here we go with the third part of the FPS comparison... As before, labeling of dates corresponds to patches as follows:
- "Nov 27th" = patch 1.1.115 (left bar for each map/mode, standard)
- "Dec 4th" = patch 1.1.161 (middle bar of each map/mode, dark)
- "Dec 18th" = patch 1.2.168 (right bar for each map/mode, bright)
For each of the six "old" maps, we see three pairs of bars (blue="Very High", red="Medium" and green="Low" in-game settings like described in the inset); for the new map River City Night, we have only 3 bars corresponding to the different settings. Each triple compares the data obtained while running the various patches (same setting, same map).
As mentioned in the graph, all values are averaged: over a number of matches on each map, I "frapped" the average, max and min values of the FPS. The corresponding number of matches with that setting on the specific map is mentioned in each bar just to give you an idea of the (sometimes low) statistic. The upper error bar corresponds to the averaged MAX values across these matches, the lower one to the MIN values. I see no effect from restarting the client, so most values are obtained while running consecutive series of matches, just one after the other.

For me, the conclusions (valid on my system) are:
- PGI did (again) a good step in the right direction for the "Low" settings (all setting low, no anti-aliasing, v-sync off, motion blur off) - this time, only Forest Colony Snow stayed the same as before (see corresponding green bar pairs for those maps), while on all other maps, the FPS increased by up to 8 FPS. For "Low" settings, all maps show close to or above 45 FPS which I think is more than decent.
- For "Medium" and "Very High" settings, I see no real change, the observable small variations of +/- 1-2 FPS have no significance in my eyes. If at all, the tendency hints towards subtle lower FPS for medium and very high settings. For "Medium", the obtained FPS values are around 35 for all maps, for "Very High" settings around 30 FPS
Next Steps:
- NVidia released a new driver, and there is mentioning of MWO in the release notes
- Updated NVIDIA Control Panel ambient occlusion support for Mechwarrrior Online
--> so I will test the influence on FPS compared to the "old" one (306.97)
- Before i install the new driver, I will check the settings of VSync=ON since at least for "Low" settings, my system gives me > 60 FPS already in some cases, which makes physically no sense on my 60 Hz refresh rate. In the best case, I expect limiting FPS wile lowering the MAX/MIN values.
Others:
I had no CTD since the last patch (total of ~ 250 matches) and no yellow screen or other bug (4 FPS, black screen etc) which is in line with the PGI announcement for stability in the patch notes, so thumbs up for that as well!
Of course I hope, once tuning for low settings by PGI is "finished", we will get higher FPS for Medium/Very High settings as well...DX 11 is lurking around the corner already
Regards,
Al Bert
PS: I urge everyone to use free programs like FRAPS or such to get a better number & feeling for FPS rates instead of just once in a while looking for the F9 value. I for myself let FRAPS refresh the FPS value only every second. In addition, every so often I read statements like "low FPS blahblah" without actually mentioning real numbers, the system spec, the in-game settings, map used or altered user.cfg file etc. It is quite hard to figure out any valuably conclusion form posts like that.
Edited by Al Bert, 21 December 2012 - 02:54 PM.















