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Ecm Is Op You Say?


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#21 JP Josh

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Posted 31 December 2012 - 03:10 PM

View PostMuonNeutrino, on 31 December 2012 - 11:24 AM, said:


Ba-whut? I don't think I've *ever* seen dumb-fired LRMs hit something or been hit by them myself, at least not in any worthwhile numbers (taking a stray missile or two is barely noticable). They're completely useless against moving targets, and even the extremely slow acceleration of a stationary assault mech is enough to move the couple mech lengths required to evade if the pilot doesn't completely fail to notice them coming. And their spread when dumbfired is quite large, to boot - I don't think they'd get very many hits even if the target just stood there and took it.



Yup. Combine that with the lagshield and you get the real reason ECM is so good.

I had a PUG game yesterday where a unit of 4 ECM ravens rushed us through the tunnel on frozen city. They ignored the cap and instead barreled right into us and proceeded to single-handedly rip the entire team (which was staying together in an unusually coordinated fashion) to shreds one at a time since our lights consisted of 2 jenners, a non-ECM raven, and an ECM commando who was their first target and died in less than 10 seconds. By the time the other 4 members of their team showed up there were only two crippled heavies left on our side. I had managed to heavily damage one of the ravens with my SRMs, the other three were essentially untouched.

ECM in moderate numbers in the hands of relatively uncoordinated PUGs is only slightly op (but still fairly clearly so, IMO). ECM in the hands of lagshield-abusing coordinated groups of streak-equipped lights is downright game-breaking.

its because dumb firing them only works on the ****** doin the "im a atlas you cant kill me stand"





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