Ctf-4X Build
#1
Posted 30 December 2012 - 04:27 PM
CTF-4X
2 Medium Lasers (CT mounted)
2 LBX 10s, (left arm, right arm mounted)
SSRM-2 (head mounted)
4 tons of LBX10 ammo, two tons in each torso with CASE
1 ton SSRM ammo
Standard 210 engine
14 heat sinks
Very standard mech. The lack of an XL engine increases its survivability, and the lack of ferro fibrous or endo steel makes this a cheaper mech to build. She's slow, but able to dish out a ton of damage. The LBX's make it easier to hit those pesky lights, and the ssrm2 helps. 4 tons of LBX ammo ensures that you have enough to last you a whole match, although you can run out if you aren't careful in a heated slug fest.
Heat is very manageable, although you can overheat with the mediums if you're not careful in a slug fest.
I might toss in Endo Steel at some point, which will free up enough tonnage to upgrade to a standard 240 engine, but those are expensive upgrades.
#2
Posted 30 December 2012 - 04:40 PM
#3
Posted 30 December 2012 - 04:46 PM
#4
Posted 30 December 2012 - 05:14 PM
The sad news it doesn't work.
LBXes are easy to aim,but they barely scratch paint of enemy mechs,and you don't have other means to weaken them before.
LBX cannons are nice to attack severly damaged opponents,but they suck when it comes to fight against a fresh one.
Get better aim then exchange LBXes for 2xAC10/UAC5.This setup opposite to LBX-based version is viable to put down fully healthy opponent.
#5
Posted 30 December 2012 - 11:53 PM
Center Torso
Eng- 245 standard.
-1 Med Laser
-1 TAG
Right arm
-1 Gauss Rifle
Right Torso
-CASE
-3 tons Gauss ammo
-1 ton LRM
Left Torso
-AMS and it's ammo
Left arm
-AC/2
-2 tons AC/2 ammo
Head
-LRM 5
Feet
-standard heat sink each leg
Basically, so I can kill mechs and give some support with my LRM's, and receive some support with the addition of TAG.
#6
Posted 31 December 2012 - 07:59 AM
torgian, on 30 December 2012 - 04:27 PM, said:
CTF-4X
2 Medium Lasers (CT mounted)
2 LBX 10s, (left arm, right arm mounted)
SSRM-2 (head mounted)
4 tons of LBX10 ammo, two tons in each torso with CASE
1 ton SSRM ammo
Standard 210 engine
14 heat sinks
Very standard mech. The lack of an XL engine increases its survivability, and the lack of ferro fibrous or endo steel makes this a cheaper mech to build. She's slow, but able to dish out a ton of damage. The LBX's make it easier to hit those pesky lights, and the ssrm2 helps. 4 tons of LBX ammo ensures that you have enough to last you a whole match, although you can run out if you aren't careful in a heated slug fest.
Heat is very manageable, although you can overheat with the mediums if you're not careful in a slug fest.
I might toss in Endo Steel at some point, which will free up enough tonnage to upgrade to a standard 240 engine, but those are expensive upgrades.
The LBX's cost more than endo...
With endo and your LBX idea, you could run;
Chassis Name: Cataphract
Model Name: CTF-4X
Variant Name: 2xLBX10
Engine Cost: 1,000,000 C-Bills
Heat Sink Cost: 8,000 C-Bills
Armor Cost: 130,208 C-Bills
Weapons Cost: 1,790,000 C-Bills
Equipment Cost: 56,000 C-Bills
Ammo Cost: 155,975 C-Bills
Engine: 250 Reg Engine
Internal Type: Endo Steel
Armor Type: Std Armor
Heat Sinks: 12 (10) Double Heat Sinks
Tonnage: 70.00
Speed: 57.9 kph
Armor Total: 400
Alpha Strike Damage: 35.00
Alpha Strike Heat: 26.52%
Firepower: 11.93 dps
Heat Efficiency: 54.66%
Effective Range of Loadout: 540m
Head: 18/18
Right Torso: 44/60
Right Rear Torso: 16/60
Center Torso: 66/88
Center Rear Torso: 22/88
Left Torso: 44/60
Left Rear Torso: 16/60
Right Arm: 44/44
Left Arm: 44/44
Right Leg: 43/60
Left Leg: 43/60
Weapons Locations
Right Arm:
LBX10
Left Arm:
LBX10
Center Torso:
(2) Medium Laser
Head:
Streak SRM2
Heat Sink Locations
Right Torso: 1
Left Torso: 1
Equipment Locations
Left Torso:
AMS
CASE
Ammo Locations
Left Torso:
(3) LBX10 Ammo
Right Leg:
LBX10 Ammo
Streak SRM Ammo
Left Leg:
LBX10 Ammo
AMS Ammo
File created using MWO Mechbay
for example. there's no reason to skip on endo.
#7
Posted 31 December 2012 - 08:04 AM
I've personally never been a fan of the LBX - seems to do less focused damage. It helps with a broken system (net code vs. lights), but I fear if those problems get fixed, it will be a mediocre performer at best. Granted, most of my experience is with closed beta, so I haven't kept up on any changes, but my memory is that it was a lackluster weapon and tonnage-wise the AC/10 or UAC/5 were better bang for the buck.
#8
Posted 31 December 2012 - 08:36 AM
Lanessar, on 31 December 2012 - 08:04 AM, said:
I've personally never been a fan of the LBX - seems to do less focused damage. It helps with a broken system (net code vs. lights), but I fear if those problems get fixed, it will be a mediocre performer at best. Granted, most of my experience is with closed beta, so I haven't kept up on any changes, but my memory is that it was a lackluster weapon and tonnage-wise the AC/10 or UAC/5 were better bang for the buck.
i don't even find them particularly good at melting lights tbh - although i'm quite awful at mechs so maybe that's why. much prefer to be able to do 20pts of focused damage (dual AC10) vs everything not a raven than 20pts of scattered damage against everything.
#9
Posted 31 December 2012 - 08:51 AM
superteds, on 31 December 2012 - 08:36 AM, said:
i don't even find them particularly good at melting lights tbh - although i'm quite awful at mechs so maybe that's why. much prefer to be able to do 20pts of focused damage (dual AC10) vs everything not a raven than 20pts of scattered damage against everything.
The best luck I've had against lights was running a 5 SRM stalker, and just "shotgunning" SRMS ahead of the light as they run parallel to you. They simply run into at least 20 SRMs and crumple. But it's hard to manage.
#10
Posted 31 December 2012 - 08:53 AM
Lanessar, on 31 December 2012 - 08:51 AM, said:
The best luck I've had against lights was running a 5 SRM stalker, and just "shotgunning" SRMS ahead of the light as they run parallel to you. They simply run into at least 20 SRMs and crumple. But it's hard to manage.
It's incredibly satisfying when you do catch a light like that though. Even more-so when they hit a wall just as your racks re-cycle
pretty fireworks :3
#11
Posted 02 January 2013 - 06:09 AM
Lanessar, on 31 December 2012 - 08:51 AM, said:
The best luck I've had against lights was running a 5 SRM stalker, and just "shotgunning" SRMS ahead of the light as they run parallel to you. They simply run into at least 20 SRMs and crumple. But it's hard to manage.
I used the 5 SRM6 Stalker for a while, but removed the 5th SRM since it shoots out of the NARC Beacon slot one-at-a-time. But my 4 SRM6 are definitely effective against lights. Every now and then you'll catch a light stuck against a building, and WHAM.
#12
Posted 02 January 2013 - 06:54 AM
AC/5 (x2)
LB 10-X AC (x1)
LRM 5 (x1)
Heat Sinks (x10)
STD Engine 210
C.A.S.E.
Speed 48.6
Tonnage 70 / 70
Firepower 29 / 175
Heat Efficiency 1.38 / 2
Ferro Fibrous Armor (374 / 434)
Structure Standard
This build has proven to be very flexible, as I can switch up from long range support w/ LRM's (CT) and grouped AC/5's, to front line support w/ (2) chain linked AC/5's (RA) and an LB 10-X (LA). Damage output is nominal but consistent, and the LB 10-X is very effective against both light and damaged armor, especially when linked w/ the AC/5's.
#13
Posted 02 January 2013 - 01:10 PM
#14
Posted 02 January 2013 - 02:15 PM
#15
Posted 02 January 2013 - 04:35 PM
#16
Posted 03 January 2013 - 07:23 AM
#17
Posted 03 January 2013 - 03:16 PM
Jaynestown, on 03 January 2013 - 07:23 AM, said:
The biggest difference I see is that you have a 245 while I had a 210. The rest of your build is similar.
Frankly, I'm considering dropping the 2xMLs, I rarely use them.
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