

Missile Door Indicator
Started by The Cheese, Dec 29 2012 04:20 PM
9 replies to this topic
#1
Posted 29 December 2012 - 04:20 PM
If we have enough space on our HUD to tell us which visual filter we're using (This is not useful information. It's just screen clutter. My screen is blue. I know I'm in thermal mode.), then we have enough space to put in a missile bay door status indicator.
I've tried on a few different models of mech now to find the little light that people tell me about. I've ctrl-looked around my cockpit while hitting the "open/close doors" button repeatedly, but I can't spot it. Does anyone know if there's a guide somewhere that says where they are? There has to be a better way of knowing when my Cat's ears are open than ctrl-looking out the window when I hit the door button.
I've tried on a few different models of mech now to find the little light that people tell me about. I've ctrl-looked around my cockpit while hitting the "open/close doors" button repeatedly, but I can't spot it. Does anyone know if there's a guide somewhere that says where they are? There has to be a better way of knowing when my Cat's ears are open than ctrl-looking out the window when I hit the door button.
#2
Posted 29 December 2012 - 04:26 PM
The Cheese, on 29 December 2012 - 04:20 PM, said:
If we have enough space on our HUD to tell us which visual filter we're using (This is not useful information. It's just screen clutter. My screen is blue. I know I'm in thermal mode.), then we have enough space to put in a missile bay door status indicator.
I've tried on a few different models of mech now to find the little light that people tell me about. I've ctrl-looked around my cockpit while hitting the "open/close doors" button repeatedly, but I can't spot it. Does anyone know if there's a guide somewhere that says where they are? There has to be a better way of knowing when my Cat's ears are open than ctrl-looking out the window when I hit the door button.
I've tried on a few different models of mech now to find the little light that people tell me about. I've ctrl-looked around my cockpit while hitting the "open/close doors" button repeatedly, but I can't spot it. Does anyone know if there's a guide somewhere that says where they are? There has to be a better way of knowing when my Cat's ears are open than ctrl-looking out the window when I hit the door button.
i do agree that they should add something to the hud.
in regards to the little light: it broke in the latest patch. i cannot express how much i miss it.
#4
Posted 29 December 2012 - 04:33 PM
It's broken in the current patch, sadly.
#5
Posted 04 January 2013 - 08:19 PM
I was trying to look for it on my stalker, its REALLY frustrating when I'm trying to lead a target and that extra half second causes an SRM swarm to miss..
i'm bumping this article, there needs to be an indicator for when the bays are open and closed and a toggle option/ mech lab option to leave them open.
i'm bumping this article, there needs to be an indicator for when the bays are open and closed and a toggle option/ mech lab option to leave them open.
#6
Posted 05 January 2013 - 01:37 AM
What a simple thing to get right and how blatantly amateurish to break it. Do they not test anything they put out? That little LED light to say doors open was nice, why can't they release a patch without breaking even the smallest of things.
Edited by pjnt, 05 January 2013 - 01:38 AM.
#7
Posted 05 January 2013 - 01:58 AM
pjnt, on 05 January 2013 - 01:37 AM, said:
What a simple thing to get right and how blatantly amateurish to break it. Do they not test anything they put out? That little LED light to say doors open was nice, why can't they release a patch without breaking even the smallest of things.
it was also something incredibly small that could very easily be overlooked. you try coding a game. pong takes several thousand lines of code. how many lines of code do you think are involved with this?
they made a mistake. they also made a really frigging awesome online game with giant robots that are customized for combat.
#8
Posted 05 January 2013 - 02:07 AM
They made a mistake, right, happens sometimes and is not to bad. But now we have people here who want them to fix it, so let's hope they do something for it in the next patch.
#9
Posted 05 January 2013 - 03:45 AM
It looks like it will be fixed, forgot to check the known issues section before bumping -
http://mwomercs.com/...lights-missing/
http://mwomercs.com/...lights-missing/
#10
Posted 05 January 2013 - 08:02 AM
Yes, Yes a 1000 times yes.
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