The problem with Conquest Mode is that your team is much better off killing the opposing team with focused fire from all 8 mechs, rather than sending off 2 light mechs to cap. The only way to do a Resource Based win for a game is to force Resource as the only win. How do you do this in MWO?
You add in mech respawn into the game, albeit with some caveats:
1st) It takes 1 minute to respawn you mech. Put in a mech repair vehicle dragging you to a repair port
2nd) you can only respawn at a resource collector you own.
3rd) The first time you respawn you have 75% armor/ammo. The second and all other times you respawn you have 50% armor/ammo and you have 33% of your weapon systems destroyed
4th) You cannot win by destroying the other teams mechs, it has to be resource based win
5th) If there are no collectors up and your team caputres a collector AND it has been one or more minutes since your last respawn, your mech will automatically spawn once your team owns the collector.


How To Fix Resource Capture
Started by Rhent, Dec 31 2012 10:22 AM
5 replies to this topic
#1
Posted 31 December 2012 - 10:22 AM
#2
Posted 31 December 2012 - 12:05 PM
I think the dropship mutator thing that I keep hearing about is a better implementation.
If each player had 4 mechs to drop into the game with, it is going to be next to impossible to kill 32 mechs within the allotment of time, or it will be extremely rare.
If each player had 4 mechs to drop into the game with, it is going to be next to impossible to kill 32 mechs within the allotment of time, or it will be extremely rare.
#3
Posted 31 December 2012 - 12:25 PM
Zyllos, on 31 December 2012 - 12:05 PM, said:
I think the dropship mutator thing that I keep hearing about is a better implementation.
If each player had 4 mechs to drop into the game with, it is going to be next to impossible to kill 32 mechs within the allotment of time, or it will be extremely rare.
If each player had 4 mechs to drop into the game with, it is going to be next to impossible to kill 32 mechs within the allotment of time, or it will be extremely rare.
The problem with the mutator is that people will suicide or have their own team mates kill them when they are too torn up to be effective, SO that they can get the new mech in. You have to have some form of a penalty in the game for dying, otherwise its gonna be a zerg fest.
#4
Posted 31 December 2012 - 12:42 PM
Rhent, on 31 December 2012 - 12:25 PM, said:
The problem with the mutator is that people will suicide or have their own team mates kill them when they are too torn up to be effective, SO that they can get the new mech in. You have to have some form of a penalty in the game for dying, otherwise its gonna be a zerg fest.
If everyone can do this, why is it a problem? Why not return to base and take a different 'Mech out of your garage if it would help the team more?
#5
Posted 31 December 2012 - 02:55 PM
Volume, on 31 December 2012 - 12:42 PM, said:
If everyone can do this, why is it a problem? Why not return to base and take a different 'Mech out of your garage if it would help the team more?
When it benefits you to kill yourself, the game designers have effed up.
#6
Posted 31 December 2012 - 04:16 PM
Rhent, on 31 December 2012 - 02:55 PM, said:
When it benefits you to kill yourself, the game designers have effed up.
Agreed, but there at least is an easy fix for that mode: Big C-bill bonus for each mech left in your dropship. Honestly with the removal of repair and rearm been thinking they should add a bonus for surviving the match or for each component intact at the end.
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