I desided to use both of the Catapult C series to get the next tier of Mech efficiantcies. I love the Catapult-K2 for it's energy hardpoints on the arms (I also, like the ballistic hardpoints too. If I want to try mounting a Gauess Rifle or Autocannon. But, I prefer PPCs and ERPPCs). Arms are more agile and have a greater range of movment then the torso. However, I wish it could jump like the Catapult C series can. I considered the Catapult-A1. But, I would be forced to missile boat with it.
I have been using the Catapult C series to experiment with missles. I do not like missles much. Because, they are easly avoided (Using cover, shutting down, ECM, or just dodging them with a fast Mech). I desided to experiment with them to see the how to use them, how to defend against them, and how usefull they are. I will add some energy weapons later (Likly, ERPPCs) and drop the missles.
Missile boating is much easyer then sniping. How well it works depends on the target. About 1/2 the people seem to have knowladge on how to avoid getting hit by missiles. Even dispite this, I am still getting atleast 2X the damage I normally get with trying to snipe at less then 10 frames per second. This mostly comes from indirect firing at people who have not mastered avoiding missiles or not useing ECM. The ammo the Mechs comes with by defult, have been plenty in almost all of the matches, so far.
Catapult C Series
Started by Eddrick, Jan 01 2013 10:56 AM
8 replies to this topic
#1
Posted 01 January 2013 - 10:56 AM
#2
Posted 01 January 2013 - 11:01 AM
Maybe you'll find interesting this build,as it is similar to your K2 PPC sniper:
http://mwomercs.com/...-c1-ppc-sniper/
http://mwomercs.com/...-c1-ppc-sniper/
#3
Posted 01 January 2013 - 09:05 PM
MasterBLB, on 01 January 2013 - 11:01 AM, said:
Maybe you'll find interesting this build,as it is similar to your K2 PPC sniper:
http://mwomercs.com/...-c1-ppc-sniper/
http://mwomercs.com/...-c1-ppc-sniper/
Not bad. It can attack from almost any range.
I haven't tryed Lasers yet. From what I have seen, can spread thier damage across the Mech almost as much as Missiles do. They also, give away your location away more then Missiles do. But, in this build, the Lasers are intended for the range that the ASRMs are effective at. For that reason, the way that Lasers advertise your location to everyone around you, wouldn't be an issue.
I would swich the PPCs for ERPPCs. But, that's just personal preferance.
#4
Posted 02 January 2013 - 03:38 AM
Tried ERPPCs and they seems to be too hot for my preferences.I think ability to shoot both PPC 5-6 times before overheating is better than 3 ERPPCs shots.
#5
Posted 02 January 2013 - 06:15 AM
I wouldn't mind trying a C1 with 3xLLAS, jumpjets, a fast (possibly XL?) engine and as many sinks as I could cram in there. Wonder if it would be an effective mobile laser boat, or just a big dump floating target begging to be side cored.
#6
Posted 02 January 2013 - 07:09 AM
The C series can be considered the best/most deadly variants for a Cat. 4 SRM6+Artemis with 2 Med. Lasers is one fantastic option. Another killer is 2 LRM20+Artemis with 4 Med. Lasers. XL 315's in both of those.
The Key to the LRM cat is not to sit still at 1000 meters and try to LRM snipe. I try to sit right around 270 so I can use both and take advantage of Artemis line of sight requirement.
The Key to the LRM cat is not to sit still at 1000 meters and try to LRM snipe. I try to sit right around 270 so I can use both and take advantage of Artemis line of sight requirement.
#7
Posted 02 January 2013 - 07:23 AM
http://mwo.smurfy-ne...41c8bef452ad637
My trusty, all purpose C1 build. I love this chassis and have tried all manner of loadouts, and this build is kind of a distillation of that process. I also run with the zoom, capture assist and sensor range modules.
The C4 is a good mech too I must say, but you only really need two good launchers to be a viable LRM boat and I find the four energy hardpoints to be much more useful. I think the C4 works better at close range where the extra missile hardpoints can make a lot of difference.
My trusty, all purpose C1 build. I love this chassis and have tried all manner of loadouts, and this build is kind of a distillation of that process. I also run with the zoom, capture assist and sensor range modules.
The C4 is a good mech too I must say, but you only really need two good launchers to be a viable LRM boat and I find the four energy hardpoints to be much more useful. I think the C4 works better at close range where the extra missile hardpoints can make a lot of difference.
Edited by Ozric, 02 January 2013 - 07:25 AM.
#8
Posted 02 January 2013 - 08:46 AM
I have C4 purely LRM boat based on 2x LRM15 1xLRM20 with Artemis and TAG.Pretty devastating,it's the only mech with which I was capable to shoot down fully healthy cataphract by just one volley.
But as all highly specialized build it requires at least semi smart team to shine as well as high pilot skill,left alone is an easy prey.
But as all highly specialized build it requires at least semi smart team to shine as well as high pilot skill,left alone is an easy prey.
Edited by MasterBLB, 02 January 2013 - 08:47 AM.
#9
Posted 02 January 2013 - 09:29 AM
MasterBLB, on 02 January 2013 - 03:38 AM, said:
Tried ERPPCs and they seems to be too hot for my preferences.I think ability to shoot both PPC 5-6 times before overheating is better than 3 ERPPCs shots.
The ERPPCs are definitely too hot - I run 20 DHS on my K2 and it still gets roasty-toasty. But that given, I don't want to get caught with the minimum range of plain old PPCs. For the number of times I get some dinky light mech that gets up and under me, I wanted the minimum range gone. And you also can't discount the longer max range either - there are a couple maps that have great open spaces for the 1000+ meter shots, and you just can't really do that with a plain PPC.
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