

Remove The Extra Ballistic Hard Points From Drg-5N And Drg-1N
#1
Posted 30 December 2012 - 04:27 PM
Putting more than 2 ballistics in a dragon severely hinders the ability to carry other equipment or even a big engine for high speeds, at which it's actually the most effective.
Put in extra missile/energy slots instead to compensate. I guess 1 energy into 1N and 1 energy, 1 missile slot into 5N.
Sure that would make them identical considering hard point numbers, but if you place the energy hard points differently people will play the 2 according to preference. Some may want to snipe with 2 shoulder weapons or do precision shots with 2 arm weapons.
Also, I don't see how this wouldn't go a long way in actually making dragons an option over the only 5 ton heavier, but hard point wise far superior, catapult.
I used to play dragons, all 3 of em on master and to me it is a rather fun mech, but it's not a mech I'd pilot in competitive matches like 8v8 due to the only useful variant being the 1C.
#2
Posted 30 December 2012 - 05:45 PM
#3
Posted 30 December 2012 - 09:56 PM
It had problems on close range, not sure why, just didn't manage to hit anything, maybe my fault, but it generaly works with other mechs.
In the end, it was a pretty long range direct fire support mech, that was absolutly able to make an impact.
But well.. in the end i like that one with 1 single slot more, though i think it's a question of personal likes and dislikes.
#4
Posted 31 December 2012 - 04:10 AM
Reason why you couldn't hit anything is the convergence vs netcode. Even if you did hit anything the dps you would do wouldn't even scratch them.
If a 4X with 4xAC/2 is not effective anymore then the 3xAC/2 dragon is even less effective.
Also dps wise, AC/2 has been nerfed and if I say it's 4dps I'm saying a lot. That means you're doing 6dps in a straight up brawl with 3 of them. 2 ER large lasers and SRM6 are more effective than that, even at longer range.
On topic. I'd like to hear from the devs the reason why they put in extra ballistic slots despite the TT dragon being a single ballistic slot mech.
#5
Posted 31 December 2012 - 08:23 AM
May as well keep the variety.
#6
Posted 31 December 2012 - 08:54 AM
Elder Thorn, on 30 December 2012 - 09:56 PM, said:
It had problems on close range, not sure why, just didn't manage to hit anything, maybe my fault, but it generaly works with other mechs.
In the end, it was a pretty long range direct fire support mech, that was absolutly able to make an impact.
But well.. in the end i like that one with 1 single slot more, though i think it's a question of personal likes and dislikes.
AC2s and AC5s have a short range where they are rarely effective like the PPC and LRMs unless the designers changed something. These ACs were meant to use starting from long range to wear down an opponent as they got closer, the AC2 can reach farther than any LRM rack and the AC5 comes close. I will never understand why I see a player stack multiple AC2s or AC5s and constantly try to close range brawl with them.
#7
Posted 31 December 2012 - 12:32 PM
Merchant, on 31 December 2012 - 08:54 AM, said:
yeah, as i said, it was a long range fire support mech...
i have no problems wielding a Gaus Rifle on a Dragon in close range combat, that is why i am surprised that i hit close to nothing with the AC/2
DeadlyNerd, on 31 December 2012 - 04:10 AM, said:
Reason why you couldn't hit anything is the convergence vs netcode. Even if you did hit anything the dps you would do wouldn't even scratch them.
If a 4X with 4xAC/2 is not effective anymore then the 3xAC/2 dragon is even less effective.
Also dps wise, AC/2 has been nerfed and if I say it's 4dps I'm saying a lot. That means you're doing 6dps in a straight up brawl with 3 of them. 2 ER large lasers and SRM6 are more effective than that, even at longer range.
On topic. I'd like to hear from the devs the reason why they put in extra ballistic slots despite the TT dragon being a single ballistic slot mech.
why would it die faster than any other dragon?
the convergence... well yes... see above, i have no problems to hit with the gaus.
Edited by Elder Thorn, 31 December 2012 - 12:33 PM.
#8
Posted 31 December 2012 - 04:09 PM
Elder Thorn, on 31 December 2012 - 12:32 PM, said:
the convergence... well yes... see above, i have no problems to hit with the gaus.
Dragons get shredded whichever variant they were. I'm just saying that 3xAC/2 dragon has no defensive measures in close range. Get a light on him and he's pretty much screwed.
Roughneck45, on 31 December 2012 - 08:23 AM, said:
May as well keep the variety.
1 more missile slot each, pretty balanced. CTF 2x has the same tradeoff against CTF 1x. Most people slap SSRM2s in there so that means 100% more SSRM2s.
And be honest here. Say it's an 8v8 match and you picked 1N or 5N. Would you really be aiding your group with those 3 AC/2s(or 2 on 1N). If anything, you'll get hit by LRMs and PPCs the very first moment you exit the cover to try and snipe.
Next thing is you'll see lights circling you as you can't do jack with those 3 AC/2s against them. Might as well run away? NOPE, you're slower than them and might even accidentally run into a bigger m.o.f.o(that is NOT a curse word if you don't mean it like that). Whom you'll what, tickle to death?
So in conclusion, instead of being useful with only 1 ballistic, preferably AC10 or even a gauss you're being useless and running around like a headless chicken with 3 AC/2s, ending the match with little over 200 damage. I'm pretty sure that extra energy slot would've helped alot more than the AC/2.
Lets not forget that an ER LL needs 5 tons which leaves 3 tons for heatsinks considering AC/2 requires at least 2 tons of ammo to deal effective damage.
Not in the 8v8? PuGs maybe? Unless your team is generally high skilled players against newbies, your absence from team fights due to sniping will result in your team becoming salvage. I'm sure that atlas that just alphad 3 of your teammates to dust wouldn't have done that if you alphad him with 3 lasers and 2 SRM4 packs in the back.
MWO matches turn into a brawl sooner or later and if you try to escape the brawl you'll get harassed by light mechs, and eventually killed, or you'll end up being completely useless standing in some remote place on the map, trying to land those snipe shots that deal 2 damage each.
EDIT: Before anyone attempts the "but no one is complaining so it's fine" line. Remember that the dragon is the least played mech.
Edited by DeadlyNerd, 31 December 2012 - 04:17 PM.
#9
Posted 31 December 2012 - 04:16 PM
- Minimum range penalties.
- 1 of another weapon will do more damage.
- Take up too much tonnage.
DeadlyNerd, on 31 December 2012 - 04:09 PM, said:
According to the poll I posted and from what I have seen, that is the Awesome being least played, I have seen more Dragons than Awesomes.
#10
Posted 31 December 2012 - 04:21 PM
Merchant, on 31 December 2012 - 04:16 PM, said:
Funny, I tend to see more awesomes, apart from the trial dragons which some poor soul is playing cause he didn't know what he was getting into. Guess they're even then, as in almost extinct from the battlefield.
#11
Posted 01 January 2013 - 10:51 AM
#12
Posted 01 January 2013 - 11:18 AM
Has anyone ever asked why there isn´t a Grand Dragon around?
#13
Posted 01 January 2013 - 12:27 PM
That's one of the very, very highest in the game...
#14
Posted 01 January 2013 - 01:31 PM
Quote
That's one of the very, very highest in the game...
First time posting, long time BT / MW fan.
AC/2's are designed as an AA weapon and a long range support fire weapon. It didn't get really good until they made the Ultra varient that could turn out even more bullets. Also (U)AC/2's are a critical seeking weapon, each shot has a chance at striking a critical and when your unloading them 4 ~ 8 shots per second your gonna hit something vital. I'm hoping they "eventually" introduce the RAC varients.
The real issue is the same that many other builds face, that long range engagement isn't very practicle when everthing turns into a 250~300m brawl. Primary advantage of the AC2 is it's long range coupled with incrediably high fire rate and lack of heat generation. I would really enjoy seeing maps and game modes that support 1K+ engagement distances.
#15
Posted 01 January 2013 - 01:47 PM
Kobura, on 01 January 2013 - 12:27 PM, said:
That's one of the very, very highest in the game...
Actually I don't know whether that last patch increased the weapon reload above .5, or fixed it as if it was lower that .5 pre patch.
Bottom line is that if you get into 120m you'll be doing 2 dps tops to a single body part, that is if you don't hit any other body parts or miss the mech completely.
And as I already explained, sniping with a single AC/2, or even 3, is being useless, hence you don't see any more 4x AC/2 phracts.
edit: or you see them and they end up being bottom feeders.
Der Basilisk, on 01 January 2013 - 11:18 AM, said:
That's just it, put in MGs. If you want to fully, and efficiently, utilize all hard points in the dragon (which is how a mech should be constructed,dnno why people tend to ignore the missile or ballistic HPs on some builds) you'll be putting in MGs, one of the least desired weapons.
Edited by DeadlyNerd, 01 January 2013 - 01:49 PM.
#16
Posted 02 January 2013 - 12:08 AM
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