

Which Is Best? Srm 2, 4 Or 6
#1
Posted 04 January 2013 - 06:58 AM
1. Artemis is not worth it in case of SRMs (at least i felt closo to no improvement, tested with SRM 6s)
----------> No SRM wins, just dont use Artemis if you got weight problems (personal opinion)
2. Spread gets gradually bigger with SRM Launcher Size.
SRM6 can only be shot effectively (50% or more shots hit) at ~ 100m - 150m
If Damage should hit a specific area, you need to be within 90m range
SRM4 can be shot effectively (50% or more hitting) at ~ 150m - 200m
If Damage should hit a specific area, you need to be within 150m range
SRM2 can be shot effectively (50% or more hitting) at the full range - 270m
You can target specific areas at any distance.
----------> SRM2 wins by far, SRM4 is close, SRM6 loses by far
3. Ammo requirement gets gradually bigger for SRM Launcher size
I found for sustained firing throughout most games you need:
~ 1.5tons Ammo for SRM6 Launcher
~ 1ton Ammo for SRM4 Launcher
~ 0.5 ton Ammo for SRM2 Launcher
----------> SRM2 wins again, SRM4 is middle ground and SRM6 loses
4. CritSlot and tons of the Launchers
----------> No need to explain, SRM2 is smallest and lightest, SRM4 in between and SRM6 loses
5. Raw Damage
Now the SRM 2 doesnt shine so much anymore:
SRM6 per shot: 2.5*6 = 15Dmg
SRM4 per shot: 2.5*4 = 10Dmg
SRM2 per shot: 2.5*2 = 5Dmg
----------> The places changed SRM6 comes out on Top
____________________________________________________
The big question is, are SRM6s overused and SRM2s underappreciated?
After all you get the same amount of Dmg per ton, with much increased accuracy, but less burst Dmg. Doesnt seem to be a bad tradeoff considering this leaves room for other weapons, heatsinks etc. yet nobody uses them...
#2
Posted 04 January 2013 - 07:00 AM
tough choice! (it isn't)
Also ASRM is fine. use it on something slow (stalkers f.ex) and you'll really appreciate the tighter grouping.
#3
Posted 04 January 2013 - 07:04 AM
with SRM's they are all largely the same damage per ton, or DPS per ton, so when (on most mechs) you are starved of missile slots, you really need to take the biggest SRM launcher you can to give you the biggest potential for damage
on the small mechs, if you are considering taking SRM2's then you may as well take Streak SRM2's as they are guaranteed to hit... even on bigger mechs, if you want some punch against fast mechs and find aiming through the lagshield with other weapons difficult then boating streaks is often preferable to taking SRM2's or 4's
basically, it comes down to a choice between big punch = SRM6 or little punch but guarenteed hit = SSRM2, and the other SRM launchers sit in the middle being less preferable in a lot of cases
#4
Posted 04 January 2013 - 07:05 AM
Thus, SRM 6.
#5
Posted 04 January 2013 - 07:16 AM
SRM4 are very precise and on some mechs I prefer SRM4+Artemis over SRM6.
On my Stalker i use a mix of SRM4 and SRM6 to fit 2 more Heatsinks in.
Right in the face SRM6 wins.
#6
Posted 04 January 2013 - 07:21 AM
#7
Posted 04 January 2013 - 07:27 AM
Otherwise, as others have said, the hardpoints are usually limiting, so people will pack in as much as possible.
One question I have:
Did you test this with more than one system at a time? In other words, will 3 SRM2s fired at once still be as accurate?
#8
Posted 04 January 2013 - 07:29 AM
#9
Posted 04 January 2013 - 07:30 AM
If you are one or two tons short of something really awesome, then by all means, consider using SRM 4. But if the extra tonnage doesn't really translate into something major, just stick with the SRM 6s.
Edited by Jman5, 04 January 2013 - 07:30 AM.
#10
Posted 04 January 2013 - 07:31 AM
Freaking heavy hitters bro. Timed right, I can put a severe hurt on a light mech, and anything else takes a ton of damage, but I like them in chain fire.
Edited by Penance, 04 January 2013 - 07:32 AM.
#11
Posted 04 January 2013 - 07:37 AM
as to which srm to choose, 6 is a must, 4 if you have a more deadly weapon (ac20/gauss?) you fitted and you lack tonnage.
Edited by bantapoo, 04 January 2013 - 07:39 AM.
#12
Posted 04 January 2013 - 07:37 AM
#13
Posted 04 January 2013 - 07:42 AM
something like that.
#14
Posted 04 January 2013 - 07:44 AM
SRM 6's shooting 2 at a time in volleys of 3 or one big BOOM attack spread of 6.
#15
Posted 04 January 2013 - 07:44 AM
Edited by jakucha, 04 January 2013 - 07:44 AM.
#16
Posted 04 January 2013 - 09:04 AM
Anudiz, on 04 January 2013 - 06:58 AM, said:
Hardpoints.
If you're rocking a Cat or Stalker, there's a good argument in favor of 2's and 4's, and some mechs/variants have tube restrictions that further hamper 6's.
However, if you've only got one missile hardpoint, an SRM2 generally isn't worth the tonnage - you need a full ton of ammo that you'll never fully use, and it's not going to be a major contributor to your damage output.
#17
Posted 04 January 2013 - 09:14 AM
If not running Artemis, 4s are still OK, and the spread is not horrible. 6s are bad past 50m without Artemis.
And 2s, why?
#18
Posted 04 January 2013 - 09:16 AM
Jman5, on 04 January 2013 - 07:30 AM, said:
If you are one or two tons short of something really awesome, then by all means, consider using SRM 4. But if the extra tonnage doesn't really translate into something major, just stick with the SRM 6s.
Add Artemis!
#19
Posted 04 January 2013 - 09:33 AM
Missile tube limitations work the other way around, though...
#20
Posted 04 January 2013 - 09:35 AM
Edited by Ghogiel, 04 January 2013 - 09:35 AM.
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