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So, I Downloaded Planetside 2.....


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#1 CDLord HHGD

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Posted 03 January 2013 - 08:44 AM

.......And I hate it. But it got me thinking.

Could MWO benefit from constantly in-contest HUGE maps where one can go 36v36 or even larger?

HUGE maps with several sub-zone objectives where the time constantly changes from day to night (every 4 hours or so). Where I can be in Forest Colony, crest a ridge, and be on the outskirts of River City......

Building off what I know of RVR in WAR (extensive) and PS2 (limited), this would be a viable way to do CW.

Thoughts?

#2 xxx WreckinBallRaj xxx

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Posted 03 January 2013 - 08:46 AM

I'd love to have a PS2 or GW2 border PvP system with MechWarrior. But that'll never happen. :lol:

#3 Nonoka

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Posted 03 January 2013 - 08:50 AM

One problem. All the anti-team work types would blow a freakin blood vessel. Look at the way they stomp and pout about a 4 man team. Watch them whey they try to solo cap a base and I roll up with 40 people.......

They would have a complete meltdown, therefore I'm all for it. :lol:

#4 Kraven Kor

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Posted 03 January 2013 - 08:50 AM

I would love to see something like that, somehow, but just don't see it happening / working.

I would love it if every planet was its own map with various places on said planet where fights were happening. That would be awesome. But that is most likely not going to happen.

#5 Mechteric

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Posted 03 January 2013 - 09:01 AM

Planetside 2 is running a custom engine that is made to handle those big maps, I don't think the cryengine was similarly designed

#6 Thirdstar

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Posted 03 January 2013 - 09:07 AM

You're asking if a game of stompy mechs would be better if there were more stompy mechs stomping other stompy mechs?

On a serious note. Of course more mechs per side would lead to more fun. I don't think the engine is built to handle it though.

Edited by Thirdstar, 03 January 2013 - 09:08 AM.


#7 Chief 117

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Posted 03 January 2013 - 09:10 AM

View PostNonoka, on 03 January 2013 - 08:50 AM, said:

One problem. All the anti-team work types would blow a freakin blood vessel. Look at the way they stomp and pout about a 4 man team. Watch them whey they try to solo cap a base and I roll up with 40 people.......

They would have a complete meltdown, therefore I'm all for it. :lol:

Posted Image

View PostCapperDeluxe, on 03 January 2013 - 09:01 AM, said:

Planetside 2 is running a custom engine that is made to handle those big maps, I don't think the cryengine was similarly designed

I made a map 1/4 the size of PS2 in Crysis, maybe even larger and no problems at all

#8 Nonoka

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Posted 03 January 2013 - 09:17 AM

View PostChief 117, on 03 January 2013 - 09:10 AM, said:


Posted Image


I made a map 1/4 the size of PS2 in Crysis, maybe even larger and no problems at all

Not trollin, dead serious. Happens in PS2 all the time. Never hear any complaints about it though.

#9 Kraven Kor

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Posted 03 January 2013 - 09:20 AM

View PostChief 117, on 03 January 2013 - 09:10 AM, said:

Posted Image


I made a map 1/4 the size of PS2 in Crysis, maybe even larger and no problems at all


Did you then run 16 players simultaneously on said map in mechs with multiple hit boxes, locational damage, and weapon physics?

#10 Penance

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Posted 03 January 2013 - 09:22 AM

community warfare.

#11 Snib

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Posted 03 January 2013 - 09:25 AM

View Postcdlord, on 03 January 2013 - 08:44 AM, said:

.......And I hate it. But it got me thinking.

Could MWO benefit from constantly in-contest HUGE maps where one can go 36v36 or even larger?

HUGE maps with several sub-zone objectives where the time constantly changes from day to night (every 4 hours or so). Where I can be in Forest Colony, crest a ridge, and be on the outskirts of River City......

Building off what I know of RVR in WAR (extensive) and PS2 (limited), this would be a viable way to do CW.

Thoughts?

PS2's engine and netcode can handle huge battles of a hundred players or more just fine (and if you played it since CBT you know that they came a long way to get there, too).

Contrast that to MWO where we don't even have the intended 12v12 battles yet because they're still struggling to make 8v8 work and get a performance patch maybe once every 2 months if we're lucky (which recently does nothing but improve performance for low end machines at the cost of killing it for high end machines) whereas in PS2 CBT we'd have them once or twice a week. So sorry, but no, don't think they'll ever get MWO to a point where it would support that.

Edited by Snib, 03 January 2013 - 09:27 AM.


#12 Thirdstar

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Posted 03 January 2013 - 09:32 AM

View PostSnib, on 03 January 2013 - 09:25 AM, said:

PS2's engine and netcode can handle huge battles of a hundred players or more just fine (and if you played it since CBT you know that they came a long way to get there, too).
Contrast that to MWO where we don't even have the intended 12v12 battles yet because they're still struggling to make 8v8 work and get a performance patch maybe once every 2 months if we're lucky (which recently does nothing but improve performance for low end machines at the cost of killing it for high end machines) whereas in PS2 CBT we'd have them once or twice a week. So sorry, but no, don't think they'll ever get MWO to a point where it would support that.


It's BETA maaaaaan!!! stop being so negative! /snark

Also insert plea to L2P, leave, buy some MC, leave the devs ALONE!!!!
Posted Image

Edited by Thirdstar, 03 January 2013 - 09:35 AM.


#13 Henchman 24

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Posted 03 January 2013 - 09:34 AM

Large maps aren't a problem for this engine, large populations are.

MW:LL has far larger maps than MWO, and say what you want about their level of development...they run just fine, with 24 players even!

While I'd love to see such an advanced form of gaming experience in MWO, I think you're dreaming, or forgetting who the developer is at this point.

#14 Harmatia

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Posted 03 January 2013 - 09:34 AM

It would be cool, but mainly for the large map size. I also tried Planetside 2 back in beta, and like I said to my buddies who were all stoked on in (before beta), it'll be exactly the same as the original. And it basically is. Conceptually it's cool (an oversized persistant Battlefield), but it's a mess of gun fire. Half the time I didn't even know how or who I killed, or by whom or how I was killed. And before I knew it I'm being dropped back in. I felt like an ant raiding another colony. Then I uninstalled.

I really don't want to drop onto a planet and find a couple enemy lances hanging around waiting to blow my limps off. Going 8 on 7 can already be a huge disadvantage, depending on the composition of each team. I also think implementing something like that properly is beyond the scope of the MWO development plan.

Now it would be pretty cool to get some really big maps and maybe a "seek and destroy" game mode. Something that requires the often mentioned teams of 12 to navigate a large space in search of X and/or Y while fending off attacks from rival factions (the other team) who are trying to do the same thing.

Another poster mentioned CryEngine. I haven't played many games with this versions of CE, but the original Crysis was capable of displaying some pretty huge environments. Granted that game was a resource hog, but I doubt it was because of the scale as much as physics and effects had to.

#15 Carnivoris

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Posted 03 January 2013 - 09:38 AM

I'm hoping Community Warfare will consist of something like this... as long as they're not pulling a War Z and backing out on promises.

FTR, I don't like Planetside, either. It's too much of a cluster.

Edited by Carnivoris, 03 January 2013 - 09:39 AM.


#16 Voridan Atreides

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Posted 03 January 2013 - 09:39 AM

I think going along the lines with what the devs of PS2 did with there game. 32 vs. 32 in huge giant maps would be mind blowingly epic.

Edited by Voridan Atreides, 03 January 2013 - 09:41 AM.


#17 Carnivoris

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Posted 03 January 2013 - 09:40 AM

View PostHarmatia, on 03 January 2013 - 09:34 AM, said:

Another poster mentioned CryEngine. I haven't played many games with this versions of CE, but the original Crysis was capable of displaying some pretty huge environments. Granted that game was a resource hog, but I doubt it was because of the scale as much as physics and effects had to.


It was primarily a hog due to the giant terrain textures it used.

#18 Khobai

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Posted 03 January 2013 - 09:40 AM

Netcode cant even handle 8v8... itll never be able to handle 36v36

#19 verybad

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Posted 03 January 2013 - 09:41 AM

View Postcdlord, on 03 January 2013 - 08:44 AM, said:

.......And I hate it. But it got me thinking.

Could MWO benefit from constantly in-contest HUGE maps where one can go 36v36 or even larger?

HUGE maps with several sub-zone objectives where the time constantly changes from day to night (every 4 hours or so). Where I can be in Forest Colony, crest a ridge, and be on the outskirts of River City......

Building off what I know of RVR in WAR (extensive) and PS2 (limited), this would be a viable way to do CW.

Thoughts?

No, MWO couldnt. Not something the Cryengine is designed to do effectively. Possible yes. Not gonna happen on this engine. Were MWO successful enough to result in a next generation model of it in a few years, Maybe.

Would it be fun? Yes.

Edited by verybad, 03 January 2013 - 09:41 AM.


#20 Penance

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Posted 03 January 2013 - 09:43 AM

by comparison, does someone know how many players the older titles supported?

wasn't Mw4, 12 v 12?





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