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Ecm. Separate Mode For Hidden And Disrupt


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#1 megalo

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Posted 30 December 2012 - 08:43 PM

I want they remove clocking. but they would not. because the implement is result of their game design.

I think PGI try to introduce more tactical parts.

but it's hard for PUG and make restriction for selection.
ECM nerf is need.

So I have a suggestion. 3 ECM mode not 2.

1. Hidden Mode
provide cover to friendly force. but not disrupt enemy. you can be locked in 200m.
2. Disrupt Mode
disrupt enemy but not hide you and your friends. so you are easy target for outside bubble enemy.
3. Counter Mode
counter is counter.

It's not harmed PGI's intent and ECM user are required more tatical playing.

#2 Deadoon

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Posted 30 December 2012 - 09:16 PM

Now, here is a simple flaw in your argument, how do you hide your allies without disrupting enemy targeting systems?

#3 megalo

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Posted 31 December 2012 - 12:42 AM

Deadoom.
hidden = when a mech is hidden by a friendly ECM
disrupt = when your mech is disrupted by an enemy ECM

as you know hidden and disrupt is showed HUD.

What are you saying? real ECM?

MWO is game. balancing is more important.

Edited by megalo, 31 December 2012 - 01:54 AM.


#4 Deadoon

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Posted 31 December 2012 - 02:32 AM

View Postmegalo, on 31 December 2012 - 12:42 AM, said:

Deadoom.
hidden = when a mech is hidden by a friendly ECM
disrupt = when your mech is disrupted by an enemy ECM

as you know hidden and disrupt is showed HUD.

What are you saying? real ECM?

MWO is game. balancing is more important.

Stealth armor disagrees with your implementation style.

#5 XSerjo

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Posted 31 December 2012 - 03:08 AM

View PostDeadoon, on 30 December 2012 - 09:16 PM, said:

Now, here is a simple flaw in your argument, how do you hide your allies without disrupting enemy targeting systems?


Because MWO implementation of ECM masks everything in bubble WITHOUT "disrupting enemy targeting system". Like a Stealth Armor for all temmates.
So, mask-mode should be seaprated or removed.


P.S.
It's really strange: PGI doesn't follow TT rules for ECM, they do not make ECM works as "real", so..
First we have to know: what do developers want.

#6 Deadoon

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Posted 31 December 2012 - 03:27 AM

View PostXSerjo, on 31 December 2012 - 03:08 AM, said:


Because MWO implementation of ECM masks everything in bubble WITHOUT "disrupting enemy targeting system". Like a Stealth Armor for all temmates.
So, mask-mode should be seaprated or removed.


P.S.
It's really strange: PGI doesn't follow TT rules for ECM, they do not make ECM works as "real", so..
First we have to know: what do developers want.

But it does disrupt their targeting systems, they cannot get a lock on. You are firing your guns in pure manual mode already the only way to disrupt your ability to targeting ability with direct fire weapons would be to **** with your mechs actuators.





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