they wouldnt be as effective on a conquest map, due to the speed limitation.

Would it ruin mechwarrior if they had mech limits?? e.g. 2 atlas limit??

#2 Vassago Rain

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Posted 31 December 2012 - 02:10 AM

Yes, because people don't own X mechs, but the mechs they like, that are usually the good ones.

#3 AZZA141

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Posted 31 December 2012 - 02:13 AM

Yep i agree with that, i liked the cataphract, so i bought that.

#4 Vassago Rain

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Posted 31 December 2012 - 02:32 AM

View PostIronEagle, on 31 December 2012 - 02:29 AM, said:

I am a friend of the 2-2-2-2 rule - 2 of a class.

That would lead to balanced fights and would help the 8 man queue too.

What is the downside ? If you like to dropp in a special class that is overrepresentet you have to wait a little longer,
or grab that medium p.e. to dropp instant..

It would be like in WoW. If you play a class that is in demand you find a group instant.
And in MWO it is easy to change your class.

In a second step you could allow the groupleader to create own rules like total open or 1-1-1-5 and so on.

The aim is to keep player in the game. If you face 4 ECM Raven / Atlas you ALT-F4 out and never come back
And don't tell me L2P, L2Adapt...If I get roflowned as a new player I just leave, there is no 2nd chance.


No, it doesn't lead to balanced fights, and all the current mediums are terrible. I don't want to run them, and no one else wants to run them, except for fun.

I don't battle 4 ECM ravens. I play 8 manz all day long. You have no idea what you're talking about, like all the other golds. No one who matters is interested in being forced to play X mechs 'because competitive, waaah.'





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