

Question: Dhs
#1
Posted 30 December 2012 - 10:18 AM
Ok so i've been playing MWO on off for a while now..but it still dont get DHS's.
I understand that Engiens have 10 HS's inbuilt.
What i dont understand is how DHS can ever be better than SHS becouse of the follwing.
Say for example I have a Atlass with 29 SHS.
I change to DHS and have the follow
10 DHS in Engine = 10x 1.4 = 14
Using 280 engine which has an extra HS slot so + 1.4
Then can only fit else where. 1 in each arm and 3 in the left torso.(using ERPPC in each arm and ac20 in right torso & single SRM 4 in left torso)
So thats 5 DHS = 5x 1.4 = 7
So thats 14 + 1.4 + 7 = 22.4
DHS setup = 22.4
SHS setup = 29
Logic ??
Am i missing somthing here. becouse DHS states a 40% increase over a SHS. So 1 DHS = 1.4 correct ? ..there for the above maths is also correct ?
The 3 slots vs 1 slot restricts how many and where u can fit outside of the ones inside the Engine ..so how can they possibly be better than SHS ?
NOTE: Im not moaning here. I honestly dont understand how ur meant to use DHS
#2
Posted 30 December 2012 - 10:23 AM
Sorry guys, You are making the game, I love it, but Dude leave the testing to us

#3
Posted 30 December 2012 - 10:24 AM
#4
Posted 30 December 2012 - 10:30 AM
For some ungodly reason, this very simple design of X being X, and Y being Y was lost, and it was decided dubs should not replace singles - which isn't how it works, ever, and hasn't worked here, at all.
You get 2 sinkage per sink in the engine, so a maximum of ten sinks (20 points), and every poordub you take in addition to this gives 1.4. This means keeping dubs in the engine is effective, but stuffing them all over isn't as effective - but it's almost always more effective than taking singles for any reason.
Basically, it's complicated. Just upgrade to dubs if you're thinking of running anything that won't take more than 6 outside the engine.
#5
Posted 30 December 2012 - 10:36 AM
Sucks to drive an Awesome 8Q, of course, but who cares about those? Certainly not PGI.
#6
Posted 30 December 2012 - 11:31 AM

#7
Posted 30 December 2012 - 11:35 AM
#8
Posted 30 December 2012 - 11:38 AM
#9
Posted 30 December 2012 - 11:41 AM
Farix, on 30 December 2012 - 11:38 AM, said:
Which anyone who can do math will tell you is straight-up bunk.
With most lights taking advantage of the fact that they get 10 doubles tonnage-free in the engine, light mechs already *have* 2.0 DHS for all intents and purposes, and 6 ML builds aren't exactly dominating the world.
#10
Posted 30 December 2012 - 12:04 PM
So you can't build as hot builds as you might be with true DHS.
Don't really see the problem. You can still build mechs that run as hot as other players. Single Heat Sinks are viable in some builds rather than always being the thing you throw out.
Works for me. I don't agree with everything PGI does, this makes sense however.
#11
Posted 30 December 2012 - 12:17 PM
#12
Posted 30 December 2012 - 02:46 PM
ProtoformX, on 30 December 2012 - 12:17 PM, said:
If they just charged a bit more for "DHS" I wouldn't have too great a problem (heat is "different" anyway here) its the excessive charges for a sidegrade - especially if you want to change back.
#13
Posted 30 December 2012 - 03:04 PM
#14
Posted 30 December 2012 - 04:54 PM
Lefty Lucy, on 30 December 2012 - 11:41 AM, said:
Which anyone who can do math will tell you is straight-up bunk.
With most lights taking advantage of the fact that they get 10 doubles tonnage-free in the engine, light mechs already *have* 2.0 DHS for all intents and purposes, and 6 ML builds aren't exactly dominating the world.
The Garth Erlam build has 14DHS, though personally I invest in FF and strip off 8 points of armour to fit 15. With all DHS at 2.0 I might be tempted to take out two of the MLAS which should leave enough crits for 2 more DHS.
#15
Posted 30 December 2012 - 05:01 PM
verybad, on 30 December 2012 - 12:04 PM, said:
So you can't build as hot builds as you might be with true DHS.
Don't really see the problem. You can still build mechs that run as hot as other players. Single Heat Sinks are viable in some builds rather than always being the thing you throw out.
Works for me. I don't agree with everything PGI does, this makes sense however.
No one's using singles, man. No one.
They're useless,
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