

Leg Damage From Falling Is Ridiculous.
#1
Posted 04 January 2013 - 09:45 PM
...the commando should be the BT equivalent to a dune buggy. This shouldn't be happening.
I haven't tried heavier mechs because they just aren't my idea of fun, but I have heard reports that they are having similar issues.
In the TT rules, rough terrain slows you down. Can you manifest this instead of such heavy damage? I think this already exists in MWOMercs.
Additionally, elevation levels in TT are 6 meters, and there is no penalty for transitioning between single elevation levels. That means, to me, that no battlemech should receive fall damage from anything less than a 6 meter transition, In TT, 12 meters would be considered moderate.
Frankly, 12 meters sounds like a lot, especially since the Commando is probably shorter than that, but a high performance off road vehicle of our era can easily survive a jump larger than it is tall, so who knows.
#2
Posted 04 January 2013 - 09:51 PM
The only problem I have right now is that light mechs take more damage from falling than heavy mechs. In the old Mechwarrior games, falling too great a distance with an assault mech was a quick way to get killed outright - as it should be. How a 100 ton mech can prance off a 30 meter cliff - and still get shot to pieces by a machine gun - is beyond me.
#3
Posted 04 January 2013 - 10:22 PM
#4
Posted 04 January 2013 - 10:24 PM
Alistair Winter, on 04 January 2013 - 09:51 PM, said:
The only problem I have right now is that light mechs take more damage from falling than heavy mechs. In the old Mechwarrior games, falling too great a distance with an assault mech was a quick way to get killed outright - as it should be. How a 100 ton mech can prance off a 30 meter cliff - and still get shot to pieces by a machine gun - is beyond me.
#5
Posted 04 January 2013 - 10:46 PM
#6
Posted 04 January 2013 - 10:51 PM
Scorpio Rising, on 04 January 2013 - 10:46 PM, said:
This and all mechs get this damage, not just light mechs. My legs are usually yellow in my Fang and Flame even before I reach my enemies (and the occassional yellow rear armor from friendlies testing lasers at drop zone).
To OP: So NO, its not ridiculous. In fact, they should bring back collision so they can trip your commando up bad on top of the leg damage.
Edited by Pr8Dator, 04 January 2013 - 10:52 PM.
#7
Posted 04 January 2013 - 10:52 PM
I suggest you not to driving on the road.

#8
Posted 04 January 2013 - 11:30 PM
#9
Posted 05 January 2013 - 01:33 AM
Alistair Winter, on 04 January 2013 - 09:51 PM, said:
The only problem I have right now is that light mechs take more damage from falling than heavy mechs. In the old Mechwarrior games, falling too great a distance with an assault mech was a quick way to get killed outright - as it should be. How a 100 ton mech can prance off a 30 meter cliff - and still get shot to pieces by a machine gun - is beyond me.
I agree, the damage you take from falling is often ridicolous. Often you fall off a small cliff or a building or whatever, which is smaller than your own Mech, but you'll receive damage to your legs. On the contrary, you'll jump (=/= using JJs) off a cliff in full speed, and you'll receive the very same amount of damage. This is especially true for frozen city. If you move the 'regular' way to Theta, you're Mech will usually receive the same falling damage, than if you just jump off the cliff.
#10
Posted 05 January 2013 - 01:34 AM
#11
Posted 05 January 2013 - 01:38 AM
Its pretty wonky right now...
#12
Posted 05 January 2013 - 08:35 AM
Isnt it enough you cant be knocked down and are lag shielded to hell? Now you want immunity to fall damage as well sheesh.
#13
Posted 05 January 2013 - 08:42 AM
Scorpio Rising, on 04 January 2013 - 10:46 PM, said:
Slowing the f*ck down isn't an option for a paper-thin Flea or a Spider. Both need speed to survive. There are other light Mechs in BT with even less armor, like the Dasher, with its ability to survive being only that it can reach speeds over 200km/h. MWO is already far from a simulator as is, more damage by running on horizontal surface (rather than falling) is quite ridiculous.
#14
Posted 05 January 2013 - 08:48 AM
So its all ok, dont change anything.
honestly decrease the legs armor at the ecm light mechs. would love it
#15
Posted 05 January 2013 - 01:37 PM
...the Cent9-D doesn't have the problem. Commando has leg damage problems
#16
Posted 05 January 2013 - 02:21 PM
#17
Posted 05 January 2013 - 04:11 PM
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