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Fov: Be *in* The 'mech Instead Of Being A 'mech


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#41 Sable Dove

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Posted 17 April 2013 - 04:03 PM

Does anyone know if it's possible to adjust the FoV of the two zoom levels? Would be nice to have first zoom be a little wider, and thus more useful for medium-range combat.

Also, thank you for this thread.

#42 wickwire

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Posted 22 May 2013 - 04:40 AM

View PostGregore, on 17 April 2013 - 10:18 AM, said:

what if I turn my 16:9 monitor 90 degree and change the settings on my display so everything displays upright..


brilliant idea, theoretically you should be able to see your whole body :D

View PostSable Dove, on 17 April 2013 - 04:03 PM, said:

Does anyone know if it's possible to adjust the FoV of the two zoom levels? Would be nice to have first zoom be a little wider, and thus more useful for medium-range combat.

Also, thank you for this thread.


not possible afaik, could be considered cheating as well, even though i agree the 1st zoom lvl could be a bit wider

#43 zazz0000

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Posted 23 May 2013 - 12:45 PM

well changing the fov is same as changing the zoom level, so changing the fov of the 1st zoom level is just.... changing the magnification. also, anyone try a narrow FOV like 5 degrees? that's some high zoom...

#44 Colonel Jaime Wolf

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Posted 25 May 2013 - 05:04 PM

logged in just to say THANK YOU! this is really nice on my 16:9 monitor

now if only they'd add more stuff to help immersion such as added recoil after firing a big AC20, shakes when walking the mech, and internal shadows and sparks inside the cockpit

Edited by Colonel Jaime Wolf, 25 May 2013 - 06:13 PM.


#45 Corvus Antaka

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Posted 28 May 2013 - 12:55 AM

great guide. I use 85 on 1080p and it is perfect, just as you noted above, but it doesnt look good for 4:3 res.

#46 krispehkreem

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Posted 13 June 2013 - 06:38 AM

There is some minor adverse side effects, if found when piloting my 138KPH Jenner that if I turned fast enough, well this happened.http://Posted Image

Edited by krispehkreem, 13 June 2013 - 06:38 AM.


#47 Shiro Matsumoto

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Posted 16 June 2013 - 11:37 PM

i run with cl_fov = 75 and am fine with it. It shows the kittenpit.. without showing only the kittenpit.

Funnily, the mechlab - Screen changes too.

But yes, switching to it really, really helped the "im Pilot-feeling".

Edited by John McFianna, 17 June 2013 - 12:13 AM.


#48 Rushin Roulette

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Posted 16 June 2013 - 11:59 PM

View PostRedliner, on 03 January 2013 - 04:31 PM, said:

I just figured I was leaning WAY forward in my cockpit. Posted Image


Normal view
Posted Image

1 times zoom
Posted Image

2 times zoom
Posted Image

Zoom module
Posted Image

#49 TripleEhBeef

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Posted 10 July 2013 - 04:58 PM

View PostIlxuss, on 08 February 2013 - 02:21 PM, said:


Just create a txt file, name it "user.cfg", put it in correct folder and it should be fine.


Remember to set your folder options to show file extensions to do this, so you can change the extension from .txt to .cfg.

Dumb dumb me forgot I had that setting off, so I made user.cfg.txt instead lol. No wonder it didn't work lol.

#50 wickwire

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Posted 12 July 2013 - 06:41 AM

View PostTripleEhBeef, on 10 July 2013 - 04:58 PM, said:

Remember to set your folder options to show file extensions to do this, so you can change the extension from .txt to .cfg.

Dumb dumb me forgot I had that setting off, so I made user.cfg.txt instead lol. No wonder it didn't work lol.

thx for the info, i added it to the OP

#51 wickwire

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Posted 12 July 2013 - 06:51 AM

View Postkrispehkreem, on 13 June 2013 - 06:38 AM, said:

There is some minor adverse side effects, if found when piloting my 138KPH Jenner that if I turned fast enough, well this happened.http://Posted Image

interesting, thanks for the screenshot, i always wondered if the cockpits are actually inside the mech models!

#52 Koniving

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Posted 12 July 2013 - 07:33 AM

Personally I use 75. 80 gave me the impression that my straight monitors were bending slightly.

#53 Koniving

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Posted 12 July 2013 - 07:36 AM

View Postkrispehkreem, on 13 June 2013 - 06:38 AM, said:

There is some minor adverse side effects, if found when piloting my 138KPH Jenner that if I turned fast enough, well this happened.http://Posted Image


I mentioned the fact that your head gets dislocated off of the torso of the pilot while in any mech without lower arm actuators. The guys at IGP doing a twitch.tv event didn't know what I was talking about even as it happens on screen for the guy in the Cicada (wasn't Garth though Garth was in another Cicada). On the Raven 3L you can see your view leave the cockpit through the windshield at only 75 as a field of view for 1280x720 resolution if you turn fast enough with armlock off.

Also this is the reason lighting is so weird inside the cockpits when the sun is at your back. I've requested a few times in ATD that they put back walls on the cockpits for that very reason. Crafty people can also use this as a rear-view camera in the Atlas.

Edit: Without. Not with. Without lower arm actuators.

Edited by Koniving, 12 July 2013 - 08:08 AM.


#54 wickwire

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Posted 12 July 2013 - 11:20 AM

View PostKoniving, on 12 July 2013 - 07:36 AM, said:

Also this is the reason lighting is so weird inside the cockpits when the sun is at your back. I've requested a few times in ATD that they put back walls on the cockpits for that very reason.


yes, this explains the glaring screens!

#55 Koniving

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Posted 12 July 2013 - 11:37 AM

View Postwickwire, on 12 July 2013 - 11:20 AM, said:


yes, this explains the glaring screens!

Partly, yes.

Also press "." to turn off the cockpit lights. That helps.

#56 Bloodweaver

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Posted 14 July 2013 - 04:25 AM

View PostThontor, on 14 July 2013 - 04:04 AM, said:

There is actually a seperate model for the player's mech, with the cockpit attached...

Someone somehow took some screenshots of these models from the outside...

Don't ask me how whoever uploaded these got them...

http://imgur.com/a/UmAAb

http://imgur.com/a/jZ9j0

Wow. I knew there was no way some of the cockpits matched the 'mech models (Stalker and Raven seemed especially obvious) but I didn't know the difference was THAT bad. A couple of them are almost right(Cataphract, Jenner, Catapult), although still too big... While others (Atlas, Commando, Hunchback) are insane. No wonder things in-game don't give the sense you're a in a giant war machine. You're not seeing them the way a human would!

I always felt the views killed immersion by not being accurate, in both location and size. Not to the same degree MW4 killed immersion, but definitely still there. Although it's pretty obvious this isn't going to change, at least I know I'm not imagining the effect. It's a real shame, too, because PGI has put in a ton of detail into other minutiae in the game, such as the way missile tubes interact with missile launchers. Nothing, literally nothing, would have made the game more immersive than accurate points of view for the pilot. Seeing as sight is humans' primary sense and all. And yeah, I can see the problems with doing such viewpoints correctly - Hunchback illustrates this pretty well. I think the problems would have been worth it, as they really just add character to individual 'mechs. Oh well :/

That headless disembodied pilot pic is pretty funny, too :D

Edited by Bloodweaver, 14 July 2013 - 04:35 AM.


#57 wickwire

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Posted 14 July 2013 - 04:40 AM

View PostThontor, on 14 July 2013 - 04:04 AM, said:

There is actually a seperate model for the player's mech, with the cockpit attached...

Someone somehow took some screenshots of these models from the outside...

Don't ask me how whoever uploaded these got them...

http://imgur.com/a/UmAAb

http://imgur.com/a/jZ9j0

WOW, this is some awesome stuff! :awesome:

#58 Xeno Filth

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Posted 28 July 2013 - 04:38 AM

This doesn't work, like, at all. I don't even have the same directories as you guys and I tried making a user.cfg but it doesn't change anything in the game.

#59 wickwire

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Posted 28 July 2013 - 05:13 AM

View PostXeno Filth, on 28 July 2013 - 04:38 AM, said:

This doesn't work, like, at all. I don't even have the same directories as you guys and I tried making a user.cfg but it doesn't change anything in the game.

What does your main directory look like (C:\Games\Piranha Games\MechWarrior Online)? Can you post a screenshot?

#60 Xeno Filth

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Posted 28 July 2013 - 05:13 AM

C:\Program Files (x86)\Piranha Games\MechWarrior Online\Bin32





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