nostra, on 06 January 2013 - 07:46 PM, said:
Canonically speaking...should flamers make your own heat go up at all? Every bit of background fluff about them states that they flush plasma/fire/heat directly from the 'mech's reactor core...wouldn't that then act like a giant heat-sink if anything? It would put a TON of heat on your enemy and possibly even lower your own.
I think of it this way... The flamer is a sort of "projectile" Heatsink, in that your mech doesn't necessarily "flush" heat so much as over charge the reactor specifically for the purpose of flushing through the flamer (think plasma burst), therefore heat of the firing mech would increase from said over charge (since not all of it is "flushed.") If flamers acted as coolant pods, ALL heatsinks would be flamers in some capacity (mainly because it would look cool as hell.) I would like to see flamers retain the current heat generated (as in exponential increase) on a mech firing them but switch the effects on the target mech. Something like a diminishing heat buildup that caps off around, say 85-90%? testing required of course but I don't like the idea of burst firing a flamer for maximum effect. Flamers in terms of mech v. mech combat are VERY specialized weapons, and a pilot should be prepared to use them as such (bring more HS than the other guy!) I'm no TT player myself (though I have THREE whole megamek battles under my belt) but maybe a few pre-shutdown heat penalties wouldn't be so bad of a flamer buff in itself? Slowed speeds or ammo issues? Maybe some HUD glitches? Just my 2 cents from the bottom of a whiskey glass