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It's Starting To Feel Like Mw-4-Ish


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#21 ConnorSinclair

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Posted 01 January 2013 - 08:46 PM

View PostBerryChunks, on 01 January 2013 - 04:15 PM, said:

The problem is in the same vein as my statements. It's about the modularity system, which was the reason people put 12 medium pulse lasers on shadowcats in MW3, and why MW4 had a similar arcade vibe.

People complain that with more restriction we'd be harming their min/maxing, and that the game is fine as is, and for some reason, playing with stock variants is bad thing. One reason they cite is the bad heat management of stock mechs, not realizing the problem is cyclical.


People make 6 SRM cats. Devs bump armor up so people can live longer, bump heat management up so that SRMs cant be fired as often.



LMAO WHAT?!

******** berry you really don't know anything about this game.

PGI has been jewing heat because derp laser boats. Then they increased armor because matches were too short and mechs died too fast * their reasoning not mine *


And the only reason MW4 had an arcade " VIBE " was because it had a terrible hit scan system so careful aim was the name of the game.

Other than that MW4 was pretty pristine, it even solved the LRM problem we have now have again.

#22 Lightfoot

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Posted 01 January 2013 - 08:47 PM

I think gameplay balance is about right. It's obvious the Devs want to protect Light mechs to give them more of a role and not have MWO turn into Assaultmechs Online.

Some weapons are a little weak and beam duration lasers are never going to be excellent vs Lights. SSRMs were and they got nerfed quick. Save the Lights.

Some weapons are under performing like PPCs. For some reason the Devs fear making these work so no one uses them.

Nothing is perfect, but I think a good balance will be achieved.

I agree, MW4 did LRMs right for an interactive mech game. You could carry 2 LRMs and some lasers and the LRMs were solid contributors. In MWO LRMs may not work and you need to boat them or don't even bother. This is because they are too agile and require no aiming so you either get light damage or massive damage soley dependent on the number of launchers. No skill, no defense weapon so it's OPd or nerfy.

Edited by Lightfoot, 01 January 2013 - 08:57 PM.


#23 GalaxyBluestar

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Posted 01 January 2013 - 08:50 PM

View PostBatWing, on 01 January 2013 - 07:02 PM, said:

@ Torgian: I see your point. i feel like you very often regarding this game. I am a huge fan of Mechwarrior and Battletech, however the 2 things are not the same. Something missing to any MW game is a Disclosure such as "INSPIRED FROM BATTLETECH UNIVERSE". "Inspired" is the right word, because TT cannot be used for an interactive videogame, it simply doesn t work. We do not have 10 seconds rounds and we do not have random dice rolls to establish where you hit. We DO have player skills, aim and tactical behavior, movement and awareness, on a real time interactive world. Weapons and Armor have to be "re-Invented" based on this reality, not TT. Then we have technical issues, related to bad Netcode and Lagshield. TT never had any of those. So these are the most important things to look at. In my opinion, besides the Inspiration, no other comparisons should be made between TT and videogame. Then comes the Battletech Universe. When you read the Battletech novels, you will never see every combat being Lances of 4 Atlases and 3 Ravens, all of them ECM. That is not Battletech, that is the community Bullzshit that we see every dau in this game. Try to drop on a 8 vs 8 man drop, where they say "it is competitive". Competitive my Arse. There is no competition dropping with 2 mech models only because are actually just the most powerful around. That is just spoiling a game, no competition. The Battletech Universe should be in the game, dictating the Tech limits. How rare and expensive is some technology. How the real fights in the Inner Sphere were fought with very strict limits of availability. There are no limits in this game. They also removed (I hope temporarily) the Repair and Rearm. I am hovering on my 35 Milion CBs and it will grow up because I have no expenses and everything is available to everyone. I have more XP than I could ever use. This game at the moment has no meaning and no sense. Playing on 4 Maps is just enormously boring. I don t know where game is going, but actually doesn t seem to go anywhere close toward the DEVs promises when they launched the project. They were talking about a Mech Sim, close to the HardCore Battletech fans. Big words, little facts. They probably underestimated how the Large Community is NOT HardCore and how is made of whiners and Cry babies. Just reading the forum in general is a revolting show of complains ranging every single aspect of the game. Devs had to modify their original path to comply with that. however they are not even delivering the basic product. If they don t start offering at least a New map per month, this game is dead before even getting out of BETA stage. I will play this game in a way more "casual" manner. I am already doing that. I refuse to drop those ridicolouse 8-man drops, because i am not going to play a game that is not responding to the basic concepts of the Battletech universe. Lights with Lagshield will feel different when they will put Collisions back. However, it is so poor quality job that to fix collisions is taking so long. I feel the game was way more true to itself at early Closed Beta stage. The more is going forward the more is departing from the true roots. It just sucks...


thanks for your long winded revolting complaint post.

#24 GalaxyBluestar

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Posted 01 January 2013 - 08:55 PM

View PostLightfoot, on 01 January 2013 - 08:47 PM, said:

I think gameplay balance is about right. It's obvious the Devs want to protect Light mechs to give them more of a role and not have MWO turn into Assaultmechs Online. Some weapons are a little weak and beam duration lasers are never going to be excellent vs Lights. SSRMs were and they got nerfed quick. Save the Lights. Some weapons are under performing like PPCs. For some reason the Devs fear making these work so no one uses them. Nothing is perfect, but I think a good balance will be achieved.


hope so cause it doesn't take blind freddy to realise seing the same builds pop up again and again in each match tells you something is op against anything else.

#25 Felix

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Posted 01 January 2013 - 08:59 PM

View PostBatWing, on 01 January 2013 - 07:02 PM, said:

"Inspired" is the right word, because TT cannot be used for an interactive videogame, it simply doesn t work.



Mech Commander would like a word with you.

#26 torgian

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Posted 02 January 2013 - 02:40 PM

This became quite a heated conversation (with a few insults thrown around) but oh well.

In the end I just hope we can all have fun with it. Right now I'm quite bored, and it's not just because of the game types or maps, it's also due to the mechanics and the "what i'm fighting for" feeling.

Lol I should probably just stick to single player games, but there aren't any new battletech single player games out there. Oh well.

#27 Daekar

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Posted 02 January 2013 - 03:15 PM

ConnorSinclair, what the heck does "jewing heat" mean? Is that a slang religio/ethnic reference?

#28 TheForce

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Posted 02 January 2013 - 04:05 PM

Customization = MinmaxWarrior Online

View Posttorgian, on 01 January 2013 - 04:04 PM, said:


I doubt it is something that will be done, although I CAN see the possibility of a "hardcore" league forcing everyone to reflect tabletop armor points and loadouts. Hardcore "stock only" leagues have been created in the past, so perhaps that's an option that can be explored for players that want a more "tabletop" feel, so to speak.



This is something I'm hoping for. Or at a minimum, if they implement private matches (they said they would), people like us can get together and play stock battles.

View PostConnorSinclair, on 01 January 2013 - 08:46 PM, said:


PGI has been jewing heat because



Hawt. What Klan r u in?

#29 Teralitha

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Posted 02 January 2013 - 04:08 PM

You say this game is starting to feel like MW4? I would say that is good, but actually, and unfortunately very little is like MW4.

#30 Corvus Antaka

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Posted 02 January 2013 - 04:12 PM

View PostLotharian, on 01 January 2013 - 08:13 PM, said:

This game for some reason is limiting itself to small battles and as of right now.. it is just fighting for F☺cks sake. Im getting bored, I have all the builds I want already and no reason to play... I dont feel like I am getting anything more than c-bills and everyone knows that c-bills is nothing to MC, all things cool are going to be tied to MC.


I am hearing this a LOT right now, and feeling it myself. Comstar EU is all but dead since the 26th.

ECM, LRMS, and lagshielded lights seem to be the primary complaints right now, though the high heatscale is also a big concern for some players.





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