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The MechWarrior (pilot) does have the ability to override critical heat shut-down but they do so at the risk of catastrophic failure and can result in internal ammunition detonations.
That seems to be a very "binary" thing. AKA don't overheat to shutdown point and if I do decide to override or not. It doesn't seem as interesting or as balanced as it possibly could be.
I would much rather see actual heat management becoming a very critical factor for smart mechwarriors. So I propose or suggest that MWO adopt closer to a heat scale like the tabletop.
As you start overheating past what your heat sinks can dissipate on your own, as you escalate your mech slows down a bit, you lose some accuracy etc. An "inbetween" point is needed between just shutting down/exploding and being fine.
The reasons are just really part of the core mechanics of Battletech and translate even to real time games. If you alpha strike with your laser boat in tabletop, you are crippled for a while. If you alpha strike with a laser boat in all the MW games I've played, you go up in heat a bit but can safely ignore it.
Heat really needs to be a factor to encourage cycling of weapon types, ballistics, etc. Also heat should be crippling, and something good pilots avoid. Heat is an enormous factor in the tabletop, and it doesn't seem to translate as well to real time games in that most of them seem to give a ton more leeway to pilots.
I think making heat a pretty big thing to avoid would help dissuade the most common "best design" in pretty much 99% of mech games, a big heat hungry laser/ppc boat. Because heat is usually never that crippling. I really would love to have a "cake and eat it too" balance with heat for MWO, where it is something you really have to manage, but at the same time you can still have a lot of enjoyment without being shut down every fight. So a "heat scale" like Table top, with penalties inbetween "anti fun" shut downs/explosions that make you a bit slower or fire worse would be really interesting.
Although I know you've all thought of this, can't help nerding out a bit now that I actually got excited over this game.