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Leg Damage From Falling Is Ridiculous.


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#1 Decep-Qi-Kons

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Posted 04 January 2013 - 09:45 PM

I don't know if this is a bug from the recent patch or not, but even if I am especially careful in my commando, my legs are getting destroyed just from running around...

...the commando should be the BT equivalent to a dune buggy. This shouldn't be happening.

I haven't tried heavier mechs because they just aren't my idea of fun, but I have heard reports that they are having similar issues.

In the TT rules, rough terrain slows you down. Can you manifest this instead of such heavy damage? I think this already exists in MWOMercs.

Additionally, elevation levels in TT are 6 meters, and there is no penalty for transitioning between single elevation levels. That means, to me, that no battlemech should receive fall damage from anything less than a 6 meter transition, In TT, 12 meters would be considered moderate.

Frankly, 12 meters sounds like a lot, especially since the Commando is probably shorter than that, but a high performance off road vehicle of our era can easily survive a jump larger than it is tall, so who knows.



#2 Alistair Winter

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Posted 04 January 2013 - 09:51 PM

I don't find it all that ridiculous. A 30 ton walker falling 6 meters without taking any kind of damage is pretty insane.

The only problem I have right now is that light mechs take more damage from falling than heavy mechs. In the old Mechwarrior games, falling too great a distance with an assault mech was a quick way to get killed outright - as it should be. How a 100 ton mech can prance off a 30 meter cliff - and still get shot to pieces by a machine gun - is beyond me.

#3 General Taskeen

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Posted 04 January 2013 - 10:22 PM

It sure is silly. Going over every little bump as a Light Mech means your legs are already damaged before you get half way across the map. Falling damage and damage by moving over terrain needs to be removed entirely or severely reduced. The only collision damage that should occur with anything then is by ramming into other Mechs when its brought back in.

#4 Decep-Qi-Kons

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Posted 04 January 2013 - 10:24 PM

Dude, these "transistions" are no "cliffs"... they are "hills"... but I am not getting damaged by a 6 meter cliff, I am getting damaged by bumps. No bueno.

View PostAlistair Winter, on 04 January 2013 - 09:51 PM, said:

I don't find it all that ridiculous. A 30 ton walker falling 6 meters without taking any kind of damage is pretty insane.

The only problem I have right now is that light mechs take more damage from falling than heavy mechs. In the old Mechwarrior games, falling too great a distance with an assault mech was a quick way to get killed outright - as it should be. How a 100 ton mech can prance off a 30 meter cliff - and still get shot to pieces by a machine gun - is beyond me.


#5 Scorpio Rising

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Posted 04 January 2013 - 10:46 PM

SLOW THE F*CK DOWN. MIND THE GAPS.

#6 Pr8Dator

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Posted 04 January 2013 - 10:51 PM

View PostScorpio Rising, on 04 January 2013 - 10:46 PM, said:

SLOW THE F*CK DOWN. MIND THE GAPS.


This and all mechs get this damage, not just light mechs. My legs are usually yellow in my Fang and Flame even before I reach my enemies (and the occassional yellow rear armor from friendlies testing lasers at drop zone).
To OP: So NO, its not ridiculous. In fact, they should bring back collision so they can trip your commando up bad on top of the leg damage.

Edited by Pr8Dator, 04 January 2013 - 10:52 PM.


#7 RainzStorm

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Posted 04 January 2013 - 10:52 PM

Well,
I suggest you not to driving on the road.

:)

#8 Errant Variable

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Posted 04 January 2013 - 11:30 PM

Dunno how you're doing it. The only terrain that scratches my hunchback is mechsize+ drops and even those not consistently. I stopped driving my Commando a while ago but I don't recall the legs getting anything past barely damaged, even driving recklessly.

#9 Tharkan Stuermer

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Posted 05 January 2013 - 01:33 AM

View PostAlistair Winter, on 04 January 2013 - 09:51 PM, said:

I don't find it all that ridiculous. A 30 ton walker falling 6 meters without taking any kind of damage is pretty insane.

The only problem I have right now is that light mechs take more damage from falling than heavy mechs. In the old Mechwarrior games, falling too great a distance with an assault mech was a quick way to get killed outright - as it should be. How a 100 ton mech can prance off a 30 meter cliff - and still get shot to pieces by a machine gun - is beyond me.


I agree, the damage you take from falling is often ridicolous. Often you fall off a small cliff or a building or whatever, which is smaller than your own Mech, but you'll receive damage to your legs. On the contrary, you'll jump (=/= using JJs) off a cliff in full speed, and you'll receive the very same amount of damage. This is especially true for frozen city. If you move the 'regular' way to Theta, you're Mech will usually receive the same falling damage, than if you just jump off the cliff.

#10 pjnt

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Posted 05 January 2013 - 01:34 AM

I;ve found it to be about 100km/h is the threshold for mechs. Over that and snail shells will cause damage. Under and you can jump down cliffs. Try use some common sense. Slow down over rough terrain and try avoid rubbing up against other mechs.

#11 Mazgazine1

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Posted 05 January 2013 - 01:38 AM

I find the bumping damage fairly annoying, but I have yet to be totally legged because of it. I think it does 1 point per tick? even less?

Its pretty wonky right now...

#12 Karl Split

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Posted 05 January 2013 - 08:35 AM

Stop running off cliffs then.

Isnt it enough you cant be knocked down and are lag shielded to hell? Now you want immunity to fall damage as well sheesh.

#13 General Taskeen

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Posted 05 January 2013 - 08:42 AM

View PostScorpio Rising, on 04 January 2013 - 10:46 PM, said:

SLOW THE F*CK DOWN. MIND THE GAPS.


Slowing the f*ck down isn't an option for a paper-thin Flea or a Spider. Both need speed to survive. There are other light Mechs in BT with even less armor, like the Dasher, with its ability to survive being only that it can reach speeds over 200km/h. MWO is already far from a simulator as is, more damage by running on horizontal surface (rather than falling) is quite ridiculous.

#14 Aaron45

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Posted 05 January 2013 - 08:48 AM

What else should you do against small mechs? legg them.

So its all ok, dont change anything.

honestly decrease the legs armor at the ecm light mechs. would love it

#15 Decep-Qi-Kons

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Posted 05 January 2013 - 01:37 PM

I just played my Cent9-D which is just as fast as my commando...

...the Cent9-D doesn't have the problem. Commando has leg damage problems

#16 Hotthedd

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Posted 05 January 2013 - 02:21 PM

It seems the damage is related to speed, but ignores weight. (Which is crazy because mass is a larger exponent in kinetic energy than velocity)

#17 Errant Variable

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Posted 05 January 2013 - 04:11 PM

KE = MV2/2





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