So, I Downloaded Planetside 2.....
#1
Posted 03 January 2013 - 08:44 AM
Could MWO benefit from constantly in-contest HUGE maps where one can go 36v36 or even larger?
HUGE maps with several sub-zone objectives where the time constantly changes from day to night (every 4 hours or so). Where I can be in Forest Colony, crest a ridge, and be on the outskirts of River City......
Building off what I know of RVR in WAR (extensive) and PS2 (limited), this would be a viable way to do CW.
Thoughts?
#2
Posted 03 January 2013 - 08:46 AM
#3
Posted 03 January 2013 - 08:50 AM
They would have a complete meltdown, therefore I'm all for it.
#4
Posted 03 January 2013 - 08:50 AM
I would love it if every planet was its own map with various places on said planet where fights were happening. That would be awesome. But that is most likely not going to happen.
#5
Posted 03 January 2013 - 09:01 AM
#6
Posted 03 January 2013 - 09:07 AM
On a serious note. Of course more mechs per side would lead to more fun. I don't think the engine is built to handle it though.
Edited by Thirdstar, 03 January 2013 - 09:08 AM.
#7
Posted 03 January 2013 - 09:10 AM
Nonoka, on 03 January 2013 - 08:50 AM, said:
They would have a complete meltdown, therefore I'm all for it.
CapperDeluxe, on 03 January 2013 - 09:01 AM, said:
I made a map 1/4 the size of PS2 in Crysis, maybe even larger and no problems at all
#10
Posted 03 January 2013 - 09:22 AM
#11
Posted 03 January 2013 - 09:25 AM
cdlord, on 03 January 2013 - 08:44 AM, said:
Could MWO benefit from constantly in-contest HUGE maps where one can go 36v36 or even larger?
HUGE maps with several sub-zone objectives where the time constantly changes from day to night (every 4 hours or so). Where I can be in Forest Colony, crest a ridge, and be on the outskirts of River City......
Building off what I know of RVR in WAR (extensive) and PS2 (limited), this would be a viable way to do CW.
Thoughts?
PS2's engine and netcode can handle huge battles of a hundred players or more just fine (and if you played it since CBT you know that they came a long way to get there, too).
Contrast that to MWO where we don't even have the intended 12v12 battles yet because they're still struggling to make 8v8 work and get a performance patch maybe once every 2 months if we're lucky (which recently does nothing but improve performance for low end machines at the cost of killing it for high end machines) whereas in PS2 CBT we'd have them once or twice a week. So sorry, but no, don't think they'll ever get MWO to a point where it would support that.
Edited by Snib, 03 January 2013 - 09:27 AM.
#12
Posted 03 January 2013 - 09:32 AM
Snib, on 03 January 2013 - 09:25 AM, said:
Contrast that to MWO where we don't even have the intended 12v12 battles yet because they're still struggling to make 8v8 work and get a performance patch maybe once every 2 months if we're lucky (which recently does nothing but improve performance for low end machines at the cost of killing it for high end machines) whereas in PS2 CBT we'd have them once or twice a week. So sorry, but no, don't think they'll ever get MWO to a point where it would support that.
It's BETA maaaaaan!!! stop being so negative! /snark
Also insert plea to L2P, leave, buy some MC, leave the devs ALONE!!!!
Edited by Thirdstar, 03 January 2013 - 09:35 AM.
#13
Posted 03 January 2013 - 09:34 AM
MW:LL has far larger maps than MWO, and say what you want about their level of development...they run just fine, with 24 players even!
While I'd love to see such an advanced form of gaming experience in MWO, I think you're dreaming, or forgetting who the developer is at this point.
#14
Posted 03 January 2013 - 09:34 AM
I really don't want to drop onto a planet and find a couple enemy lances hanging around waiting to blow my limps off. Going 8 on 7 can already be a huge disadvantage, depending on the composition of each team. I also think implementing something like that properly is beyond the scope of the MWO development plan.
Now it would be pretty cool to get some really big maps and maybe a "seek and destroy" game mode. Something that requires the often mentioned teams of 12 to navigate a large space in search of X and/or Y while fending off attacks from rival factions (the other team) who are trying to do the same thing.
Another poster mentioned CryEngine. I haven't played many games with this versions of CE, but the original Crysis was capable of displaying some pretty huge environments. Granted that game was a resource hog, but I doubt it was because of the scale as much as physics and effects had to.
#15
Posted 03 January 2013 - 09:38 AM
FTR, I don't like Planetside, either. It's too much of a cluster.
Edited by Carnivoris, 03 January 2013 - 09:39 AM.
#16
Posted 03 January 2013 - 09:39 AM
Edited by Voridan Atreides, 03 January 2013 - 09:41 AM.
#17
Posted 03 January 2013 - 09:40 AM
Harmatia, on 03 January 2013 - 09:34 AM, said:
It was primarily a hog due to the giant terrain textures it used.
#18
Posted 03 January 2013 - 09:40 AM
#19
Posted 03 January 2013 - 09:41 AM
cdlord, on 03 January 2013 - 08:44 AM, said:
Could MWO benefit from constantly in-contest HUGE maps where one can go 36v36 or even larger?
HUGE maps with several sub-zone objectives where the time constantly changes from day to night (every 4 hours or so). Where I can be in Forest Colony, crest a ridge, and be on the outskirts of River City......
Building off what I know of RVR in WAR (extensive) and PS2 (limited), this would be a viable way to do CW.
Thoughts?
No, MWO couldnt. Not something the Cryengine is designed to do effectively. Possible yes. Not gonna happen on this engine. Were MWO successful enough to result in a next generation model of it in a few years, Maybe.
Would it be fun? Yes.
Edited by verybad, 03 January 2013 - 09:41 AM.
#20
Posted 03 January 2013 - 09:43 AM
wasn't Mw4, 12 v 12?
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