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Do I Have These Heat Mechanics Right?


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#1 ArcDemon

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Posted 31 December 2012 - 02:37 PM

Can someone correct me if any of these points are wrong?

1. Each time a weapon is fired it adds heat to the mech. A Medium Laser adds 4 heat, an AC/2 adds 1 heat, an LRM20 adds 6 heat (all in ItemStats.xml).

2. The heat values correspond to the % shown in the cockpit; +1 heat from an AC/2 is +1% heat on the HUD.

3. Heat from laser weapons is applied equally over the firing duration. So the 4 heat from a Medium Laser is applied over a duration of 1 second instead of instantly.

4. If a limited number of missile tubes force a weapon to fire more then one salvo then the heat is divided by the number of missiles actually fired. An LRM20 firing out of 15 tubes will generate 4.5 heat when the first salvo is fired (15 missiles) and 1.5 more heat when the second is fired (5 missiles).

5. Single heat sinks remove 0.1 heat per second (adjusted by ambient temperature). Double heat sinks remove 0.14 heat per second. Double heat sinks inside the engine, including those placed in the extra 'slots' of larger engines, remove 0.2 heat per second.

One other question: Does anyone know the 'cooldown' time between missile salvos? Using the LRM20 in a mech with 10 tubes for example, how long would it take for the second salvo to fire?

#2 PiemasterXL

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Posted 31 December 2012 - 02:38 PM



#3 Noth

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Posted 31 December 2012 - 02:41 PM

2 is incorrect. The max amount of heat your mech can have before shutting down is equal to 30+ number of heatsinks (DHS in engine count as two and DHS outside of engine count as 1.4). This means that the heat produced is not directly tied to the percentage.

#4 Prophet of Entropy

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Posted 31 December 2012 - 02:42 PM

the heat % in cockpit isnt 1 for 1%

the full heat of the weapon is applied to your mech when you trigger the weapon.

#5 ArcDemon

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Posted 31 December 2012 - 02:58 PM

View PostNoth, on 31 December 2012 - 02:41 PM, said:

2 is incorrect. The max amount of heat your mech can have before shutting down is equal to 30+ number of heatsinks (DHS in engine count as two and DHS outside of engine count as 1.4). This means that the heat produced is not directly tied to the percentage.


Thank you.

So if I have a 200 engine (8 heatsinks) plus 12 additional single heat sinks that would give me a heat 'tolerance' of 50 (30+8+12). From there if I fired my AC/2 (1 heat) my heat would 1/50, or 2% on the HUD scale. Have I got it right now?

Is that value also modified by the Heat Containment efficiency (+10%)? So if I have unlocked Heat Containment my 'tolerance' would be 55 instead of 50?

Edited by ArcDemon, 31 December 2012 - 03:02 PM.


#6 Noth

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Posted 31 December 2012 - 03:00 PM

View PostArcDemon, on 31 December 2012 - 02:58 PM, said:


Thank you.

So if I have a 200 engine (8 heatsinks) plus 12 additional single heat sinks that would give me a heat 'tolerance' of 50 (30+8+12). From there if I fired my AC/2 (1 heat) my heat would 1/50, or 2% on the HUD scale. Have I got it right now?


Yes

#7 One Medic Army

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Posted 31 December 2012 - 03:05 PM

View PostProphet of Entropy, on 31 December 2012 - 02:42 PM, said:

the heat % in cockpit isnt 1 for 1%

the full heat of the weapon is applied to your mech when you trigger the weapon.

I thought they changed it so that the heat is built up over the duration of the firing?

#8 p00k

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Posted 31 December 2012 - 03:08 PM

View PostOne Medic Army, on 31 December 2012 - 03:05 PM, said:

I thought they changed it so that the heat is built up over the duration of the firing?

yeah they did

also the ones you put in the engine's extra slots count as 1.4, not 2.0. only the ones actually built into the engine (the intrinsic 10 for size 250 or larger engines) count as 2.0





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