There are two main issues that I see at the moment: The first is Information Warfare.
These are the tools of Information Warfare:
1. ECM
2. TAG
3. NARC
4. BAP
The elephant in the room is ECM, and I'll get into more details about it in a second, but first a note on 'mech roles.
The choices of which 'mechs were able to mount ECM didn't properly take into account the need for Role Warfare - it gave a very powerful tool to already-powerful combat 'mechs. I do not mind ECM being powerful and unique to specific chassis, and I think it would be much more well balanced if it were mounted on:
1. The slower Ravens.
2. All Commandos
3. Nothing else. Not the fast Raven, not an Atlas, nothing else.
That means that if you want the power of ECM, you take it in a 'mech that's not also a fully capable Assault brawler or an effective Light combatant. ECM is so powerful that it absolutely must come with a downside, and if that downside is not in tonnage, it should be within the chassis that you mount it on. If it were limited to the slower Ravens and to the fragile Commandos, I feel it would actually be much more balanced than it is now. As it is, you can take it on a Raven which is already a very competent Light combatant, or on an Atlas which is already a very capable Assault 'mech. Where's the Role Warfare in that? You need to give the 'lesser' combat 'mechs these capabilities, not add them onto the good ones.
Secondly, the tools of Information Warfare do not mesh well with each other.
NARC is awful, and a simple duration increase will not solve the problem. NARC needs to last a very long time, and it needs to shine through ECM so that it's a viable counter to the great power of that information warfare tool. It weighs 5 tons for 6 shots and uses a weapon slot - this thing should be the BEST information warfare tool you can take, and it's currently the worst. When you get hit with a NARC beacon, your reaction should be fear and terror of what's to come next. As of now, you can stroll behind cover, or stay next to (or be) an ECM 'mech and ignore it.
TAG is almost right - it shines through ECM and is getting a range increase. If it didn't use a weapon slot (or got its own TAG-specific slot on certain chassis) it would be perfect.
BAP is OK if you've got the weight, but it could stand to be better. How about it allows targeting through terrain, but like ECM it is limited to certain chassis? It could also stand to increase the range at which you can target an ECM 'mech, thus acting a bit more as a counter to that equipment.
Bottom line - the Information warfare tools could use some help to bring them up to the capabilities and desirability of ECM. I really like the idea that IW tools are powerful, but ECM is far and away the best one, and ironically it's also the best equipment for countering itself - so why take anything else? In addition, all this equipment should be limited to certain chassis, to enhance their uniqueness, thus making some variants better at Information Warfare and other variants better at combat capability - thus enabling the original vision of Role Warfare.
The second issue I see in the game right now is that Mediums are not in a good place. Before the Engine restructuring they could generally go fast enough to be a huge threat to Light 'mechs, and they were the Light Killers of the game - which was important because Heavies and Assaults had serious problems when engaged by Lights (which is great, by the way). After that however, with the exception of the Cicada, the Medium chassis were left in the dust by the Heavies. Heavy 'mechs can easily keep up with the Mediums for speed and maneuverability, and they have a vast increase in firepower and a significant increase in armor. Right now I'm not sure what the Medium is supposed to do that a Heavy can't do better. I think they either need a speed buff or Heavies need a speed hit (more likely the former), so that they can return to their roles as MWOs Light-killers.
Edited by Comassion, 03 January 2013 - 08:50 AM.















