TBT-7M
30FP
3ML
3SSRM2
1AMS
5JJIV
XL325
1.53 Heat with 15 DHS
Endo-Steel
Standard armor 320. (All maxed save legs at 39)
Have played in two maps so far, and survived until the end in both, even with brawling. First was caustic at 350 damage and second was river night at 450. So far, the 'Mech has great survivability and the lack of SSRM Rack doors makes for instant fire goodness. This 'Mech can lose either arm and only lose a small amount of damage for either the laser or missile systems. JJs make for excellent jump attacks, and can nullify many bits of cover before dropping down to avoid return fire.
Zombie builds do not seem possible on JJ models without a huge sacrifice in FP. You would be better off zombieing just about anything else. I am looking forward to trying a zombie build on the 3C, however.
Edited by TheFlyingScotsman, 19 February 2013 - 12:24 PM.