I really love it, I do. But that stubborn hunch is more trouble than its worth it seems.
Nothings worse than getting it blown off from peeking just a second too long and getting nailed by PPC/AC combos, effectively losing 80% of your firepower.
Faced with this predicament, I did what any avid lover of shitty mechs does; experiment.
Theorizing that if my hunch is destroyed, I am left with just 2 medium lasers, I came to the decision of equalizing the firepower of each side of the mech.
http://mwo.smurfy-ne...adf6d39910753da
The 4H Strelok plays as a Medium support mech, able to comfortably fire its Large Laser and AC5 at their effective ranges for respectable firepower. As the enemy approaches, you can fire off your 4 Medium Lasers, but you have to be careful because this mech tends to run hot in prolonged engagements, so a cycle fire group or cool shot support is recommended for hotter maps. Alternatively, one could remove a ML for an extra DHS for better cooling.
Dispersing the concentration of firepower along the chassis, as opposed to consolidation in one area is both beneficial and problematic. The build is not without faults.
- Losing your RT, while still painful, does not condemn you to a fate of useless death fodder.
- Low slung arms means you will not always be able to fire your Large Laser from cover, a trait the Hunchback pilot should always attempt to take advantage of.
- Runs hot in close range engagements, as addressed above.
- Arguably low ammo count for the AC5,
- Slow for its tonnage. Not for its role as a support mech however.
Overall, The HBK-4H Strelok is a very balanced Medium Support mech.
Good for all ranges of engagement, but primarily as a mid-range assistant of heavier mechs.
I would at least recommend to Hunchback pilots to explore builds that utilize a heavier energy weapon in the left arm. You may find your little Hunchbro is more capable than once thought when the flak hits the fan (Right Torso) and your Hunch gets BTFO.