Jump to content

Question: Dhs


14 replies to this topic

#1 ArmageddonKnight

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • 710 posts

Posted 30 December 2012 - 10:18 AM

Greetings

Ok so i've been playing MWO on off for a while now..but it still dont get DHS's.

I understand that Engiens have 10 HS's inbuilt.

What i dont understand is how DHS can ever be better than SHS becouse of the follwing.

Say for example I have a Atlass with 29 SHS.

I change to DHS and have the follow

10 DHS in Engine = 10x 1.4 = 14
Using 280 engine which has an extra HS slot so + 1.4

Then can only fit else where. 1 in each arm and 3 in the left torso.(using ERPPC in each arm and ac20 in right torso & single SRM 4 in left torso)
So thats 5 DHS = 5x 1.4 = 7

So thats 14 + 1.4 + 7 = 22.4
DHS setup = 22.4
SHS setup = 29

Logic ??

Am i missing somthing here. becouse DHS states a 40% increase over a SHS. So 1 DHS = 1.4 correct ? ..there for the above maths is also correct ?

The 3 slots vs 1 slot restricts how many and where u can fit outside of the ones inside the Engine ..so how can they possibly be better than SHS ?


NOTE: Im not moaning here. I honestly dont understand how ur meant to use DHS

#2 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 30 December 2012 - 10:23 AM

Making them 1.4 as efficient sorta screwed the pooch for double sinks. I know the DEVS said they tested them and found what they found. But they also tested Artemis 4 before giving it to us, so their skills at testing leave a lot to be desired in my book.

Sorry guys, You are making the game, I love it, but Dude leave the testing to us :D

#3 Like a Sir

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 589 posts
  • LocationUSA NW

Posted 30 December 2012 - 10:24 AM

It is currently complicated, but the actual engine heat sinks are doubles, but only 10 of them, not the additional ones that you mount, those are 1.4 and so are the rest of the heat sinks outside the the engine. Once you master the mechs though, with heat perk doubled engine ones become 2.3 and the outside 1.6 or something along those lines...

#4 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 30 December 2012 - 10:30 AM

Double sinks are supposed to provide DOUBLE, so you can use what's called tech 2. You have the normal lasers and normal PPCs, but then there's 'upgraded' ones, that you can still use with your old mech, but it'll ovearheat, because it wasn't designed to use it.

For some ungodly reason, this very simple design of X being X, and Y being Y was lost, and it was decided dubs should not replace singles - which isn't how it works, ever, and hasn't worked here, at all.

You get 2 sinkage per sink in the engine, so a maximum of ten sinks (20 points), and every poordub you take in addition to this gives 1.4. This means keeping dubs in the engine is effective, but stuffing them all over isn't as effective - but it's almost always more effective than taking singles for any reason.

Basically, it's complicated. Just upgrade to dubs if you're thinking of running anything that won't take more than 6 outside the engine.

#5 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 30 December 2012 - 10:36 AM

I can confirm that the engine heat sinks are working as true doubles. I believe that boost is sufficient to make DHS superior to single heat sinks for most builds. Except, almost ironcically, perhaps, for heavy or assault all energy builds. You should spend some of your tonnage and some of your crits on ballistics or missiles and ammo for them. (Especially the leg slots can not be used for IS Double Heat Sinks.) This gives you a rather good use of your tonnage and crits.

Sucks to drive an Awesome 8Q, of course, but who cares about those? Certainly not PGI.

#6 ArmageddonKnight

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • 710 posts

Posted 30 December 2012 - 11:31 AM

Thanks for the help peeps.

:)

#7 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 30 December 2012 - 11:35 AM

dhs are more advantageous with bigger engines too.

#8 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 30 December 2012 - 11:38 AM

The stated reason behind the 1.4 double heat stinks had to do with a light continuously firing its medium lasers during an entire match. PGI though that no mech should be able to do that and their solution was to nerf the double heat sinks to 1.4.

#9 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 30 December 2012 - 11:41 AM

View PostFarix, on 30 December 2012 - 11:38 AM, said:

The stated reason behind the 1.4 double heat stinks had to do with a light continuously firing its medium lasers during an entire match. PGI though that no mech should be able to do that and their solution was to nerf the double heat sinks to 1.4.


Which anyone who can do math will tell you is straight-up bunk.

With most lights taking advantage of the fact that they get 10 doubles tonnage-free in the engine, light mechs already *have* 2.0 DHS for all intents and purposes, and 6 ML builds aren't exactly dominating the world.

#10 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 30 December 2012 - 12:04 PM

It's more balanced than in the TT game, where there is NEVER a question between getting DHS or sticking with singles.

So you can't build as hot builds as you might be with true DHS.

Don't really see the problem. You can still build mechs that run as hot as other players. Single Heat Sinks are viable in some builds rather than always being the thing you throw out.

Works for me. I don't agree with everything PGI does, this makes sense however.

#11 ProtoformX

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 436 posts

Posted 30 December 2012 - 12:17 PM

There shouldn't be a question. It's a 1.5m -upgrade-, not a sidegrade.

#12 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 30 December 2012 - 02:46 PM

View PostProtoformX, on 30 December 2012 - 12:17 PM, said:

There shouldn't be a question. It's a 1.5m -upgrade-, not a sidegrade.

If they just charged a bit more for "DHS" I wouldn't have too great a problem (heat is "different" anyway here) its the excessive charges for a sidegrade - especially if you want to change back.

#13 Wizard Steve

    Member

  • PipPipPipPipPipPipPipPip
  • 1,053 posts

Posted 30 December 2012 - 03:04 PM

If you take pilot efficiencies into account which improve MWO heat sinks by 15%, MWO DHS are still better than TT DHS until you have 18 or more but even if you cram a mech full of DHS, the difference is still only a few percent. The 2.0/1.4 debate is all a load of hot air.

#14 Heeden

    Member

  • PipPipPipPipPipPipPip
  • 792 posts

Posted 30 December 2012 - 04:54 PM

View PostLefty Lucy, on 30 December 2012 - 11:41 AM, said:


Which anyone who can do math will tell you is straight-up bunk.

With most lights taking advantage of the fact that they get 10 doubles tonnage-free in the engine, light mechs already *have* 2.0 DHS for all intents and purposes, and 6 ML builds aren't exactly dominating the world.


The Garth Erlam build has 14DHS, though personally I invest in FF and strip off 8 points of armour to fit 15. With all DHS at 2.0 I might be tempted to take out two of the MLAS which should leave enough crits for 2 more DHS.

#15 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 30 December 2012 - 05:01 PM

View Postverybad, on 30 December 2012 - 12:04 PM, said:

It's more balanced than in the TT game, where there is NEVER a question between getting DHS or sticking with singles.

So you can't build as hot builds as you might be with true DHS.

Don't really see the problem. You can still build mechs that run as hot as other players. Single Heat Sinks are viable in some builds rather than always being the thing you throw out.

Works for me. I don't agree with everything PGI does, this makes sense however.


No one's using singles, man. No one.
They're useless,





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users