Jump to content

How To Fix Mechwarrior


53 replies to this topic

#41 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 03 January 2013 - 10:37 PM

View PostPhatel, on 03 January 2013 - 10:34 PM, said:

Yes, add voice comms. The one you added already Vent, Mumble, TS and/or all the others available are not good enough for me. I require you to rework the system so I can listen to preteens curse and call everyone morons. Then people will cease to complain about a voice system and move on to things like...can we stop all the racial slander over voice in games, how do I mute players, why do I have to listen to people in game I don't want to hear them.

Long story short. If you want to talk to people in game, you already know how. You just think that some new shiny will fix all the fail you drop with. It will not, it will simply add to it and change the flavor. People who complain dont' stop cause you listen, they move on to the next thing on the list because now they know YOU LISTEN.


People don't want to use a third party voice to play their giant robots fighting. This is also the year 2013. We can't have voice in our game? It's been standard since the retail release of counter-strike.

#42 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 03 January 2013 - 10:38 PM

Quote

I've tried every ramen combo there is, having been a poor college student at one point. Never again. I'd rather eat my furniture.

There's a difference between real ramen and the little styrafoam blocks we ate as college students. ;)


Quote

That's nice, I have almost 270m CBills. You think I care?

I think that's kind of his point.

With no actual repair costs, money very quickly ceases to have any meaning in this game.

For me, I don't realy mind that much I guess... Because I play MWO for the fighting more than I do for some kind of roleplaying grind. I was happy with Mechwarrior 4, where all the equipment was free and you could just build whatever you wanted.

But at the same time, the repair and rearm costs did add some element to the game, I think we can agree. Perhaps there is disagreement as to whether or not it was worth the downside, but I think everyone agrees that it did in fact have some upside, right?

For instance, back during beta when the repair costs for equipment was actually much closer to their actual cost? So, repairing XL engines was HUGELY expensive? It kind of sucked to have your engine blown up. But it made you care about protecting it a little more. And when you killed some guy running a crazy expensive setup in an assault mech, with an XL engine? It was pretty cool, cause you know you just slammed him with a huge repair bill.

This doesn't reduce your points any... certain aspects of the grind were way over done, especially for new players. But I'm not sure that it's the best setup to just not have any repair/rearm system in the game AT ALL. It added some degree of depth that is missing now.

#43 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 03 January 2013 - 10:41 PM

View PostPhatel, on 03 January 2013 - 10:34 PM, said:

Yes, add voice comms. The one you added already Vent, Mumble, TS and/or all the others available are not good enough for me. I require you to rework the system so I can listen to preteens curse and call everyone morons. Then people will cease to complain about a voice system and move on to things like...can we stop all the racial slander over voice in games, how do I mute players, why do I have to listen to people in game I don't want to hear them.

Long story short. If you want to talk to people in game, you already know how. You just think that some new shiny will fix all the fail you drop with. It will not, it will simply add to it and change the flavor. People who complain dont' stop cause you listen, they move on to the next thing on the list because now they know YOU LISTEN.


Phatel, I'm happy for you, really I am. But believe it or not, there are people out there who don't want to play the game exactly the same way you do. They are quite happy to drop in a PUG and they'd like to have voice comms available to them in game. And believe it or not, there are people out there who are brave enough to use the mute button to turn off annoying people. I know its gotta blow your mind that people actually can do that in a game. I know right, huge balls.

#44 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 03 January 2013 - 10:42 PM

View PostRoland, on 03 January 2013 - 10:38 PM, said:

There's a difference between real ramen and the little styrafoam blocks we ate as college students. ;)



I think that's kind of his point.

With no actual repair costs, money very quickly ceases to have any meaning in this game.

For me, I don't realy mind that much I guess... Because I play MWO for the fighting more than I do for some kind of roleplaying grind. I was happy with Mechwarrior 4, where all the equipment was free and you could just build whatever you wanted.

But at the same time, the repair and rearm costs did add some element to the game, I think we can agree. Perhaps there is disagreement as to whether or not it was worth the downside, but I think everyone agrees that it did in fact have some upside, right?

For instance, back during beta when the repair costs for equipment was actually much closer to their actual cost? So, repairing XL engines was HUGELY expensive? It kind of sucked to have your engine blown up. But it made you care about protecting it a little more. And when you killed some guy running a crazy expensive setup in an assault mech, with an XL engine? It was pretty cool, cause you know you just slammed him with a huge repair bill.

This doesn't reduce your points any... certain aspects of the grind were way over done, especially for new players. But I'm not sure that it's the best setup to just not have any repair/rearm system in the game AT ALL. It added some degree of depth that is missing now.


Norris and I were both making far more money under the old system, if we played for keeps.

We weren't suffering under the welfare ammo economy, but new players were, and they didn't want to play the game, so it had to go.

#45 Norris J Packard

    Member

  • PipPipPipPipPipPipPipPip
  • 1,972 posts

Posted 03 January 2013 - 10:44 PM

View PostRoland, on 03 January 2013 - 10:38 PM, said:

With no actual repair costs, money very quickly ceases to have any meaning in this game.


When do you think I earned the bulk of my CBills? In the past two weeks?

I'll spell it out to you this way, if you take all of the money I've spent in repairs, on Mechs, on upgrades, on Modules, on items for said Mechs, on paint, etc and you added it up? I would be sitting on over half a billion CBills.

Wanna know something else? This new economy they cooked up has killed my earnings, I literally make half of what I used to per day. I'd much rather go back to paying for my repairs (in full) than stick with these crap earnings.

All they really needed to do was add the Cadet bonus in the first place since that's where the bulk of the complaints were emerging.

#46 Windies

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,477 posts
  • LocationFL

Posted 03 January 2013 - 10:45 PM

What is up with all this fear of ******* kids screaming into their mics? You didn't get the memo? Console's are that a way. I really have yet to have someone scream into their mic and be that annoying in pretty much any PC game I have played like Max Payne 3, Far Cry 3, Planetside 2, Chivalry, CS:GO etc... There's also a mute button....

View PostVassago Rain, on 03 January 2013 - 10:42 PM, said:


Norris and I were both making far more money under the old system, if we played for keeps.

We weren't suffering under the welfare ammo economy, but new players were, and they didn't want to play the game, so it had to go.


This I agree with, I could easily run an economic friendly build and make cash under the old economy, but doing it over and over was boring and monotonous and in the end really didn't give me much except for the chance to keep doing it.

#47 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 03 January 2013 - 10:47 PM

View PostNorris J Packard, on 03 January 2013 - 10:44 PM, said:


When do you think I earned the bulk of my CBills? In the past two weeks?

I'll spell it out to you this way, if you take all of the money I've spent in repairs, on Mechs, on upgrades, on Modules, on items for said Mechs, on paint, etc and you added it up? I would be sitting on over half a billion CBills.

Wanna know something else? This new economy they cooked up has killed my earnings, I literally make half of what I used to per day. I'd much rather go back to paying for my repairs (in full) than stick with these crap earnings.

All they really needed to do was add the Cadet bonus in the first place since that's where the bulk of the complaints were emerging.


At least they changed it. Maybe if they start leaking players again, they'll revise it further.
I generally don't care. My piggybank is still overflowing, but not as much as it used to. Then again, there's not a lot coming up I want to buy, so I'll probably have 100 million when clans eventually hit.

Not as much as you'll have by then,but still.

#48 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 03 January 2013 - 10:51 PM

View PostVassago Rain, on 03 January 2013 - 10:47 PM, said:


At least they changed it. Maybe if they start leaking players again, they'll revise it further.
I generally don't care. My piggybank is still overflowing, but not as much as it used to. Then again, there's not a lot coming up I want to buy, so I'll probably have 100 million when clans eventually hit.

Not as much as you'll have by then,but still.


And now people are running SRM or LRM Boats because they are the highest damage/heat/tonnage trio available in the game, and that will get boring as well.

You have to have some method in the game to where the currency in the game has some kind of meaning. People run to their deaths now to end the game quicker when its 5 v 1 now, rather than fight it out or find a good place to hide. What was a game with a lot of thrills is now minor ups and downs. Deaths are meaningless now.

#49 Volume

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,097 posts

Posted 03 January 2013 - 10:58 PM

I fail to see why they don't implement a VGS system. wouldn't be hard. tribes/unreal tournament/tf2/everything has one.

#50 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 03 January 2013 - 10:59 PM

View PostRhent, on 03 January 2013 - 10:51 PM, said:


And now people are running SRM or LRM Boats because they are the highest damage/heat/tonnage trio available in the game, and that will get boring as well.

You have to have some method in the game to where the currency in the game has some kind of meaning. People run to their deaths now to end the game quicker when its 5 v 1 now, rather than fight it out or find a good place to hide. What was a game with a lot of thrills is now minor ups and downs. Deaths are meaningless now.


I was running artemis boats with welfare economy...

I never, ever, ever paid for the ammo. Took another ton, so I started with the missiles I wanted. That was it. There was no economy - just a silly tax people who didn't know to turn off the auto-repairs had to pay.

Before they hotfixed it, I never paid for armor, either, because you could get free armor repairs by going into the mechlab, and repairing each section individually. You didn't even know you could do this, did you?

#51 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 03 January 2013 - 11:04 PM

View PostNorris J Packard, on 03 January 2013 - 10:44 PM, said:


When do you think I earned the bulk of my CBills? In the past two weeks?

I'll spell it out to you this way, if you take all of the money I've spent in repairs, on Mechs, on upgrades, on Modules, on items for said Mechs, on paint, etc and you added it up? I would be sitting on over half a billion CBills.

Wanna know something else? This new economy they cooked up has killed my earnings, I literally make half of what I used to per day. I'd much rather go back to paying for my repairs (in full) than stick with these crap earnings.

All they really needed to do was add the Cadet bonus in the first place since that's where the bulk of the complaints were emerging.



Now that the new system has been in place before id have to agree with Norris.


Less expensive repairs for advanced equipment, less expensive missiles, and new players get a bonus.

Fixed.

#52 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 04 January 2013 - 06:20 AM

View PostVassago Rain, on 03 January 2013 - 10:42 PM, said:


Norris and I were both making far more money under the old system, if we played for keeps.

We weren't suffering under the welfare ammo economy, but new players were, and they didn't want to play the game, so it had to go.

Ya, I'm in the same boat.

I understand where you're coming from here... That's why it's not really just about the money, I don't think. Like you, I made way more money when repair costs were in. Back when you made millions from salvage, players who won most games basically went to infinite dollars almost instantly.

But at the same time, the money seemed to mean something more. Not necessarily because it was scarce to me, but because it seemed to have some tangible link to actual stuff in the game.

How you killed mechs actually mattered, when the salvage costs were really high. You were talking about a difference in millions of cbills, in a single game, based on what you killed and how it died.

Now, every game is basically, "Ok, here's 180k." It just seems a lot more flat, doesn't it? Like the money doesn't really relate to what happened in the game much.

Don't get me wrong, I fully agree with a lot of the changes... the cadet system, for instance, is something I think is really great for new players.

But one some level I liked the idea of being able to impose costs upon opponents, and having my performance more directly tied to my profitability. I'm not sure exactly what the solution to this is though, as I recognize that the old system wasn't really working that well. And, honestly, the most recent R&R costs weren't realy that interesting anyway... it was really much cooler when the costs and rewards were significantly higher.

#53 reiGngehoWn

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 235 posts
  • LocationFacepalm Springs

Posted 04 January 2013 - 08:03 AM

Hey guys,

what about VoIP
  • Enable/Disable is possible in options
  • Mute button ingame
Everybody would be happy I guess :D



Greetz :)

#54 Bguk

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,159 posts

Posted 04 January 2013 - 08:07 AM

In regards to voice comms from the most recent Ask The Devs:

Q: Is anything going to be done about in-game voice options? The C3 thing seems deserted/abandoned, and I've never seen it used. We really need voice with PUGs. Tell me something good is going to happen here, please. ;_; [Levesque]
A: We're still on it, don't worry. I don't have specific dates to give you, but as soon as I do I will let you know :) [Garth]





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users