When I first started playing MWO I thought my game was screwed up--that lag was a severe problem in the game--because when firing the LB-10X that was on my mech it seemed to take forever for the weapon to actually fire. My thoughts on lag were quickly put away when I fired the medium lasers though--they fired immediately.
I've been trying to understand the reason for the firing delay on autocannons and initially put it aside as a game balancing issue. However after more time in the game, not just playing, but also trying out mech builds I think the firing delay is actually rather unbalancing.
Lasers fire immediately but require you to stay on target to maximize damage. Lasers are relatively light, but require more heatsinks to prevent overheating. Autocannons do full damage but require you to lead your target--not just to account for bullet travel, but also to account for the firing delay. Autocannons are heavy, require ammunition, but build significantly less heat than lasers.
From the way I see it, autocannons are already balanced WITHOUT the firing delay. The tremendous weight and space requirements, and the need for ammunition (thus more weight) already balance them against the lighter, instant-fire, instant-hit, infinite ammunition, lasers.
Autocannons like the AC/2 and 5 are meant for longer range engagements, and as a balance do little damage compared to equivalent long range lasers like the ER Large. However, it becomes very difficult to use these weapons at their intended range because of the firing delay. You already have to lead a target because of bullet travel, where with a laser you don't.
AC/10s and 20s are meant for closer engagements and here the firing delay is just ridiculous. The issue with firing delay, particularly for close range engagements is the fact that the shooter now has to account for his own mech's movements, or remain perfectly stationary (without torso twisting) in order to make sure the round actually lands where his cross-hair is. This makes weapons like the AC/20 nigh unusable and functionally useless, because it is totally ineffective at it's most effective range.
Weapons like the AC/20 are the bane of light mechs, but the firing delay makes the AC/20 useless against them, because in the half-second it takes to fire, any half-decent light mech pilot can (and should) be modifying his movement just that little bit to throw the shot off completely. Only Jedi can use the AC/20 against a light mech.
Just for some context, I am a light mech user and regularly engage heavy and assault mechs with wolf-pack pairs because, by and large, assaults are useless against light mechs. I've also used mechs equipped with gauss rifles, or ER PPCs, and do take down opponents at long range with these weapons. I however, do feel that removing the firing delay from Autocannons would: -
i) make the autocannon are more viable, even practical weapon
ii) sort out other balance issues, such as the feeling that the game favours highly expensive, tricked out, light mechs (which, IMO, currently, it does).
[An AC/20 shot to ... ANY part of a light mech ... will quickly change that. And now all the shooter need do is attempt to lead a 150 km/h perpendicularly moving target at 50m range, on a slow traversing torso, but for once does not have to wait another half second for his weapon to actually fire.]
Edited by Rawrshuga, 01 January 2013 - 11:48 PM.