

Erppc Seems Broken
#1
Posted 06 January 2013 - 02:09 PM
Up and down aiming seems to happen properly, but sideways not so, at least not in any timely fashion like with lasers. This is most noticeable at close range, where you have dead sure hits (even at stationary targets) fly all over the place past the target. Sometimes cross eyed (right arm shooting past left side of target and left arm shooting past right side of target). Other times, the left arm passes left side of target while the right arm passes right side of target. Both are sure sights of bugs and not being an aiming issue.
I used to like to brawl with these weapons, fit two on a mech and your set for fights at any range , but now it is broken and doesn't work anymore. The misses at long range have substantial increased as well, again a sign of changes affecting proper damage delivery.
#2
Posted 06 January 2013 - 02:19 PM
#3
Posted 06 January 2013 - 02:23 PM
#4
Posted 06 January 2013 - 02:28 PM
Hunchback and AC20. Stood still and aimed carefully on a stationary target, 2 shots went past the target from left side. Had to aim off target to make shots connect. Not single incidents. So not only arm mounted guns suffer from anomalies. Maybe PGI really should check their code a bit ;-)
#5
Posted 06 January 2013 - 02:33 PM
You fire srm6's from the left torso of the DDC and they go slightly to the left of your target. Same with the AC/20 in the RT, Goes slightly to the right.
Not sure if this is how it was designed so you have to be aware of your hard point location on your mech. But I have learned to adapt and live with it.
But I also notice the convergence is usually pretty solid in a Smash Cat (AC/20). Hmmm...
EDIT: I only ever have these issues with projectile weapons. I find Lasers are still rather pin point.
Edited by Canuck307, 06 January 2013 - 02:34 PM.
#6
Posted 06 January 2013 - 02:39 PM
F lan Ker, on 06 January 2013 - 02:28 PM, said:
Hunchback and AC20. Stood still and aimed carefully on a stationary target, 2 shots went past the target from left side. Had to aim off target to make shots connect. Not single incidents. So not only arm mounted guns suffer from anomalies. Maybe PGI really should check their code a bit ;-)
I've had that happen with the hunchback and AC20 a bunch of times. One time I had a Atlas maybe all of 10m in front of me and I was aiming dead center torso (with both reticles even) and I hadn't made any sudden movements but yet the shot fired off at a crazy angle and went over the Atlas's left shoulder.
#7
Posted 06 January 2013 - 02:45 PM
Exactly this..sure shots going randomly off screen. Most usually up and left. I have NEVER had this with lasers. Why make ballistics wonky seemingly on purpose even an energy weapon in same spot would never do so?
#8
Posted 06 January 2013 - 03:03 PM
Edited by Ryolacap, 06 January 2013 - 03:07 PM.
#9
Posted 06 January 2013 - 03:05 PM
Ryolacap, on 06 January 2013 - 03:03 PM, said:
Aim bot!

Reported

#10
Posted 06 January 2013 - 03:14 PM
F lan Ker, on 06 January 2013 - 02:28 PM, said:
Hunchback and AC20. Stood still and aimed carefully on a stationary target, 2 shots went past the target from left side. Had to aim off target to make shots connect. Not single incidents. So not only arm mounted guns suffer from anomalies. Maybe PGI really should check their code a bit ;-)
This is working as intended.
I use my 4g a LOT and I've noticed that the AC/20 from the right shoulder makes me have to aim slightly more to the right in order for me to hit where I want to.
#11
Posted 06 January 2013 - 04:12 PM
#12
Posted 06 January 2013 - 04:44 PM
Stonefalcon, on 06 January 2013 - 04:12 PM, said:
Well, it worked much better before...can't the roll back?
And fixing convergence mechanics is easy. It should be based on what the player sees on his screen at the time of shooting, making leading the target in front of it impossible unless you aim for ground/water in the movement path of the target and thus shooting off its legs (which for fast moving targets is where you want to hit them anyways). Problem solved and no inaccuracies are involved!
How it is on their code side is another matter, but mechanically there are strict rules to follow to make it work handsomely and they are easy to understand.
Edited by Radical eliminator, 06 January 2013 - 05:02 PM.
#13
Posted 06 January 2013 - 10:27 PM
#14
Posted 06 January 2013 - 10:49 PM
#15
Posted 06 January 2013 - 10:51 PM
F lan Ker, on 06 January 2013 - 02:28 PM, said:
Hunchback and AC20. Stood still and aimed carefully on a stationary target, 2 shots went past the target from left side. Had to aim off target to make shots connect. Not single incidents. So not only arm mounted guns suffer from anomalies. Maybe PGI really should check their code a bit ;-)
I have noticed this in my Gaussback as well; at 400m, I have to aim a bit up and to the left to land my shots where I want, even against a stationary target; it seems odd, considering it is supposed to 'converge' on the torso crosshairs.
Sug, on 06 January 2013 - 10:49 PM, said:
I could not possibly disagree more; all the weapons, at that point, would be different lasers.
#16
Posted 06 January 2013 - 10:53 PM
Aethon, on 06 January 2013 - 10:51 PM, said:
I'm talking about only PPCs...
Other weapons would retain their ballistic mechanics.
And if by "all the weapons" you mean all the energy weapons, GOOD. Energy needs a big scary hard hitting weapon and the PPCs mechanics are holding it back.
Edited by Sug, 06 January 2013 - 10:54 PM.
#17
Posted 06 January 2013 - 11:00 PM
Sug, on 06 January 2013 - 10:53 PM, said:
I'm talking about only PPCs...
Other weapons would retain their ballistic mechanics.
And if by "all the weapons" you mean all the energy weapons, GOOD. Energy needs a big scary hard hitting weapon and the PPCs mechanics are holding it back.
Ah, my bad...although I still disagree about changing the PPC's. They would just be better Large Lasers at that point, or a heavier, slightly shorter-ranged version of the Clan ER Large Laser.
#18
Posted 06 January 2013 - 11:06 PM
And that is probably just part of the issue, seeing the issue with lasers sometimes to and with AC's at range pretty much always there must be another bug stacked on top of it!
#19
Posted 06 January 2013 - 11:12 PM
Aethon, on 06 January 2013 - 11:00 PM, said:
I appreciate a variety of weapon mechanics but I feel that the way to help them is not the planned buffs of decreased heat, increased damage, and an EMP effect, but to make them faster. Much faster.
Yeah they're heavy and hot but if you could actually hit targets with them consistently they'd be somewhat worth using : /
In a match I always head for the source of the blue lightning cause I know I'll find a kill there : /
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