It's been a while since I last drew a mech, but after seeing some of shortpainter's work from his thread, I was inspired to start sketching up some of my own. Where better to start than the ever popular and ever lamentable unseens.
I'd like to make my way through the unseen list (or at least the ones from the 3025 TRO which are the ones I care about), so I'll use this thread to post my works here. I apologize in advance for the rough sketchy and generally unfinished looking nature of the work... I like to keep my concepts sketchily ambiguous so as to draw additional details from misinterpretations and misreading of lines. Also, I'm just not that great an artist.
My intention is to redesign the unseen in such a way that they could maybe appear in MWO, using my interpretation of the design language established by Flying Debris/Alex Iglesias in the overall shapes and forms of the mechs. I'm less concerned about making it pass muster with some legal jerks (after all, they're not going to actually be used as anything but fan art); but I do at least somewhat keep that in mind; I'm more concerned that the designs are immediately recognizable as the mechs that they're meant to be.
To that end, I try to keep the general relative proportions established by the original designs, while modifying the shapes and details to befit a more modern form. Secondary equipment such as the Warhammer's search light, some times hands (especially if its a hand holding a gun shaped weapon) is sometimes discarded; equipment might be moved around (I'll try not to).
I'll start with rough sketches of the redesigns, and then seek some community feedback and approval and iterate to a general level of satisfaction. After that, I'll move onto plan and elevation views of the mechs, and model up basic shapes of the mechs and sketch over them. I'll pretty much leave it there; I don't have the skill or patience to actually model the mechs in fine detail. Once that's done, I'll move onto the next mech or two and proceed until I get bored, the community gets bored, or I run out of unseen to redesign.
Warhammer: As you can see, I've moved the location of the cockpit from beneath the hunch in the head to the hunch itself, as well as deleted the search light. It changes up the feeling of the Warhammer quite a bit, but it retains a very recognizable silhouette and overall geometry.
Marauder: I used FD's version of the Catapult as a reference for the proportions of the Marauder... It is a little ambiguous, but otherwise I think it works quite well. I don't think anyone can mistake this for anything but a Marauder - even though it's a much chunkier looking mech than the finely proportioned lines of the original. Its cockpit is located in the forward section, under the cowl, as in the original Marauder (but not the Zentradi Battlepod); the various lines above it are just panel lines to break up the surface of the upper center torso.
Here are the originals just for reference - are they different enough that we'd be able to resee them with designs like this?
3/Jan/13
Battlemaster BLR-1G
Quite happy with the result. A tad sporty looking, might tweak the feet. But this one was done relatively quickly. It's different enough from the original version that you wouldn't call it the same mech - but it is still recognizably a Battlemaster. And it's got weapons in the right places as well.
And original for reference
4/Jan/13
Locust LCT-1V
It's probably wouldn't pass the MWO gameplay requirements muster given the lack of torso twist.
But the way I've designed it - the center ML and arms can rotate on the horizontal and vertical axis; meaning you can actually track weapons fire beyond just where you're heading.
Give it an increased turning speed, and the mech could be quite viable in game, albeit a little different to play with.
Original for reference:
5/Jan/13
Stinger STG-3R
I started working on the Macross series of unseens starting with the Stinger. I'm quite happy with the way it's turned out. As always, the intention is for you to recognize it as whatever unseen mech it's meant to be instantly... but no one part is supposed to look like the original... and the overall design continues the theme that I've established; of mechnically visible internals (at the joints) with armored fairings bolted on top.
Note: Neck is fixed - the cockpit visor is around the head/upperbody level, while the lower torso and legs of the pilot sits recessed in the neck. This is done because I have a scale sheet that I've been updating with each new drawing; and you simply can't cram a human in just the 'head' portion of this mech alone. That's ok though - none of the other mechs I've drawn so far have moving heads! Not even the Atlas has a mobile head.
I've taken the liberty of painting this one in Marik Militia colours - similar to the Stinger that appears in the old Camo Specs booklet.
Original For reference:
Phoenix Hawk:
Reference:
Shadow Hawk:
Reference:
Thanks for looking all.
Edited by Zaptruder, 13 January 2013 - 04:55 AM.