Hello all,
In the Mechlab, I've been trying to figure out how to add/remove armor from different locations. While I can remove the armor, I cannot add any armor to another location. Example: I take some armor from the legs of my atlas to use on my center torso. I see the points appear on the right hand side where you can usually buy items. When I select the center torso, and hit the little up arrow, I get nothing. It says 0 is available. When I recheck the legs, it shows 17 available. Also in the buy section, it shows I have some 300+ points available to use.
How do I add the points? I've tried everything.
Thanks everyone.
Cannot Add Armor To Different Armor Slots
Started by Praxx, Jan 03 2013 01:32 PM
2 replies to this topic
#1
Posted 03 January 2013 - 01:32 PM
#2
Posted 03 January 2013 - 02:06 PM
Yes, this is slightly confusing.
Legs and Arms are OK. If you have a limit of 68 armor per hand, you can put 68 armor in it (certainly, if you have enough tonnage).
But limits for center/left/right torso are shared between front and rear parts.
So, if you have e.g. 94/124 in your front CT and 30/124 in rear CT - you have reached your limit, because 94+30 = 124.
But you can still remove some armor from the front part and put the same amount to the rear part and vice versa, e.g. 80/124 + 44/124 is also OK.
So, there is no way to put e.g. only 5 armor points onto each leg, but make a super-durable torso.
Legs and Arms are OK. If you have a limit of 68 armor per hand, you can put 68 armor in it (certainly, if you have enough tonnage).
But limits for center/left/right torso are shared between front and rear parts.
So, if you have e.g. 94/124 in your front CT and 30/124 in rear CT - you have reached your limit, because 94+30 = 124.
But you can still remove some armor from the front part and put the same amount to the rear part and vice versa, e.g. 80/124 + 44/124 is also OK.
So, there is no way to put e.g. only 5 armor points onto each leg, but make a super-durable torso.
Edited by ImpassIve, 03 January 2013 - 02:07 PM.
#3
Posted 03 January 2013 - 02:14 PM
Thank you very much for that explaination.
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