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What's More Impressive?


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Poll: What's More Impressive? (76 member(s) have cast votes)

What's more impressive?

  1. 250 damage, 4 kills, 2 assists (20 votes [26.32%])

    Percentage of vote: 26.32%

  2. 600 damage, 2 kills, 1 assist (6 votes [7.89%])

    Percentage of vote: 7.89%

  3. 800 damage, 4 assists (50 votes [65.79%])

    Percentage of vote: 65.79%

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#1 Ranzear

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Posted 31 December 2012 - 07:14 PM

If you were to see these scores at the end of the match, perhaps not all the same match, which impresses you most?

Make all the assumptions you want, as if you just saw this at the end of a match and you weren't paying attention to who was who.

Seems a fair question to ask. All are very effective, better question might be 'which of these carries the game for the team more?'

Edited by Ranzear, 31 December 2012 - 07:16 PM.


#2 Rifter

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Posted 31 December 2012 - 07:19 PM

Option 1, however it would depend on the mech. Cause a streak commando/raven could easaly swoop in last sec land one streak volly per target and steal the kills. This is no effort and not impessive.

On the other hand a dual AC20 K2 or gausscat or gauss phract could have cockpit shotted the 4 mechs from 400 meters while they were running full speed and that is much much more impressive.

#3 Ghogiel

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Posted 31 December 2012 - 07:32 PM

For me it would depend on what the other scores look like.

#4 Ashnod

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Posted 31 December 2012 - 07:34 PM

My personal favorite is 1400 damage and 6 kills 2 assists

Edited by Ashnod, 31 December 2012 - 07:34 PM.


#5 PiemasterXL

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Posted 31 December 2012 - 07:34 PM

I voted french fries.

Edit oh god wait this isnt the McDonald's forums!!!!

#6 Kaspirikay

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Posted 31 December 2012 - 07:38 PM

High damage just means your aim sucks and need to learn to core better.

#7 Rifter

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Posted 31 December 2012 - 07:44 PM

View PostKaspirikay, on 31 December 2012 - 07:38 PM, said:

High damage just means your aim sucks and need to learn to core better.


This is not true with current game mechanics/payouts. I often will find myself taking off torso's and arms to earn extra component destruction and damage to earn higher payouts.

I mean sure i can do sub 600 damage rack up 4 kills and get 120-140k reward

Or i can do 1200-1400 damage rack up the same 4 kills and walk away with 200k+

If anything the current payout system rewards bad aim.

#8 Pr8Dator

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Posted 31 December 2012 - 07:45 PM

800 damage, 4 kills.

So I didn't vote.

#9 Irreverence

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Posted 31 December 2012 - 07:50 PM

Really depends. I typically have lower damage numbers but I usually only fire at a specific area and hold my shot if I can't hit that area. Though if it's a drawn out battle, you might see higher damage numbers.

200 damage - 4 kills could indicate a precision pilot, or one that just mopped up. At least if you're doing 800 damage it means you're alive long enough to do it.

#10 Valkyrie Brynhildr

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Posted 31 December 2012 - 07:55 PM

I rather do more damage than get kills.

#11 FunkyFritter

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Posted 31 December 2012 - 08:05 PM

They're all equally meaningless in a vacuum.

#12 GalaxyBluestar

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Posted 31 December 2012 - 08:17 PM

sorry but the way things are this just doesn't deserve a vote. what if you find out the mech is an srm spammer or ppc boater or autocannon boater or gauss boater or ecm light? they're the viable options for high kills or high damage and are impressive builds but the pilot works less hard for them. mixed bag mechs or those not boating lbxs ultra 5's gauss etc would be the one's to impress me. i've seen dragons and centurions with about 3 or four weapons. if they earned those scores without dying i'd be impressed. most builds on atlas, catapult, stalker and cataphracts are stand back pull trigger kill pops up end of manual. i can't tell who's impressive and who's in a one hit wonder traveling the g*ngb*ngs doing the domino falls on a stupid team these days. it's pure luck in pugs whether you roll in the former or the latter. mech loadouts and team performance is everything!

#13 Elkfire

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Posted 31 December 2012 - 08:24 PM

I'd say a lot of damage and assists means you're working as a team (there are exceptions, of course) with at least one other person.

Edited by Elkfire, 31 December 2012 - 08:24 PM.


#14 Chavette

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Posted 31 December 2012 - 08:30 PM

Higher assists is better... if you got 4 kills for 200 dmg, it might mean you only steal kills.

#15 IceSerpent

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Posted 31 December 2012 - 08:46 PM

250 damage, 4 kills, 2 assists - blatant kill stealing, not cool
600 damage, 2 kills, 1 assist - looks about right
800 damage, 4 assists - shows inability to target the damaged location, not cool either.

#16 Ranzear

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Posted 31 December 2012 - 08:57 PM

Values carefully crafted to make people say 'Wait, what the hell were they doing?'

I like that these things have been brought up:
  • Kill vulture.
  • High assists means focusing fire with friendlies.
  • Tons of damage requires staying alive..
  • Spraying damage everywhere and not destroying components or coring.
It really gives me a bit more faith in the MWO community. Thanks guys.

If anybody's wondering, I've done all three of these in my Hunchbacks. Usually the strangely low damage but high kills from coring XLs and legging lights in my -4P (seven smalls), or the wicked high damage but all assists in my -4SP from putting SRMs on everything in sight (maybe not quite 800 damage, but 700+ for sure).

Edited by Ranzear, 31 December 2012 - 09:02 PM.


#17 JP Josh

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Posted 31 December 2012 - 09:49 PM

View PostRifter, on 31 December 2012 - 07:19 PM, said:

Option 1, however it would depend on the mech. Cause a streak commando/raven could easaly swoop in last sec land one streak volly per target and steal the kills. This is no effort and not impessive.

On the other hand a dual AC20 K2 or gausscat or gauss phract could have cockpit shotted the 4 mechs from 400 meters while they were running full speed and that is much much more impressive.

dont forget the small lazer haunchy!!!!

View PostIceSerpent, on 31 December 2012 - 08:46 PM, said:

250 damage, 4 kills, 2 assists - blatant kill stealing, not cool
600 damage, 2 kills, 1 assist - looks about right
800 damage, 4 assists - shows inability to target the damaged location, not cool either.

or is just a good lrm player and allies got the finall shot off before the volley of missles got their

really it depends on what mechs the pilot is driving how well his aim is and his armment.

i have a small lazer haunch while i dont do mutch dmg i do tend to kill the enimy by putting 6 small lazers (sometimes 9) on the place where the brians of the mech is.

Edited by JP Josh, 31 December 2012 - 09:52 PM.


#18 Davers

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Posted 31 December 2012 - 10:09 PM

View PostRifter, on 31 December 2012 - 07:44 PM, said:


This is not true with current game mechanics/payouts. I often will find myself taking off torso's and arms to earn extra component destruction and damage to earn higher payouts.

I mean sure i can do sub 600 damage rack up 4 kills and get 120-140k reward

Or i can do 1200-1400 damage rack up the same 4 kills and walk away with 200k+

If anything the current payout system rewards bad aim.

Of course this lowers your salvage at the end.

#19 Rifter

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Posted 31 December 2012 - 10:12 PM

View PostDavers, on 31 December 2012 - 10:09 PM, said:

Of course this lowers your salvage at the end.


Salvage is usually less than 20k anyways, a few component destruction bonuses will more than make up for that.

EDIT:

Also the more damage the better the damage bonus, also makes up for a little less salvage.

Edited by Rifter, 31 December 2012 - 10:13 PM.


#20 Davers

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Posted 31 December 2012 - 10:15 PM

Salvage is less than 20k because everyone cores each other and destroys arms and such. If you were to leg everyone, your salvage would be more like 60k-80k.





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