Need New Cataphract Builds
#1
Posted 04 January 2013 - 06:10 AM
I have a Gauss Murdermets so I'm not looking for a build with gauss in it.
I'm currently running my 3D with the following:
280 STD
15 DH
AC20
4 Tons AC20 ammo
4 MPL
Need something else, maybe which can utilize JJ?
#2
Posted 04 January 2013 - 06:15 AM
#3
Posted 04 January 2013 - 06:20 AM
#4
Posted 04 January 2013 - 07:05 AM
#5
Posted 04 January 2013 - 07:06 AM
#6
Posted 04 January 2013 - 07:27 AM
Engine STD 210
15 DBL Heat Sinks
2 x PPC
1 x Gauss Rifle
3 tons Gauss ammo
It's slow, but I can blow out another Cataphract's Right Torso before they can bring get in range and bring me down with their AC/20 build.
#7
Posted 04 January 2013 - 07:38 AM
I am not saying it is better, but it will definitely mix up the old build a little. It's also fun to try to work the jump jets in effectively. When I play this build on my 3D, I hop onto or over a few terrain pieces at the start of the match, on my way to wherever we are going. This is just to get a feel for what the CTF can actually do with them. This is also a fairly cheap swap, so just trying the build out won't set you back.
#8
Posted 04 January 2013 - 09:39 AM
With an xl320, endo, DHS I run
4x LL 2jj, 19dhs
2 uac5s, 4 ml
2 lb10s, 4 ml
2 ac10s, 4ml
With an xl 280
2uac5s and 2 ppcs 14dhs
#9
Posted 04 January 2013 - 10:29 AM
On my 3D i started with Gauss 4MLAS, didnt hit hard enough for me
Next AC20 4 MLAS, still not hard enough
Finally AC20 4MPL, beast.
Dont need JJ, AMS.
Running it right now LL and LPL 315xl as many DH as i can fit and 2 JJ, i miss the AC20 already...
#10
Posted 04 January 2013 - 12:05 PM
Against sprinkles? It's a laugh riot:
ctf-3D
416 armor (max torso/arms, 51 legs) <this might be a 432 build, in that case 59 legs>
270 STD engine
AC20
AC10
3 tons ammo each (iirc)
Endo/DHS, pretty sure just base 10 hs.
1 group per canon, though you'll be firing them together more often than not.
Yes, it is terrible build. Yes it is fun as hell.
Edited by Bagheera, 04 January 2013 - 12:06 PM.
#11
Posted 04 January 2013 - 02:50 PM
245 standard
ES
400 points of armor (max everywhere, except legs)
2 UAC/5s + 5 tons of ammo with CASE
2 LLs (one in each arm)
AMS + 1 ton of ammo
11 DHS
I use the UAC/5s as my primary weapon and switch to the LLs when they jam or I need pinpoint precision. This would probably work better with a 250, but I used what was available.
Edited by LionZoo, 04 January 2013 - 02:54 PM.
#12
Posted 05 January 2013 - 06:26 AM
330 XL engine
ES
13 DHS
2x AC5 with four tons of ammo
2x ML (left and right arm)
2x LL (left and right torso)
I've reduced the armour on the legs and the arms in order to fit everything on there. It's not super heat efficient, but the trick is to use LL+AC5's at long range, and the ML+AC5's at short range. When in a pinch just use all four weapons. Slightly lower alpha than on most of my builds, but the sustained damage is pretty good, and it has good range.
The extra speed also gives it more survivability. You could go for a 320 XL instead and upgrade the armour, or add some more ammo. I generally don't run out of ammo with this build, so I'd go for extra armour.
The reason I went for the 330 XL is becase I already had it from my 2x LBX10 AC build, and didn't feel like shelling out another 5m for a new engine. Either way, I'm very happy with this build and can gladly recommend it.
#13
Posted 05 January 2013 - 04:52 PM
280XL
2x PPC (L/RT)
Gauss (RA) w/3T ammo
2x Med Laser (L/RA)
4x JJ
Endo
15 DHS
Key thing is the PPCs in the torso slots are very high on the mech, so you can fire over a rise or while poptarting with minimum exposure. The gauss in the arm gives some flexibility and won't explode your XL while the 2ML are really just a backup. Takes a lot of getting used to but can be very effective.
In my 1X I have gone a totally different way with:
Std280
Large Pulse Laser (RA)
4x Med Laser
AC10 (RT) w/3T ammo
Endo
17DHS
Fairly brutal brawler - I group the LPL + 2ML in arms as one group, 2ML in torso as another (for alpha or when I have spare heat) and the AC10 as the third which gives some mid-long range capability. Very nice in a close quarters battle once fully XP'd up.
Finally my 2X I have got:
Std280
AC20 (RT) w/4T ammo
2x SSRM2 (LA) w/1T ammo
Large Laser (RA)
2x Med Laser (L/RT)
Endo
13x DHS
Runs pretty hot so the LL is typically reserved for med range or key aplhas. Primary weapon is the AC20 while I have the streaks/ML grouped to a single trigger because my feeble brain cannot manage more than 3 different weapon groups Good up close but also at ~500m where the LL/AC can be used. While the streaks have killed many a pesky light mech.
#14
Posted 06 January 2013 - 12:36 AM
Hope that helps!
#15
Posted 06 January 2013 - 03:36 AM
TruePoindexter, on 06 January 2013 - 12:36 AM, said:
Hope that helps!
Hey, my 1x build is very similar to your, but mine has a 320 standard and only 4 ml. Wanted to thank you for the Illya Muromets build. It really caters to my playstyle and works really well for me, and before that I was at a total loss on how to fit it, so thank you!
It was also where I got the inspiration for my latest 3d build listed above. You should check it out.
#16
Posted 06 January 2013 - 06:20 PM
Jungle Rhino, on 05 January 2013 - 04:52 PM, said:
280XL
2x PPC (L/RT)
Gauss (RA) w/3T ammo
2x Med Laser (L/RA)
4x JJ
Endo
15 DHS
Key thing is the PPCs in the torso slots are very high on the mech, so you can fire over a rise or while poptarting with minimum exposure. The gauss in the arm gives some flexibility and won't explode your XL while the 2ML are really just a backup. Takes a lot of getting used to but can be very effective.
How is this possible. With that loadout I cant get more than 1t Gauss ammo and 13 DHS.
Did you perhaps remove the 4 JJs?
#17
Posted 06 January 2013 - 09:31 PM
STD 300, DHS, ENDO
Max amor except some shaved off the legs
RA: MPL
LA: MPL
LT: UAC5
RT: PPC
RL: 2x Jump Jets
LL: 2x Jump Jets
CT: 2x UAC5 ammo
HD: 1x UAC5 ammo
Basically you use the UAC5 and the PPC at range, dmg is the same as a gauss rifle, and time your shots afterwards with the UAC5 until the PPC recharges. The jump jets get you that extra maneuverability and turning speed to make your MPL more effective. MPL and UAC5 for close range after the enemies are soften up.
#18
Posted 07 January 2013 - 12:56 AM
Ryebear, on 06 January 2013 - 06:20 PM, said:
How is this possible. With that loadout I cant get more than 1t Gauss ammo and 13 DHS.
Did you perhaps remove the 4 JJs?
Aha - you are right, I misremembered. My apologies I only have 13DHS on the 3D.
13DHS
368 Armour
Definitely have the JJ though!!
#19
Posted 07 January 2013 - 11:23 AM
Barghest Whelp, on 06 January 2013 - 03:36 AM, said:
It was also where I got the inspiration for my latest 3d build listed above. You should check it out.
Glad it's working for you! Your 3D sounds interesting - I'll need to try it out some time. Mine is still near stock with 2x UAC5 and 4x ML.
#20
Posted 23 January 2013 - 04:42 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users