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Maps! Desperately Need New Maps!


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#41 PropagandaWar

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Posted 02 January 2013 - 06:38 PM

View PostCongzilla, on 02 January 2013 - 03:56 AM, said:

Alpine map comes in February and Desert map comes in March.

At first I said "wrong Desert is this month". Then I went back to command chair. Seriously Another friggin month! we were "Supposed" to get the first new map in December. Now desert needs more detail? What some sand, rocks, hills ? Couldn't just slowly add it in like you did the other maps? It's hard to get me irritated (Not that it will change things) but now I am especially when PGI gave it an 80% last month and now Alpine is at 95%. C'mon guys really. Are we at least gonna see collisions and better hit detection this month? Sheesh!

Edited by PropagandaWar, 02 January 2013 - 06:40 PM.


#42 Durahl

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Posted 02 January 2013 - 06:47 PM

View PostFiveDigits, on 02 January 2013 - 06:37 AM, said:

Many successful online games are played on very few maps:
  • Counter-Strike: ~5 (de_ aztec, de_dust, de_dust2, de_inferno, de_train, ???)
  • League of Legends: just one, Summoner's Rift
  • WC3, Star Craft: I'm not too knowledgable there, but I remember only a handful of actively played maps each either.
There's a difference between only playing the same 5 maps because you choose to do so and only playing the same 5 maps because there's nothing else available.


Sure, the maprotation in Counter-Strike is usually featuring the same handful ones but if you feel like it you can still play something else to get a change of scenery.

Mechwarrior Online does not give you that freedom... We've been stuck with the same 4 maps for like ages.
Giving us recolored and slightly tweaked Variations of existing maps to quench our thirst for new content is pretty much an insult.

The fact that the Mechwarrior Online Maps are some of the least colorful game maps I've ever played doesn't help it either as pretty much every map is consisting of only two color shades and what's even worse those two are usually so similiar you could think it's only one:
Frozen City: White and Blue
Frozen City Alternate: White and more Blue
River City: Brown and Grey
River City Alternate: Green or Grey depending which Vision Mode you play
Caustic Valley: Yellow
Forest Colony: Brown and Green
Forest Colony Alternate: Brown and White

I mean look at the thumbnails of this Quicksearch!
Look at the possible Colors to choose from and what we get!

#43 BerryChunks

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Posted 02 January 2013 - 06:54 PM

I'd settle for fixing the maps that are currently on so that my mech stops sliding down a hill at lightning speed just because I stop. I can step .01 kph up the side of a cliff, but if I stop, I slide.

Also, the rubber banding when someone is blocking a hole and when Im moving over unpassable terrain.

#44 That Guy

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Posted 02 January 2013 - 07:33 PM

View PostFiveDigits, on 02 January 2013 - 06:37 AM, said:

For me more maps are not a high priority. I'd like to see large maps, but even that can wait.
Many successful online games are played on very few maps:
  • Counter-Strike: ~5 (de_ aztec, de_dust, de_dust2, de_inferno, de_train, ???)
  • League of Legends: just one, Summoner's Rift
  • WC3, Star Craft: I'm not too knowledgable there, but I remember only a handful of actively played maps each either.
The longevity of an online game is not determined by its map pool. Other factors are much more important:
  • tactical and strategic teamplay options
  • varied "build" options (weapon loadout, skills, items)
  • a big active player base
  • a competitive community (e-sports)
Many games I've played started out with few maps and/or game modes. Always people cried for more "content". When the devs finally delivered it was largely ignored:
  • newer non-tournament CS maps
  • LoL Twisted Treeline and Dominion
  • MW:O Conquest mode
  • The new game modes in WoT aren't really popular either, but you can't choose there.
Please stop crying for more maps. Cry for larger and/or better maps if you really have to.


this can been seen in battlefield heros as well. when the game launched there were 3 maps. now including variants there are like 20 or so maps (13 unique maps) not including the alternate game modes. however, most of the high level, high ELO servers run only 1 or 2 maps. BFH has the ability to choose game mode and map that you would like to play, but the problem is if I (a high level, high ELO player) do that, i ussually get thrown into A) an emply sever, or B.) a newbie server. so i am essentially stuck not playing the majority of the maps because the playerbase/server admins are asssholes.

you can see here on my main heroes stats page. scroll down to the map section (the yellow tab) to see. now granted, the latest map (inland invasion) was only released in october or so, and i have not really played BFH very much since i got into MWO closed beta in june.

luckily in MWO we cant choose maps, so this eventual community migration to only one or 2 maps should not happen. the only hinderance will be the more maps there are the less chance there is to play on the new one. unless newer maps are given a higher probability of being used in a match or something

#45 CrashieJ

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Posted 02 January 2013 - 07:47 PM

how about they put "Mechwarrior Tactics" on ice for now until MWO is done, then work on it.

PGI is working on a two front war and its killing us THE FANBASE.

#46 Noth

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Posted 02 January 2013 - 07:51 PM

View Postgavilatius, on 02 January 2013 - 07:47 PM, said:

how about they put "Mechwarrior Tactics" on ice for now until MWO is done, then work on it.

PGI is working on a two front war and its killing us THE FANBASE.


PGI is not working on Mechwarrior tactics

#47 CrashieJ

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Posted 02 January 2013 - 07:53 PM

View PostNoth, on 02 January 2013 - 07:51 PM, said:


PGI is not working on Mechwarrior tactics


whoops, my bad, I got IGP the publisher mixed up with PGI

#48 o0Marduk0o

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Posted 03 January 2013 - 04:10 AM

View PostJason1138, on 02 January 2013 - 05:53 PM, said:



WOT had 12 maps in beta. just sayin


We are still in Beta bro. Compared to WOT the maps and models are more complex.
Does flawed game play on different maps changes anything?

View PostElmoWithAGun, on 02 January 2013 - 06:12 PM, said:

Game mechanics and balancing are easy fixes. A lack of variety in content like maps (not just a different versions of same maps) will kill a game quick.


What are you smoking dude? ;) Take less, it's bad for your health.

Btw, you can't kill a game because it lacks content while it is in development.

#49 Jason1138

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Posted 03 January 2013 - 08:20 AM

"We are still in Beta bro. Compared to WOT the maps and models are more complex.
Does flawed game play on different maps changes anything?"


When WOT was "still in beta bro" it had 12 maps. yes, the maps here are somewhat more complex but the maps in WOT are about 5 times bigger so there's that too

i'm not saying its apples and apples but what i AM saying is that PGI should be able to put a new map together in less than 3 months and they haven't. I think that's weird, and a bad sign for how this game is going. What do the map guys do all day that they haven't finished a map since River City came out in October/November, and won't have one finished for another 6 weeks according to the schedule? Doesn't that seem weird to you?

You do realize that we can't fight for planets or do any of the clan warfare stuff if we don't have the maps to play on, right? what are we gonna do, fight over 25 planets that look like river city and another 25 that look like forrest colony?

At this rate we're not going to get the Clans or the meta game til 2014 some time and I dont think that idea will please most players

#50 Inertiaman

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Posted 03 January 2013 - 08:31 AM

Finally the penny drops and people realise that they can't play a list of fictional features with a percentage next to them.

Hilarious.

#51 Bullseye69

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Posted 04 January 2013 - 07:56 AM

View PostJade Kitsune, on 02 January 2013 - 05:31 AM, said:

Guy's let's be realisitc, their art team is working on Clan stuff at the moment.

It would NOT be that hard to pump out a map a month... There are single guys who pump out high quality maps for games in under 2.5 weeks, depending on the game. Seriously if they just gave us a map a month... or heck, 1 map a month + 1 recolored/relit map in that timeframe, I think the userbase would be much happier.



Agree on that. If tools were available then we could help come up with good maps and then send them into PGI then they could be checked and polished up byt them cutting down creation time needed they could still do the own maps but we could help get them new ones that would help with the player base. In game terrain and resource would be from the approved files, it not like we can run the game or something we would just be creating new maps for them.

Some of the best maps made for previous mechwarrior games looked just as good are better than those created by the developers. Beside the sandbox tools make it alot easier than it use to be to make maps. Who here would like to have a decision and thunderift style map or a map based on the kell hounds misery battle or when the kell hound fought off Kurita to recover Ian Davion body. There are a lot of famous battle site in the Battletech universe to be explored. IE who here would like to fight a massaive battle around a Star League Era Brian Cache or fight for the Helm memory core.

#52 Ogunn

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Posted 07 January 2013 - 11:46 AM

Yes I too am begining to get bored with the same old maps. Part of the fun of Mechwarror is the ability of being able to fight on different worlds. And in different theatres on the same world. Not to mention having to reconfigure your mech to fight in different environments. I understand this is a Beta. So I am being patient however more people in my Clan seem to be moving away from MWO to play games like Eve or Farcry. I hope you guys can push out content faster than players lose interest.

Edited by Ogunn, 07 January 2013 - 12:09 PM.


#53 Zyllos

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Posted 07 January 2013 - 11:59 AM

View PostOgunn, on 07 January 2013 - 11:46 AM, said:

Yes I too am begining to get bored with the same old maps. I dont know how many maps you plan on making. Ideally I would like to see 30 worlds with 4 - 6 maps per world. Yes I know thats alot but considering there are over 1000 colonized worlds in the story I dont think thats to much to ask.


I do not think that is an unreasonable request once CW gets going. Heck, even 3 - 5 maps and 10 style of worlds would do it.

View PostJman5, on 02 January 2013 - 11:57 AM, said:

Whoa whoa whoa! That's not what they said. Bigger yes, but more like 1/3 bigger than caustic not 3 times bigger. 3 times bigger than caustic would be monsterously large for a 15 minutes, 8v8. The game would turn into a cap fest.

Edit: I'm getting conflicting information as I look at dev quotes deeper. I'll update if I can find the right quote.



You do know that is the point of larger maps? It is suppose to make Assaults choose a single location and defend the point. Then it forces fast Heavies and Mediums to be the moble force and leave Lights to find targets.

#54 Spheroid

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Posted 07 January 2013 - 12:02 PM

Why don't they release beta maps in a beta game?

Honestly I wouldn't mind playing on a completely untextured ultra low polygon map as long as it was big enough for proper flanking and scouting.

Is complex really better? Look at Mechwarrior 2 maps. Ice desert and desert mesa were great.

Where are the super long range engagements I crave? Brawling is lame.


Need cover and long range? Just make a beach map with high cliffs or a rolling hills map.

Edited by Spheroid, 07 January 2013 - 12:30 PM.


#55 CDLord HHGD

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Posted 07 January 2013 - 12:08 PM

I think we need more modes too.

Need a KotH map with one central base to capture.
Need a A/D map with one base to defend while the other team assaults.

Current Assault is TDM with the legitimate alternative of capping.
Current Conquest is TDM with the alternative of point capping.

#56 Bullseye69

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Posted 07 January 2013 - 12:10 PM

Agreed new maps will help keep interest up.

Take Frozen Colony remove the weather effect so it clear, Cave in the side tunnel entrance/exit so that only jump capable mechs can enter and exit. Jenner highway do the same big hunks of glacier in multiple place block all mech except jump capable mechs.
Call it Frozen colony alternate 2. No charge should take less than a week to put it together since it the same exact map with those two mods and no weather. That can be January map and add another map to rotation and if your careful it can be used for Conquest and Assault. That would help relieve the boredom of the same maps because it change the play so that JumpJets are useful and can effects tactics of the game on the map.

Release a mod tool and we can help make you some new map and send them to you pick the ones you like a polish them up and you can use them would cut down on the creation time help you keep the mechwarrior that you have. Since they would use you set terrain and building files that you approve would be a win-win for you. But hey what do I now only been playing Mechwarrior since the first one and some of the best maps were user create and was done by players that only wanted to add maps to add to the fun of the game.

#57 Jaguar Prime

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Posted 07 January 2013 - 12:24 PM

I can't understood why they won't release a set of tools to the community to develop maps for them. As rabid as this community is for modding a game. (MWLL, MekTek) I'm pretty sure after a month or 2, we would have more maps than we know what to do with.

#58 8RoundsRapid

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Posted 07 January 2013 - 12:54 PM

View PostJaguar Prime, on 07 January 2013 - 12:24 PM, said:

I can't understood why they won't release a set of tools to the community to develop maps for them. As rabid as this community is for modding a game. (MWLL, MekTek) I'm pretty sure after a month or 2, we would have more maps than we know what to do with.


I believe one of the dev's, and I honestly can't remember which one, said in one of these map threads that that idea was not off the table. I think something like this would be absolutely amazing and I hope PGI takes a long hard look at this idea and not dismiss it outright.

Put up 2 or 3 of the maps that get the A-OK from PGI every month and let us vote for one of them. Seems absurdly simple and kills many birds with one stone.

edit: removed unnecessary negative comment.

Edited by 8RoundsRapid, 07 January 2013 - 12:55 PM.


#59 Kaiserman

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Posted 07 January 2013 - 12:57 PM

I have just recently revisited MWO online after a 4 month absence. I love all the changes to the mechs, but after a week of playing I'm ready to leave and come back again when there are an additional 4 to 5 maps... 4 maps is just too boring. Good luck getting the message across.

#60 Harmatia

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Posted 07 January 2013 - 02:23 PM

I'm not sure whether map quantity will really change anything. I put hundreds of hours, willingly, into both "Atacama Desert" (Battlefield: Bad Company 2) and "Caspian Border" (Battlefield 3) even though both games had a variety of other quality maps available for play. To this day they're are still my go to maps and are still the ones I associated with all those hours of fun. When I think of that it becomes obvious what the real problem with MWO is, for myself, lack of variety. No number of maps will matter if you're basically doing the same thing in each and everyone of them. Which we basically are. MWO conquest is just an multiplication of assault, and marks the first time I've been disappointed with quality of a new feature/item.





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