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Erppc Seems Broken


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#1 Radical eliminator

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Posted 06 January 2013 - 02:09 PM

What I mean by this is that the weapon fire does not go to the proper targeting reticle and most of the time just dumb fires (in missile terms) in a straight line, from the arms forward.

Up and down aiming seems to happen properly, but sideways not so, at least not in any timely fashion like with lasers. This is most noticeable at close range, where you have dead sure hits (even at stationary targets) fly all over the place past the target. Sometimes cross eyed (right arm shooting past left side of target and left arm shooting past right side of target). Other times, the left arm passes left side of target while the right arm passes right side of target. Both are sure sights of bugs and not being an aiming issue.

I used to like to brawl with these weapons, fit two on a mech and your set for fights at any range , but now it is broken and doesn't work anymore. The misses at long range have substantial increased as well, again a sign of changes affecting proper damage delivery.

#2 Davers

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Posted 06 January 2013 - 02:19 PM

I hadn't head there was any changes to the ER PPC. Sometimes arm mounted ballistics have odd trajectories though.

#3 Jager Wolf

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Posted 06 January 2013 - 02:23 PM

Sounds like your having a convergence issue. Weapons converge on whatever the reticle is pointed at when you fire the weapons, therefor if you are leading your target and your crosshair is on the mountain, building, open air etc.... beyond them that's where the weapons will converge. This is exagerated in arm mounted weapons and weapons spaced far apart from the centerline of the mech.

#4 F lan Ker

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Posted 06 January 2013 - 02:28 PM

S!

Hunchback and AC20. Stood still and aimed carefully on a stationary target, 2 shots went past the target from left side. Had to aim off target to make shots connect. Not single incidents. So not only arm mounted guns suffer from anomalies. Maybe PGI really should check their code a bit ;-)

#5 Canuck307

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Posted 06 January 2013 - 02:33 PM

I think the convergence is just a little off. I notice its the same with a lot of mechs no matter the load out.

You fire srm6's from the left torso of the DDC and they go slightly to the left of your target. Same with the AC/20 in the RT, Goes slightly to the right.

Not sure if this is how it was designed so you have to be aware of your hard point location on your mech. But I have learned to adapt and live with it.

But I also notice the convergence is usually pretty solid in a Smash Cat (AC/20). Hmmm...

EDIT: I only ever have these issues with projectile weapons. I find Lasers are still rather pin point.

Edited by Canuck307, 06 January 2013 - 02:34 PM.


#6 dario03

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Posted 06 January 2013 - 02:39 PM

View PostF lan Ker, on 06 January 2013 - 02:28 PM, said:

S!

Hunchback and AC20. Stood still and aimed carefully on a stationary target, 2 shots went past the target from left side. Had to aim off target to make shots connect. Not single incidents. So not only arm mounted guns suffer from anomalies. Maybe PGI really should check their code a bit ;-)


I've had that happen with the hunchback and AC20 a bunch of times. One time I had a Atlas maybe all of 10m in front of me and I was aiming dead center torso (with both reticles even) and I hadn't made any sudden movements but yet the shot fired off at a crazy angle and went over the Atlas's left shoulder.

#7 F lan Ker

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Posted 06 January 2013 - 02:45 PM

S!

Exactly this..sure shots going randomly off screen. Most usually up and left. I have NEVER had this with lasers. Why make ballistics wonky seemingly on purpose even an energy weapon in same spot would never do so?

#8 Ryolacap

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Posted 06 January 2013 - 03:03 PM

I had a lucky convergence issue once. Tried to shoot one guy (cicada) but the ac20 round flew off and ended up hitting his buddy for a 1 shot kill (damaged hunch, when he saw that he tried to run....tried, must of thought I was a crack shot or something haha

Edited by Ryolacap, 06 January 2013 - 03:07 PM.


#9 Canuck307

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Posted 06 January 2013 - 03:05 PM

View PostRyolacap, on 06 January 2013 - 03:03 PM, said:

I had a lucky convergence issue once. Tried to shoot one guy the ac20 flew off but ended up hitting his buddy for a 1 shot kill, when he saw that he tried to run....tried, must of thought I was a crack shot or something haha


Aim bot! :ph34r:

Reported ;)

#10 borisof007

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Posted 06 January 2013 - 03:14 PM

View PostF lan Ker, on 06 January 2013 - 02:28 PM, said:

S!

Hunchback and AC20. Stood still and aimed carefully on a stationary target, 2 shots went past the target from left side. Had to aim off target to make shots connect. Not single incidents. So not only arm mounted guns suffer from anomalies. Maybe PGI really should check their code a bit ;-)


This is working as intended.

I use my 4g a LOT and I've noticed that the AC/20 from the right shoulder makes me have to aim slightly more to the right in order for me to hit where I want to.

#11 Stonefalcon

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Posted 06 January 2013 - 04:12 PM

This has been an issues since day one of the closed beta. PGI only ever addressed it once as an issue needing fixing, they tried to fix it failed and left it as it was.

#12 Radical eliminator

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Posted 06 January 2013 - 04:44 PM

View PostStonefalcon, on 06 January 2013 - 04:12 PM, said:

This has been an issues since day one of the closed beta. PGI only ever addressed it once as an issue needing fixing, they tried to fix it failed and left it as it was.


Well, it worked much better before...can't the roll back?

And fixing convergence mechanics is easy. It should be based on what the player sees on his screen at the time of shooting, making leading the target in front of it impossible unless you aim for ground/water in the movement path of the target and thus shooting off its legs (which for fast moving targets is where you want to hit them anyways). Problem solved and no inaccuracies are involved!

How it is on their code side is another matter, but mechanically there are strict rules to follow to make it work handsomely and they are easy to understand.

Edited by Radical eliminator, 06 January 2013 - 05:02 PM.


#13 King Arthur IV

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Posted 06 January 2013 - 10:27 PM

you know lag shield? i think it might be lag convergence.

#14 Sug

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Posted 06 January 2013 - 10:49 PM

The fix is dumping the clunky ballistic mechanics and making them instant hit like other energy weapons.

#15 Aethon

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Posted 06 January 2013 - 10:51 PM

View PostF lan Ker, on 06 January 2013 - 02:28 PM, said:

S!

Hunchback and AC20. Stood still and aimed carefully on a stationary target, 2 shots went past the target from left side. Had to aim off target to make shots connect. Not single incidents. So not only arm mounted guns suffer from anomalies. Maybe PGI really should check their code a bit ;-)


I have noticed this in my Gaussback as well; at 400m, I have to aim a bit up and to the left to land my shots where I want, even against a stationary target; it seems odd, considering it is supposed to 'converge' on the torso crosshairs.

View PostSug, on 06 January 2013 - 10:49 PM, said:

The fix is dumping the clunky ballistic mechanics and making them instant hit like other energy weapons.


I could not possibly disagree more; all the weapons, at that point, would be different lasers.

#16 Sug

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Posted 06 January 2013 - 10:53 PM

View PostAethon, on 06 January 2013 - 10:51 PM, said:

I could not possibly disagree more; all the weapons, at that point, would be different lasers.


I'm talking about only PPCs...

Other weapons would retain their ballistic mechanics.

And if by "all the weapons" you mean all the energy weapons, GOOD. Energy needs a big scary hard hitting weapon and the PPCs mechanics are holding it back.

Edited by Sug, 06 January 2013 - 10:54 PM.


#17 Aethon

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Posted 06 January 2013 - 11:00 PM

View PostSug, on 06 January 2013 - 10:53 PM, said:


I'm talking about only PPCs...

Other weapons would retain their ballistic mechanics.

And if by "all the weapons" you mean all the energy weapons, GOOD. Energy needs a big scary hard hitting weapon and the PPCs mechanics are holding it back.


Ah, my bad...although I still disagree about changing the PPC's. They would just be better Large Lasers at that point, or a heavier, slightly shorter-ranged version of the Clan ER Large Laser.

#18 Radical eliminator

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Posted 06 January 2013 - 11:06 PM

I have spotted the problem with AC's and even lasers too (lasers being a little rarer). It certainly is a convergence issue, where the serve is calculating where to converge based on what ITS state is and the target vector the player is sending to the server. Which of course is subject to lag mechanics as the player sees a prediction and not the true state on the server. Hence my call to use the client predicted state plus the vector to determine the convergence point. I don't think i will facilitate auto aim software any more then can be now, but it will have the system respond to client commands properly!

And that is probably just part of the issue, seeing the issue with lasers sometimes to and with AC's at range pretty much always there must be another bug stacked on top of it!

#19 Sug

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Posted 06 January 2013 - 11:12 PM

View PostAethon, on 06 January 2013 - 11:00 PM, said:

Ah, my bad...although I still disagree about changing the PPC's. They would just be better Large Lasers at that point, or a heavier, slightly shorter-ranged version of the Clan ER Large Laser.


I appreciate a variety of weapon mechanics but I feel that the way to help them is not the planned buffs of decreased heat, increased damage, and an EMP effect, but to make them faster. Much faster.

Yeah they're heavy and hot but if you could actually hit targets with them consistently they'd be somewhat worth using : /
In a match I always head for the source of the blue lightning cause I know I'll find a kill there : /





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