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Medic Mech?


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#1 BoondockSaynt

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Posted 30 December 2012 - 06:47 AM

Been thinkin about this for a few days, I have always been more of a support enthusiast on games, how a bout a medic mech. Give them moves that repair or increase shielding or something, at the cost of low dmg ability?

#2 Stingz

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Posted 30 December 2012 - 06:57 AM

Nope, armor is ablative(falls/blows off). Playing fire-support might work though, mid-long ranged weapons pounding away at enemies your teammate are shooting.

#3 BoondockSaynt

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Posted 30 December 2012 - 07:59 AM

ya, i have fire support mech's just seems to be getting boring is all. I mean where is the strat? I think "healer" mech would add depth to the game, and make it more of a strategy game vs. a COD like it is now. Was just an idea. I mean really the Depth of strat in this game, and this is for the advance players, is focus fireing on "alpha or beta" target...lol You just role in with a ecm or multiple and kill fight at 450 meters or less. Don't get me wrong I am still having fun, just like to see more of a thinking mans game out of this is all.

Edited by BoondockSaynt, 30 December 2012 - 08:00 AM.


#4 neviu

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Posted 30 December 2012 - 08:02 AM

healer mech??
lmao?

magic healing armor?

you`r kidding me right?

#5 BoondockSaynt

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Posted 30 December 2012 - 08:11 AM

obviously you have never heard of a repair bot. On the other hand, a Mech like this might make it more of CoD type of game, with people having no fear of poppin there head out cause they would have there armor or shields repaired.

Edited by BoondockSaynt, 30 December 2012 - 08:27 AM.


#6 De La Fresniere

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Posted 30 December 2012 - 08:41 AM

Considering the level of technology? Sure, you can repair another mech on the battlefield. All you have to do is ask them to power down for about five hours, and that arm will be like new!

Aside from the balance and battle dynamics issues it would cause, the problem is that the setting simply doesn't make combat repairs anywhere near feasible.

#7 Lootee

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Posted 30 December 2012 - 08:41 AM

Sure, they could add it, repairs are part of BattleTech.

Add an Onstar for battlemechs. When you hit the button it calls a tow truck that moves across the battlefield to your location. Then it hooks cables onto your mech and drags you back across the map to your base at 32kph. When you get back it puts your mech inside a mobile repair bay where it locks your mech for 3-8 hours as the damaged armor plates are removed by a mechanic with a wrench and put back on. Or if you lost limbs, you get locked in there for a couple days. How's that?

Edit: oh I see you want to be able to drive the tow truck. I got just the thing for you: the 3060 Heavy Battlemech Recovery Vehicle. It's 70 tons, has no weapons and 10 armor on each side.

You can simulate driving that salvage vehicle. Instructions: Buy yourself a Cataphract. Stick a 280 engine in it. Strip all the armor down to 10 points. Remove all weapons. Join games and ask your team who needs a tow.

Edited by PanchoTortilla, 30 December 2012 - 09:21 AM.


#8 neviu

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Posted 30 December 2012 - 08:53 AM

HAHAHAHA

#9 BoondockSaynt

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Posted 30 December 2012 - 09:19 AM

lol, it's o.k. if you guys have no imagination, I am just throwing out ideas to make this game more strat based. They have a few games out there that play just like this one just to name a few...all FPS games. This game is supose to be a team based game, in it's current state it simply isn't. A good ecm Raven can literally kill an entire team by itself. Granted the team he is fighting have to be dumb, but meh. PGI will give the players what they want, and I guess you guys all want another generic FPS, that requires no skill or thought.

Edited by BoondockSaynt, 30 December 2012 - 09:20 AM.


#10 Lootee

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Posted 30 December 2012 - 09:30 AM

May as well add mech lightsabers, quantum torpedoes, Orcs, wizards, and super mutants to go with the magick healing mechs too then.

Change the name of the game to Truly Stupid World of Hawken Wars 2 since it would have almost nothing in common with the well established BattleTech universe based on the novels and rule books.

Edited by PanchoTortilla, 30 December 2012 - 09:34 AM.


#11 De La Fresniere

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Posted 30 December 2012 - 09:31 AM

I'm all for more strategy, but at least suggest something that's somewhere near the realm of the possible.

In this setting, repairs take many hours (if not days) even in a fully equipped mechbay. Combat repairs are just plain unthinkable. Even if they were possible, bringing healing into the equation is a recipe for disaster.

Try thinking of new game modes, ones with realistic motivations behind their existence. Now that's an area where you can do a *lot* to make strategy a priority.

#12 Shootanoob

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Posted 30 December 2012 - 09:35 AM

hey Saynt, it's not that we do not have imagination, it is more so that we plainly do not want that sort of battlefield repairs, because it does not ft in our way to see the battletechuniverse, a way which some of us have fostered through 70-odd books and over a time period of round about 3 decades.

There is no room in this game for a repair bot - if you want one, play Starwars (which is no bad series - but different universe with differnt possibilities).

#13 Diego Gomez

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Posted 30 December 2012 - 09:55 AM

View PostBigPuma, on 30 December 2012 - 09:35 AM, said:

hey Saynt, it's not that we do not have imagination, it is more so that we plainly do not want that sort of battlefield repairs, because it does not ft in our way to see the battletechuniverse, a way which some of us have fostered through 70-odd books and over a time period of round about 3 decades.

idd :D

@ saynt

don´t take the repair af an battlemech lightly... even with 1st class equipment and enough Techs/Astechs it´ll take hours-days... just exchanging damaged armor plates would take some hours, not to talk about the internal systems like activators, myomers n stuff....
one could have a battlemech completely overhauld just to get noticed "we got some probs with a flunky kneeactivator, so either u ll be down 50%speed or let us techs play around with it a lil longer..."

if theres ever a so-to-say "campagin-mode" in-field-repairs and stuff might become relevant, but as for now its good repairs n stuff have been removed since it was unrealistic anyways as it was, no repairtime, no cost (i mean... guys.. ur 10million cb mech gets completely destroyed, but u can rebuild it for around 100k cb or what? sounds soo wrong ^.-)

Edited by Diego Gomez, 30 December 2012 - 10:06 AM.


#14 BoondockSaynt

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Posted 30 December 2012 - 10:26 AM

Big Puma and De LA Fresniere, ty for comments, I personally..having read those same books and for only 2 decades, think that a Mech designed specifically to have shield or repair bots in it's hard points would fit in nicely. Not full repairs or anything just like a small boon to shielding or something. But o.k. you all win. When I think of Battletech, I think of a constant increase in technology. Interesting though, everyone is cool with new improve partical cannons constantly, or stronger lighter chassis construction, but never considered something completely crazy like combat shielding. OOh the horror...lol I will think some other crazy notion like erosion cannons, that do small amount of dmg, but does damage over time to the armor.

#15 grayson marik

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Posted 30 December 2012 - 10:39 AM

actually not all are fine with the new guns later in BT lore... i hate all the super duper new stuff that was implemented only to give some 10 year old more BOOM.

if not for the clans and the interesting time the invasion is in BT, I'd much more prefer the 3025 timeframe and tech...

and for your repair idea: repairing such a big thing as a mech is nothing to be done in a 15 min match time ( even no armor replacement.

maybe you could at some point select 2 -4 mechs from your stable ( or trials) and if you make it back to your own base or eject safely ( if implemented) you can klimb into your replacement mech to continue fight....

that would be ok with me. but something like the CoD Medic..... Sorry but......NNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

#16 Shootanoob

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Posted 30 December 2012 - 10:55 AM

To be honest, they should have stopped whith the technical updates after there were those few modifications from Clantech. Nobody needs those rapidfiring guns or MRM and all the other stupid stuff.

A good part of BT's charme comes from that LosTech age, not everything is possible. Please no shields, no repbots, no lightsabers and no black hole generators.

More tactics: yes please, but lets install them on a different level like making night vision really useful or put some other sorts of decision making in the game (destroyable objects, maybe?)

And: faction warfare, not to forget :-)

Edited by BigPuma, 30 December 2012 - 10:59 AM.


#17 nostra

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Posted 30 December 2012 - 11:34 AM

The only way 'mechs can be repaired in the field that even REMOTELY works with canon would be to include a mechbay or dropship in each team's deployment area that allows them to return to and make repairs. That's the video game logic, however. In-Universe, repairing a battlemech takes DAYS! There's simply no way to stay true to canon Battletech and allow for repair stuff.

#18 Ophidian

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Posted 30 December 2012 - 11:57 AM

Repairing and rearming a 20+ ton machine under fire and on the field in a day is challenging. Within a minute? Impossible.

On the other hand, there are coolant trucks that can be used to cool mechs down in the field. That's canon, btw.

#19 VanTiMaro

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Posted 30 December 2012 - 11:59 AM

medic mech?
double facepalm...

#20 Pariah Devalis

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Posted 30 December 2012 - 02:52 PM

To put things into perspective, having an ammo truck that can resupply ammunition in the field mid game is not practical. Let alone an MFB that can fix you up in a minute.

Shield technology does not exist, afaik, in battletech (outside of that one level in 31st Century Combat, but the games are not considered Cannon - and even then, it was a building sized shield generator!). Nano-robotics seem surprisingly absent given the level of technology otherwise.

Hell, having deploy-able ROVs, while they make sense from our perspective, currently is not a part of the Battletech cannon - though it is such a simple piece of tech, I wonder how open to inclusion the community would be in regards to ROVs.





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