Question About Tag,ecm And Missles
#1
Posted 03 January 2013 - 01:10 AM
#2
Posted 03 January 2013 - 01:20 AM
#3
Posted 03 January 2013 - 01:24 AM
#4
Posted 03 January 2013 - 01:31 AM
#5
Posted 03 January 2013 - 01:42 AM
I'm not sure if tagging an ECM mech to get a lock will block artemis. Now that you've got me thinking I'll have to try that.
#6
Posted 03 January 2013 - 01:52 AM
Even if you hit your Artemis bonus is gone.
@Stravos:
You are right once you lose lock the missiles go into nirvana mode
And yes no Artemis bonus (its all over the forums/patch notes no need to try it out)
Edited by Red squirrel, 03 January 2013 - 01:53 AM.
#7
Posted 03 January 2013 - 01:55 AM
Red squirrel, on 03 January 2013 - 01:52 AM, said:
Even if you hit your Artemis bonus is gone.
I don't use artemis, I do use LRM's with TAG and get a bare minimum of about 600 damage per round, often 800 and sometimes even 1000+
and often because ECM atlases and their friends all crowd together no really thinking about cover thinking they are immune to LRM's, so when you get a good firing line on them with the TAG you can pound on them while taking very little return fire
#8
Posted 03 January 2013 - 02:06 AM
#9
Posted 03 January 2013 - 02:15 AM
#10
Posted 03 January 2013 - 02:42 AM
if you lose lock, you can get it back again and the missiles in flight will re-lock on as well, so if you lose the TAG lock, you can still get it back and the missiles will then continue to home in
Edited by Apoc1138, 03 January 2013 - 02:43 AM.
#11
Posted 03 January 2013 - 03:38 AM
ShadowThunder77, on 03 January 2013 - 01:10 AM, said:
The Tag disables ECM and allows lock, meaning they will track, but only while the lock is active. If you stop the channel of the Tag on the enemy while the missiles are in the air, then ECM will turn back on, and the lock will drop. This can cause your missiles to hit the ground. So the answer is yes and no, depending on whether you keep the lock up or not. My suggestion for using Tag currently is to assign it to a separate key then somehow keep that key pressed down.(ie sit an object on that key) This is because there's no reason to not always have it going and you'll get tired of holding it down yourself.(They should just make it a toggle if they're going to make it like this)
#12
Posted 03 January 2013 - 04:52 AM
#13
Posted 03 January 2013 - 05:41 AM
TAG allows a mech to be targeted through ECM. The tagging mech can then share this data automatically with teammates through the conventional spotting system. Now if the TAG unit enters a hostile ECM field, the spotting data can't be shared and teammates lose their lock unless they have an alternative spotter (or can self-spot). LRMs can be directly jammed not by disrupting the missile, but by disrupting the launching unit. Get an ECM unit close enough to a hostile missile boat and it shuts down the enemy's missile lock completely.
Keep in mind also that unguided LRMs are still hot. They will still do damage to any mech that happens to be where they land. So it is still important for the target to get out of the way.
#14
Posted 03 January 2013 - 06:46 AM
#15
Posted 03 January 2013 - 06:47 AM
#16
Posted 03 January 2013 - 06:55 AM
Bluten, on 03 January 2013 - 03:38 AM, said:
Joseph Mallan, on 03 January 2013 - 04:52 AM, said:
I know its semantics here, but accuracy in describing it is important.
Tag does not override ecm or disable ecm.
Tag negates the inability to acquire locks. Tag allows you to lock onto the mech. It doesnt disable it. It doesnt override it as the extra time required to attain the lock is still in effect. The only thing tag does is allow you to acquire a lock on an ecmed target.
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