

K2: 4X Llas Or Ppcs
#1
Posted 05 January 2013 - 12:57 PM
I was thinking either 4x LLas with 2x AC/5s or 2x ERPPCs (or PPCs I guess...I hate the minimum range) with 2x LLas and 2x AC/5s.
Anyone have some successful Energy based LLas or PPCs build with the K2 out there?
#2
Posted 05 January 2013 - 01:34 PM
PPCs and UACs at range, MLas (LLas if you can fit them) and UAC up close. Should manage to be able to control heat by separating the engagement ranges of your high heat weapons.
*edit*
Keeping in mind I've never actually used Cats before, and my loadouts are based on your suggestions, but eyeballing them they seem extremely heavy for the chassis
Edited by Ryebear, 05 January 2013 - 01:35 PM.
#3
Posted 05 January 2013 - 01:35 PM
And without ES I think I fit 8 DHS in the body. So 10-12 at 2.0 and 8-10 at 1.4
Good Range
Good Alpha
Good Speed
Good Armor
Good platform for XLs (small sides only accessible from one side)
Can chain fire the LL at the head of an enemy mech to blind them, scare them and make them turn!
Speed+range allows you to get some awesome damage numbers.
4LL gives you the ability to sunburn small mechs legs off in just a few alphas. Or chain fire them to make the scout think twice.
Edited by Kaptain, 05 January 2013 - 01:41 PM.
#4
Posted 05 January 2013 - 02:17 PM
Here's my build: http://mwo.smurfy-ne...077479f2f41ead0
You can take out the Beagle and a ton of AMS ammo and put in an extra DHS and almost max your leg armour if that's more your style, but really, I'm hardly ever getting legged as it is, nor do I have trouble with heat, and the difference between 18 and 19 DHS isn't all that big.
#5
Posted 05 January 2013 - 02:44 PM
#6
Posted 05 January 2013 - 03:06 PM
#7
Posted 05 January 2013 - 04:21 PM
Ryebear, on 05 January 2013 - 01:34 PM, said:
PPCs and UACs at range, MLas (LLas if you can fit them) and UAC up close. Should manage to be able to control heat by separating the engagement ranges of your high heat weapons.
*edit*
Keeping in mind I've never actually used Cats before, and my loadouts are based on your suggestions, but eyeballing them they seem extremely heavy for the chassis
I worked with you idea a bit and it seems to work acceptably with 2 large lasers and 2 ultra AC/5s. Actually, that sounds pretty cool.
#8
Posted 05 January 2013 - 09:35 PM
Keep in mind that using these weapons doesn't require you to stand and focus on your target like the Large lasers. Also, PPCs are in for a nice buff in the future.
#9
Posted 05 January 2013 - 09:37 PM
FTFU
#11
Posted 06 January 2013 - 09:00 AM
4 LLAS is awesome. After switching over, I'm pouring out damage, near or far, and I'm used to aiming lasers anyway so they're easier to focus than the PPCs. Loving it. Just gotta finish saving for the bigger engine for better mobility (using spare xl280 right now).
Is it just me or do people tend to get a little freaked out by long range ballistics and start focusing on you faster than if you're just hitting with lasers?
#12
Posted 06 January 2013 - 09:51 AM
Indolo, on 06 January 2013 - 09:00 AM, said:
This is a stigma that stems from earlier versions of the K-2 GaussCat and other flavor over the month iterations such as the CTF-4X that turned the game into BallisticOnline for a month straight. Big guns can equal big damage and when you get rocked with it due to the impulse of the weapon you remember it. Ballistics and ballistic-like weapons such as PPC's are not sutble damage but lasers are. You can get hit with 4 Large Lasers and sometimes your only indicator is your armor suddenly fell off.
#13
Posted 06 January 2013 - 10:44 AM
PPC and Gauss allows for more shoot and scoot tactics so the enemy won't pin you down as long as you play smartly.
It breaks down to:
LL for Mid range support
PPC/Gauss for Long range support
However I would suggest PPCs on the C1 instead, because of the missle backup weapon option, the K2 works much better as a pure ballistic platform or laser boat.
Gauss wasn't nerfed at all in damage so it did not become obsolete as long as you are playing towards it's strengths (sniper/finisher) and not brawling with it like people were before.
Edited by Strelitzia, 06 January 2013 - 10:44 AM.
#14
Posted 06 January 2013 - 11:53 AM
+have more range
+do 1 more damage
-have a minimum range
-generate an absurd amount of heat
-weigh 2 more tons
-cost 1 more crit slot
I use 4xLL all the time on my Flame, it's fantastic. If I switched to PPCs, well... I'd still be able to get kills and stuff, but *comparatively*, I'd be awful.
#15
Posted 06 January 2013 - 12:25 PM
Tried the 2xLL, 2xML, and 2xUAC5s and it was fun, but not as effective as I was seeing with 4xLL
#16
Posted 06 January 2013 - 01:04 PM
Combine the advantages of both.
#17
Posted 06 January 2013 - 01:16 PM
Redoxin, on 06 January 2013 - 01:04 PM, said:
Combine the advantages of both.
Because 4xLL produces 36 damage plus the high dps of a UAC/5 while two PPC+1 Gauss would produce 35 and 2LLas+1 Gauss would produce 33 damage.
More still, fragility added because of the explosiveness of a gauss cannon. When I use gauss, I will roll two plus mediums. When I roll LL I will roll a minimum of 4.
I could drop engine speed down and use a gauss with 4LL but then you are way slower.
#18
Posted 06 January 2013 - 10:25 PM
Cstriker, on 06 January 2013 - 01:16 PM, said:
Because 4xLL produces 36 damage plus the high dps of a UAC/5 while two PPC+1 Gauss would produce 35 and 2LLas+1 Gauss would produce 33 damage.
More still, fragility added because of the explosiveness of a gauss cannon. When I use gauss, I will roll two plus mediums. When I roll LL I will roll a minimum of 4.
I could drop engine speed down and use a gauss with 4LL but then you are way slower.
The 15 damage of the Gauss are done instantly and on one spot though. Good luck with doing the same with the 18 damage from 2 LL, especially on a moving target. On average, you will destroy more with the 33 damage from gauss+2LL than with 36 from 4 LL.
Although the main advantage of gauss+2LL is that you are MUCH more heat efficient. There is no way you can constantly fire the 4 LL, even with 3 its impossible. 2LL+gauss is very nicely sustainable, your average DPS will be higher.
Finally, the gauss has more range.
Edited by Redoxin, 06 January 2013 - 10:45 PM.
#19
Posted 06 January 2013 - 10:35 PM
Redoxin, on 06 January 2013 - 10:25 PM, said:
Although the main advantage of gauss+2LL is that you are MUCH more heat efficient. There is no way you can constantly fire the 4 LL, even with 3 its impossible.
I would have agreed with the first part, but using a Gauss I can never seem to hit the section I want with any degree of reliability due to the usual Ballistic crap (firing delay, convergence, projectile speed). Overall I have a lot more ease placing the damage where I want it using 4xLL (instant firing, just have to keep your reticule on target).
I gotta agree with the second part fully, though. Replacing two LLs (14 heat) with a Gauss (1 heat) makes a *huge* difference in total damage-per-heat.
#20
Posted 06 January 2013 - 10:45 PM
I am primarily a hunch pilot, but have been considering working the Cat's once i finish my last few elites on my hunches (yes, i am still new to the game). I was considering a sniper Cat-K2 with 2 ERPPC and 2 AC/10, backed up by 2 ML in the arms for self defense. Not sure if this would work or not (cannot access smurfy's from work) and how effective it would be, but I can imagine the hide and shoot with 40 pts of damage at a decent range.
Thoughts? Thanks!
Xiang
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