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Srm6 Are The Most Strongest Weapons Now


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#21 Noth

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Posted 31 December 2012 - 12:39 PM

View PostThe Exiled, on 31 December 2012 - 11:56 AM, said:

only reason they are effective is due to the map design, two are filled with places to sit that prevent effective use of long range weapons, sure you can snipe also but getting up close and personal with a srm6 hvy build is not hard, except for caustic there are not many open areas, but then most off the time that becomes a crater huddle too allowing for brawling mechs to shine


You do realize that long range weapons can be used to great effect on all the maps. I've used GRs and LRMs successfully on all the maps without getting into brawling.

#22 Taron

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Posted 31 December 2012 - 12:47 PM

Well, what i found out is: With the srm6-Cat, you realy must be close to the target, if not, the missiles spread out like hell. That's why i made this mech running at more than 86 :D
What ever, it's fun, but i like my "fake Jagermech" (Cataphract) or my Luzifer (also a Cataphract) more.
But against those teams of 8, who like to hunt PUG teams, that srm6-Cat is nice, very nice.

Edited by Taron, 31 December 2012 - 12:48 PM.


#23 Volume

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Posted 31 December 2012 - 12:52 PM

Because it's apparently very hard to stay 270m away from something.

#24 Skyfaller

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Posted 31 December 2012 - 12:55 PM

View PostTaron, on 31 December 2012 - 10:50 AM, said:

Am i wrong or are SRM6 the most strongest weapons now?
My new Cata kills nearly everything.... feels not good, feels like cheating.


No, its the ECM. One flip you stealth, another flip of the switch and you completely buttscrew any missile using mech.

Funny thing is, the only thing that counters ECM is another ECM. TAG does not counter the no-lock idiocy when it should by every stretch of the imagination.

but then again, its PGI. cant expect much common sense from them these days.

#25 Rhent

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Posted 31 December 2012 - 01:20 PM

View PostBilbo, on 31 December 2012 - 11:36 AM, said:

The SRM Cat was a FOTM mech a while back. Then EVERYBODY realized how easy they are to ruin at range. They went away and were slowly replaced by SSRM Cats. These were ruined by the ECM implementation. There might be enough ignorant souls out there to keep the build and its cousin the 20 Cat viable for a while. In the end they will fall out of use again before its over with.


Um no.

A properly piloted SRM Boating Cat gets 2 to 5 kills a match. By properly piloted, it means using terrain to hide from long range fire, at least be able to go 80KPH and attacking form the rear. I've used the mech to take out 3 other mechs at the same time, one a clone of me, a raven and a catapult lrm boat. Properly piloted they do the most damage for the heat in the game at this time.

#26 MustrumRidcully

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Posted 31 December 2012 - 02:28 PM

View PostBilbo, on 31 December 2012 - 11:36 AM, said:

The SRM Cat was a FOTM mech a while back. Then EVERYBODY realized how easy they are to ruin at range. They went away and were slowly replaced by SSRM Cats. These were ruined by the ECM implementation. There might be enough ignorant souls out there to keep the build and its cousin the 20 Cat viable for a while. In the end they will fall out of use again before its over with.

The trick might be now - with ECM, a lot of people are building themselves for brawling ranges, because it can get tricky for snipers and LRM users otherwise. And then, SRM Cats and other SRM boats rule again.

SRMs vs, say, large lasers or AC/5s could be an example of perfect imbalance - deadly at close range, but weak at medium to long ranges. But ECM might be wreaking havoc here.

#27 Tennex

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Posted 31 December 2012 - 02:29 PM

LBX and SRM are exact same thing.

#28 neviu

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Posted 31 December 2012 - 02:31 PM

I eat srm cats for breakfast and lunch

#29 Ettibber

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Posted 31 December 2012 - 02:36 PM

View PostPANZERBUNNY, on 31 December 2012 - 11:32 AM, said:

Will people learn that running at your enemy not knowing what he has, is a bad idea?

SRMS in TT and in any incarnation of Btech are always painful. ALWAYS!

god are they, friend of mine in a double blind game ran his atlas into a building to grab and objective to find out i had 4 srm carriers sitting there, needless to say the atlas was gone.

#30 Liam Neeson

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Posted 31 December 2012 - 02:40 PM

Its all in pilot skill. I run a srm6 cat every now and then and absolutely demolish PUGS because its easy to lurk in the shadows and take down easy or distracted prey at close range. Theres a certain satisfaction in watching an xl medium go boom cuz he had his back turned to me for a second. It has very distinct weaknesses tho. Take off even one ear and theres %50 of your fighting power gone. 3srm 6 just doesnt havethe same scaryness as 6. :D Also bhesides that they are totally ineffective against targets about 200+m away.

#31 Rhent

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Posted 31 December 2012 - 02:44 PM

View PostLiam Neeson, on 31 December 2012 - 02:40 PM, said:

Its all in pilot skill. I run a srm6 cat every now and then and absolutely demolish PUGS because its easy to lurk in the shadows and take down easy or distracted prey at close range. Theres a certain satisfaction in watching an xl medium go boom cuz he had his back turned to me for a second. It has very distinct weaknesses tho. Take off even one ear and theres %50 of your fighting power gone. 3srm 6 just doesnt havethe same scaryness as 6. :D Also bhesides that they are totally ineffective against targets about 200+m away.


Honestly anything past 100M you are just ******* in the wind with SRM's, if you can get to 75M and hold them there though, its nasty.

#32 JP Josh

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Posted 31 December 2012 - 03:02 PM

View PostPANZERBUNNY, on 31 December 2012 - 11:16 AM, said:

You are fairly wrong.

They work really well RIGHT UP CLOSE....like they were designed ....not very shocking.

A mech that comes around the corner in a city and see's a SRM Vehicle, stops, craps itself and then gets blown apart.

SRMS are supposed to be scary up close....

I know SOME people seem to think it's a GOOD idea to rush at the enemy and give them a hug, but it CAN be dangerous.

me red lazered haunchback nodes in approval.

#33 The Exiled

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Posted 31 December 2012 - 03:11 PM

View PostNoth, on 31 December 2012 - 12:39 PM, said:


You do realize that long range weapons can be used to great effect on all the maps. I've used GRs and LRMs successfully on all the maps without getting into brawling.

i never said they couldn't be used well, i tend to use longer range wpns myself, i only said short range high damage wpns are effective becasue it is very easy to get into the range to use them while avoiding long range wpns while you are out of range to shoot back, you don't have to go via the lake you know.

Your comment that you have used a weapon successfully does not mean what i have said is suddenly wrong, tho well done on managing to show how special you are

#34 Barghest Whelp

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Posted 31 December 2012 - 03:13 PM

You're owning. That's normal when you get good at a game. Also, there's been a lot of terribad players in pugs lately. Also, I've been drunk a lot lately, so if I'm terribad, that's why. And yes, being drunk is always a good excuse.

Happy new years!

#35 Sinnersaix

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Posted 31 December 2012 - 03:13 PM

View PostTaron, on 31 December 2012 - 10:50 AM, said:

Am i wrong or are SRM6 the most strongest weapons now?
My new Cata kills nearly everything.... feels not good, feels like cheating.


Last 6x6srm cat (together with a streakcat) that crossed my Atlas do nearly no damage to my armor. Head on to a 3x4srm+artemis + ac/20 atlas allways hurt.

#36 Wintersdark

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Posted 31 December 2012 - 03:31 PM

Meh. The SRM cat is lethal when up very close, but child's play for my 100kph dragon with gauss and PPC's. Knock one ear off at range and the kitty is declawed. Also, I'm far more afraid of AC/20 or Gausscats. The Gausscat hurts a lot at range as well, and both focus their damage on a single location instead of blowing their load all over the place.

Mind you, I really dislike "shotgun" weapons in MWO at the best of times. Unless you're right up close, they're great for damage numbers but crappy for actually accomplishing things.

#37 Sinnersaix

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Posted 31 December 2012 - 03:36 PM

View PostWintersdark, on 31 December 2012 - 03:31 PM, said:

Meh. The SRM cat is lethal when up very close, but child's play for my 100kph dragon with gauss and PPC's. Knock one ear off at range and the kitty is declawed. Also, I'm far more afraid of AC/20 or Gausscats. The Gausscat hurts a lot at range as well, and both focus their damage on a single location instead of blowing their load all over the place.

Mind you, I really dislike "shotgun" weapons in MWO at the best of times. Unless you're right up close, they're great for damage numbers but crappy for actually accomplishing things.



Shall i remind you of the Weakspott EVERY MEch got? The Pilot.

ye can Hammer a SAMCat in 270m and Less with and 270m Max Range Atlas when the Cat pilot dont know how to evade a AC/20 ^^

And a AC/20 Cat will overheat damn fast, while the Gaussacat need LOS and have to stay away (most of them come close enough that you can watch the Bobblehead in its Cokpit Oo).

#38 CoolLew

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Posted 31 December 2012 - 03:44 PM

I suck with them, because I can't hit with them... heck for that matter I can't hit with anything except LRMs, man I gota practice :D

#39 Krazy Kat

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Posted 31 December 2012 - 03:47 PM

Grammar alert. It's not "most strongest." It's "most bestest."

#40 Monky

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Posted 31 December 2012 - 03:51 PM

Eh, SRM cats do alright. They have to get very close and have really good aim in order to be effective. I'd say AC20 cats are more potent in a knife fight because they can pinpoint strike a weak spot with 40 points of damage, and are also a little easier to manage heat-wise.

SSRM2 cats are annoying because of cockpit rock and the SSRM flying to the CT almost always, which is a bit more of an issue. I don't honestly feel SSRM2 should do that.





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