Fov: Be *in* The 'mech Instead Of Being A 'mech
#41
Posted 17 April 2013 - 04:03 PM
Also, thank you for this thread.
#42
Posted 22 May 2013 - 04:40 AM
Gregore, on 17 April 2013 - 10:18 AM, said:
brilliant idea, theoretically you should be able to see your whole body
Sable Dove, on 17 April 2013 - 04:03 PM, said:
Also, thank you for this thread.
not possible afaik, could be considered cheating as well, even though i agree the 1st zoom lvl could be a bit wider
#43
Posted 23 May 2013 - 12:45 PM
#44
Posted 25 May 2013 - 05:04 PM
now if only they'd add more stuff to help immersion such as added recoil after firing a big AC20, shakes when walking the mech, and internal shadows and sparks inside the cockpit
Edited by Colonel Jaime Wolf, 25 May 2013 - 06:13 PM.
#45
Posted 28 May 2013 - 12:55 AM
#46
Posted 13 June 2013 - 06:38 AM
Edited by krispehkreem, 13 June 2013 - 06:38 AM.
#47
Posted 16 June 2013 - 11:37 PM
Funnily, the mechlab - Screen changes too.
But yes, switching to it really, really helped the "im Pilot-feeling".
Edited by John McFianna, 17 June 2013 - 12:13 AM.
#49
Posted 10 July 2013 - 04:58 PM
Ilxuss, on 08 February 2013 - 02:21 PM, said:
Just create a txt file, name it "user.cfg", put it in correct folder and it should be fine.
Remember to set your folder options to show file extensions to do this, so you can change the extension from .txt to .cfg.
Dumb dumb me forgot I had that setting off, so I made user.cfg.txt instead lol. No wonder it didn't work lol.
#50
Posted 12 July 2013 - 06:41 AM
TripleEhBeef, on 10 July 2013 - 04:58 PM, said:
Dumb dumb me forgot I had that setting off, so I made user.cfg.txt instead lol. No wonder it didn't work lol.
thx for the info, i added it to the OP
#51
Posted 12 July 2013 - 06:51 AM
krispehkreem, on 13 June 2013 - 06:38 AM, said:
interesting, thanks for the screenshot, i always wondered if the cockpits are actually inside the mech models!
#52
Posted 12 July 2013 - 07:33 AM
#53
Posted 12 July 2013 - 07:36 AM
krispehkreem, on 13 June 2013 - 06:38 AM, said:
I mentioned the fact that your head gets dislocated off of the torso of the pilot while in any mech without lower arm actuators. The guys at IGP doing a twitch.tv event didn't know what I was talking about even as it happens on screen for the guy in the Cicada (wasn't Garth though Garth was in another Cicada). On the Raven 3L you can see your view leave the cockpit through the windshield at only 75 as a field of view for 1280x720 resolution if you turn fast enough with armlock off.
Also this is the reason lighting is so weird inside the cockpits when the sun is at your back. I've requested a few times in ATD that they put back walls on the cockpits for that very reason. Crafty people can also use this as a rear-view camera in the Atlas.
Edit: Without. Not with. Without lower arm actuators.
Edited by Koniving, 12 July 2013 - 08:08 AM.
#54
Posted 12 July 2013 - 11:20 AM
Koniving, on 12 July 2013 - 07:36 AM, said:
yes, this explains the glaring screens!
#56
Posted 14 July 2013 - 04:25 AM
Thontor, on 14 July 2013 - 04:04 AM, said:
Someone somehow took some screenshots of these models from the outside...
Don't ask me how whoever uploaded these got them...
http://imgur.com/a/UmAAb
http://imgur.com/a/jZ9j0
Wow. I knew there was no way some of the cockpits matched the 'mech models (Stalker and Raven seemed especially obvious) but I didn't know the difference was THAT bad. A couple of them are almost right(Cataphract, Jenner, Catapult), although still too big... While others (Atlas, Commando, Hunchback) are insane. No wonder things in-game don't give the sense you're a in a giant war machine. You're not seeing them the way a human would!
I always felt the views killed immersion by not being accurate, in both location and size. Not to the same degree MW4 killed immersion, but definitely still there. Although it's pretty obvious this isn't going to change, at least I know I'm not imagining the effect. It's a real shame, too, because PGI has put in a ton of detail into other minutiae in the game, such as the way missile tubes interact with missile launchers. Nothing, literally nothing, would have made the game more immersive than accurate points of view for the pilot. Seeing as sight is humans' primary sense and all. And yeah, I can see the problems with doing such viewpoints correctly - Hunchback illustrates this pretty well. I think the problems would have been worth it, as they really just add character to individual 'mechs. Oh well :/
That headless disembodied pilot pic is pretty funny, too
Edited by Bloodweaver, 14 July 2013 - 04:35 AM.
#57
Posted 14 July 2013 - 04:40 AM
Thontor, on 14 July 2013 - 04:04 AM, said:
Someone somehow took some screenshots of these models from the outside...
Don't ask me how whoever uploaded these got them...
http://imgur.com/a/UmAAb
http://imgur.com/a/jZ9j0
WOW, this is some awesome stuff! :awesome:
#58
Posted 28 July 2013 - 04:38 AM
#59
Posted 28 July 2013 - 05:13 AM
Xeno Filth, on 28 July 2013 - 04:38 AM, said:
What does your main directory look like (C:\Games\Piranha Games\MechWarrior Online)? Can you post a screenshot?
#60
Posted 28 July 2013 - 05:13 AM
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