Before Christmas I had a completed game stat export program and was working on the desktop mechlab program to use it. I was getting close to a build that could be released for basic testing. Then Smurfy, whose online stat page I love (http://mwo.smurfy-net.de/) launched an online mechlab (feedback thread here).
That has left me torn over whether to continue work on a seperate program or see what I could do to contribute to Smurfy's. His online mechlab (if you've read this far without checking it, go back and do so now!) accomplishes a good percentage of what I was aiming for with my mechlab - no need for Java, no Excel 2007, nice UI, readable stat breakdowns.
I don't see many good reasons to continue on when there is a roughly equal program to what I've completed so far that is much more accessable and open for sharing mech designs. I've pulled out the program today and cleaned up all the major bugs - there is still a lot incomplete here, but all the mech assembly works just fine. I'd like to get a little bit of feedback and any opinions of whether I should put any more energy into this program or work toward something else.
Download Link - must have the .NET 4.0 client profile or better.
- Supports Overloading. You don't need to count slots or weight count to try an upgrade, just check it and anything too big or heavy will get marked in red. Upgrades like double heatsinks and artemis automatically replace items with the matching upgrade. If overloading puts more then 12 items in a location you will get a scrollbar to see them all.
- Weapon Groups are also supported. Click the little numbers beside any mounted weapon to assign weapon group. This was going to be used for stats, you can see the beginning of this on the left. This was so that you could get a good idea of your mechs real damage and heat profile even when you had both short range lasers and long range LRMs mounted.
- A lot of stats are not shown yet, both labs are unavailable.
- Just about everything on the left side of the screen is in a state of partial completion and lacks polish.
- Hasn't been polished much at all to work well with themes and DPI changes. DPI changes are handled fairly well but themes will ugly up the placement of a lot of elements on the left side. If all else fails use the Windows Classic Theme.
1
Battlelab Alpha
Started by ArcDemon, Jan 04 2013 02:23 PM
2 replies to this topic
#1
Posted 04 January 2013 - 02:23 PM
#2
Posted 05 January 2013 - 06:38 AM
It is kinda redundant with smurfy's, but the graphical theme is closer to MW:O, so that's a neat plus.
Edited by MustrumRidcully, 05 January 2013 - 06:38 AM.
#3
Posted 05 January 2013 - 06:52 AM
This is actually very nice and I think you should continue/complete it. Especially if the save/load layouts works properly, plus you can have multiple loadouts side by side in the bays there.
One bug to report: switching to DHS if you have heatsinks in the legs seems to cause them to stick there/unable to remove.
Have you played Eve at all? If you have you might know about Eve Fitting Tool (EFT)
http://wiki.eveonlin...f_Game_Tools%29
It's a very popular tool for Eve to set up ship loadouts out of game.
I think if you/someone can make something similar to that, that would be really great.
One bug to report: switching to DHS if you have heatsinks in the legs seems to cause them to stick there/unable to remove.
Have you played Eve at all? If you have you might know about Eve Fitting Tool (EFT)
http://wiki.eveonlin...f_Game_Tools%29
It's a very popular tool for Eve to set up ship loadouts out of game.
I think if you/someone can make something similar to that, that would be really great.
Edited by DogmeatX, 05 January 2013 - 06:54 AM.
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