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[Video] Artemis Srm Scattering Everywhere


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#1 Cpt Jason McCarthy

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Posted 18 December 2012 - 09:41 PM

Artemis SRMs are scattering in every direction sometimes with no reason.

Enemy in LoS or not, the problem occur only when an enemy has been targeted.

Not sure if happening when adjusting aim with legs.


Edited by Shadowpunisher, 20 December 2012 - 05:24 AM.


#2 Dagger6T6

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Posted 19 December 2012 - 07:55 AM

I run a number of Artemis SRM builds and i haven't noticed much difference... i will have to pay closer attention to see if there seems to be a change in the SRM spread.

i would point out that if your mech is under the effect bubble of an enemy ECM, missles do not receive the Artemis bonus... so if you are being jammed by ECM then the SRMs would fire as if they had no Artemis installed.

#3 StalaggtIKE

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Posted 19 December 2012 - 08:18 AM

View PostDagger6T6, on 19 December 2012 - 07:55 AM, said:

i would point out that if your mech is under the effect bubble of an enemy ECM, missles do not receive the Artemis bonus... so if you are being jammed by ECM then the SRMs would fire as if they had no Artemis installed.

This. Do you recall if you where within range of ECM? If so, this was probably it.

Edited by StalaggtIKE, 19 December 2012 - 08:18 AM.


#4 Cpt Jason McCarthy

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Posted 20 December 2012 - 05:23 AM

Video added.

#5 Zyllos

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Posted 20 December 2012 - 06:42 AM

Another thing, Artemis was changed that if you did not have direct LoS while firing at a target, you lost the bonus of Artemis.

So, for SRMs, if you fired ahead of a target that was coming out of cover that you had no LoS on, the weapon will spread.

There was talk about this somewhere, I will find it, but I personally think Artemis needs to be changed a bit.

Each launcher type needs to be allowed have Artemis or no Artemis. No purchasing the upgrade and having no choice if you want to equip it on one launcher and not others.

When Artemis is seperated from the Upgrade tab, then everything will be implemented correctly. Artemis for SRMs acts differently from Artemis for LRMs. And Artemis should never make SSRMs lock on faster.

#6 Dimento Graven

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Posted 20 December 2012 - 07:39 AM

Ok, watched the video.

First, when we post video's let's try and up the resolution a bit.

Second and off topic, you pilot way to phrenetically for my taste. It's like you can't make up your mind what direction to face.

Third, the first 6 or 8 salvos you fired at nothing (why?) were tightly grouped.

Last, when you were finally engaged with an enemy, you were under their ECM umbrella (down at the bottom it has 'LOW SIGNAL' indicating you're under an enemy ECM.

That all said, I see what your point actually is:

What I don't get is why ECM would cause the SRMs to be so badly grouped like that. Sure, I can see disabling Artemis, but crimany man, those missles were so badly dispersed I have to say that in this case, ECM making SRMs+Artemis perform even worse than plain SRMs is WAY OP. Those SRM shots were totally 100% useless if that's actual intent, that's just wrong.

#7 Cpt Jason McCarthy

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Posted 20 December 2012 - 08:15 AM

View PostDimento Graven, on 20 December 2012 - 07:39 AM, said:

Ok, watched the video.

First, when we post video's let's try and up the resolution a bit.

Second and off topic, you pilot way to phrenetically for my taste. It's like you can't make up your mind what direction to face.

Third, the first 6 or 8 salvos you fired at nothing (why?) were tightly grouped.

Last, when you were finally engaged with an enemy, you were under their ECM umbrella (down at the bottom it has 'LOW SIGNAL' indicating you're under an enemy ECM.

That all said, I see what your point actually is:

What I don't get is why ECM would cause the SRMs to be so badly grouped like that. Sure, I can see disabling Artemis, but crimany man, those missles were so badly dispersed I have to say that in this case, ECM making SRMs+Artemis perform even worse than plain SRMs is WAY OP. Those SRM shots were totally 100% useless if that's actual intent, that's just wrong.


1. Yes my fault.
2. It was not a gameplay but a bug show-up, wasn't making any efforts to play correctly.
3. cf #2. trying to show that the scattering happens even without an ECM in the area. And it does.
Last. I choose this video on purpose to show that the bug is occurring with and without an ennemy ECM next to me.

Thanks ! I think ECM have something to do with this bug, but it can happen without ECM rarely, frequently with.

#8 Dimento Graven

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Posted 20 December 2012 - 09:06 AM

Well there wasn't that much spread on your shots, up until, you came under the enemy SRM umbrella.

The spread looked about right to me before that point.

#9 Arcturious

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Posted 20 December 2012 - 01:25 PM

I'll try and record something over the weekend, but I may have noticed something similar on SRM also.

On my Dragon with a single SRM6, I see the expected grouping I'm familiar with. I just put a second SRM4 into the arm of my CTF-2X though, and the grouping has gotten hugely worse. To the point where half the missiles often plow right into the ground unless I aim above my targets.

I haven't observed yet if this only happened while in ECM - as said above I'll try and do some tests. Video of a single SRM4, then 2x SRM4 etc and see if its repeatable.

#10 Rocket2Uranus

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Posted 28 December 2012 - 08:30 AM

1:32 ur SRM looks fine.
Then lol things just get stupid.
Yeah loosk like ur SRMs are broke.
2:15 And no he wasn't in ECM range.

SRM isn't the only weapon that are having issues.

I got an idea that each mech handles weapons differently.
I got a K2 cat that does horrible with PPCs. While I see videos of STALKERS owning with PPCs.
I have a ATLAS with 3 SRMs. Had no problems like these.

It's possible mech type are creating issues with certain weapons.

Edited by Rocket2Uranus, 28 December 2012 - 08:53 AM.


#11 Stingz

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Posted 28 December 2012 - 09:37 AM

View PostZyllos, on 20 December 2012 - 06:42 AM, said:

When Artemis is seperated from the Upgrade tab, then everything will be implemented correctly. Artemis for SRMs acts differently from Artemis for LRMs. And Artemis should never make SSRMs lock on faster.


ART FCS is a all-or-nothing deal, you can't separate launchers or it won't work.

#12 Zyllos

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Posted 28 December 2012 - 11:23 AM

View PostStingz, on 28 December 2012 - 09:37 AM, said:


ART FCS is a all-or-nothing deal, you can't separate launchers or it won't work.


No, it is not, at least in the TT.

In MWO, it is. This is an issue.

#13 ltwally

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Posted 28 December 2012 - 03:40 PM

Your video made me remember playing the original MW at 320x240 or whatever. Beautiful.

#14 steelblueskies

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Posted 29 December 2012 - 01:47 AM

View PostZyllos, on 28 December 2012 - 11:23 AM, said:


No, it is not, at least in the TT.

In MWO, it is. This is an issue.

this for truth. nothing stopping you having say an art srm with std lrms, both std and art lrms. both std and art srms, etc etc.

the ones with the bonus take the extra ton and crit per launcher and use the at ammo, the standard tubes use standard ammo, they can't interchange ammo types, but there's nothing against mixing them.

that is just another missing functionality OR poor design decision.

but it's nice to know that they've redressed that srms+artemis were not suffering inside ecm from the initial ecm release.

i'd send it along to support. odds are there's something broken somewhere akin to the 90 degree drop angle on lrms(all lrms) when they pushed artemis out.

#15 Stingz

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Posted 29 December 2012 - 06:29 AM

View Poststeelblueskies, on 29 December 2012 - 01:47 AM, said:

both std and art lrms. both std and art srms, etc etc.


Yes there is.
Artemis IV FCS: "there is one major obstacle to their use: If any standard missile launcher is equipped with an Artemis system, every launcher of that type must have its own Artemis IV attached."

Separating ART IV from LRM/SRM systems would be helpful though, burn less tonnage on a secondary weapon.

Edited by Stingz, 29 December 2012 - 06:32 AM.


#16 Dagger6T6

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Posted 30 December 2012 - 01:55 PM

well it was a little hard to see things since your were in heat vision the whole time... i think a better video would be in the normal vision mode

but SRMs even with Artemis do not fire in a straight line in a tight group...

when you launch the SRMs they kind of balloon out and then reconverge on the target... the closer you are to a target the harder it is for the missles to converge fast enough to be grouped... I think there is an optimal range for the SRMs and for me i think that is around 150m... anything inside of that they tend to be spread a little more, but even inside that I can't say I have experienced what you are seeing...





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