Medic Mech?
#1
Posted 30 December 2012 - 06:47 AM
#2
Posted 30 December 2012 - 06:57 AM
#3
Posted 30 December 2012 - 07:59 AM
Edited by BoondockSaynt, 30 December 2012 - 08:00 AM.
#4
Posted 30 December 2012 - 08:02 AM
lmao?
magic healing armor?
you`r kidding me right?
#5
Posted 30 December 2012 - 08:11 AM
Edited by BoondockSaynt, 30 December 2012 - 08:27 AM.
#6
Posted 30 December 2012 - 08:41 AM
Aside from the balance and battle dynamics issues it would cause, the problem is that the setting simply doesn't make combat repairs anywhere near feasible.
#7
Posted 30 December 2012 - 08:41 AM
Add an Onstar for battlemechs. When you hit the button it calls a tow truck that moves across the battlefield to your location. Then it hooks cables onto your mech and drags you back across the map to your base at 32kph. When you get back it puts your mech inside a mobile repair bay where it locks your mech for 3-8 hours as the damaged armor plates are removed by a mechanic with a wrench and put back on. Or if you lost limbs, you get locked in there for a couple days. How's that?
Edit: oh I see you want to be able to drive the tow truck. I got just the thing for you: the 3060 Heavy Battlemech Recovery Vehicle. It's 70 tons, has no weapons and 10 armor on each side.
You can simulate driving that salvage vehicle. Instructions: Buy yourself a Cataphract. Stick a 280 engine in it. Strip all the armor down to 10 points. Remove all weapons. Join games and ask your team who needs a tow.
Edited by PanchoTortilla, 30 December 2012 - 09:21 AM.
#8
Posted 30 December 2012 - 08:53 AM
#9
Posted 30 December 2012 - 09:19 AM
Edited by BoondockSaynt, 30 December 2012 - 09:20 AM.
#10
Posted 30 December 2012 - 09:30 AM
Change the name of the game to Truly Stupid World of Hawken Wars 2 since it would have almost nothing in common with the well established BattleTech universe based on the novels and rule books.
Edited by PanchoTortilla, 30 December 2012 - 09:34 AM.
#11
Posted 30 December 2012 - 09:31 AM
In this setting, repairs take many hours (if not days) even in a fully equipped mechbay. Combat repairs are just plain unthinkable. Even if they were possible, bringing healing into the equation is a recipe for disaster.
Try thinking of new game modes, ones with realistic motivations behind their existence. Now that's an area where you can do a *lot* to make strategy a priority.
#12
Posted 30 December 2012 - 09:35 AM
There is no room in this game for a repair bot - if you want one, play Starwars (which is no bad series - but different universe with differnt possibilities).
#13
Posted 30 December 2012 - 09:55 AM
BigPuma, on 30 December 2012 - 09:35 AM, said:
idd
@ saynt
don´t take the repair af an battlemech lightly... even with 1st class equipment and enough Techs/Astechs it´ll take hours-days... just exchanging damaged armor plates would take some hours, not to talk about the internal systems like activators, myomers n stuff....
one could have a battlemech completely overhauld just to get noticed "we got some probs with a flunky kneeactivator, so either u ll be down 50%speed or let us techs play around with it a lil longer..."
if theres ever a so-to-say "campagin-mode" in-field-repairs and stuff might become relevant, but as for now its good repairs n stuff have been removed since it was unrealistic anyways as it was, no repairtime, no cost (i mean... guys.. ur 10million cb mech gets completely destroyed, but u can rebuild it for around 100k cb or what? sounds soo wrong ^.-)
Edited by Diego Gomez, 30 December 2012 - 10:06 AM.
#14
Posted 30 December 2012 - 10:26 AM
#15
Posted 30 December 2012 - 10:39 AM
if not for the clans and the interesting time the invasion is in BT, I'd much more prefer the 3025 timeframe and tech...
and for your repair idea: repairing such a big thing as a mech is nothing to be done in a 15 min match time ( even no armor replacement.
maybe you could at some point select 2 -4 mechs from your stable ( or trials) and if you make it back to your own base or eject safely ( if implemented) you can klimb into your replacement mech to continue fight....
that would be ok with me. but something like the CoD Medic..... Sorry but......NNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
#16
Posted 30 December 2012 - 10:55 AM
A good part of BT's charme comes from that LosTech age, not everything is possible. Please no shields, no repbots, no lightsabers and no black hole generators.
More tactics: yes please, but lets install them on a different level like making night vision really useful or put some other sorts of decision making in the game (destroyable objects, maybe?)
And: faction warfare, not to forget :-)
Edited by BigPuma, 30 December 2012 - 10:59 AM.
#17
Posted 30 December 2012 - 11:34 AM
#18
Posted 30 December 2012 - 11:57 AM
On the other hand, there are coolant trucks that can be used to cool mechs down in the field. That's canon, btw.
#19
Posted 30 December 2012 - 11:59 AM
double facepalm...
#20
Posted 30 December 2012 - 02:52 PM
Shield technology does not exist, afaik, in battletech (outside of that one level in 31st Century Combat, but the games are not considered Cannon - and even then, it was a building sized shield generator!). Nano-robotics seem surprisingly absent given the level of technology otherwise.
Hell, having deploy-able ROVs, while they make sense from our perspective, currently is not a part of the Battletech cannon - though it is such a simple piece of tech, I wonder how open to inclusion the community would be in regards to ROVs.
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